r3-legacy/src/game-lib-mouse.js

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/**
* Runtime mouse for updating instance objects
* @param graphics GameLib.D3.Graphics
* @param apiMouse GameLib.API.Mouse
* @constructor
*/
GameLib.Mouse = function (graphics, apiMouse) {
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this.graphics = graphics;
this.graphics.isNotThreeThrow();
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if (GameLib.Utils.UndefinedOrNull(apiMouse)){
apiMouse = {};
}
if (apiMouse instanceof GameLib.Mouse) {
return apiMouse;
}
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GameLib.API.Mouse.call(
this,
apiMouse.id,
apiMouse.name,
apiMouse.x,
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apiMouse.y,
apiMouse.parentEntity
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);
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this.instance = this.createInstance();
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};
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GameLib.Mouse.prototype = Object.create(GameLib.API.Mouse.prototype);
GameLib.Mouse.prototype.constructor = GameLib.Mouse;
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/**
* Creates an instance mouse
* @param update
* @returns {*}
*/
GameLib.Mouse.prototype.createInstance = function(update) {
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var instance = null;
if (update) {
instance = this.instance;
}
return instance;
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};
/**
* Updates the instance vector, calls updateInstance on the parent object
*/
GameLib.Mouse.prototype.updateInstance = function() {
this.createInstance(true);
};
/**
* Converts runtime vector to API Vector
* @returns {GameLib.API.Mouse}
*/
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GameLib.Mouse.prototype.toApiObject = function() {
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return new GameLib.API.Mouse(
this.id,
this.name,
this.x,
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this.y,
this.parentEntity
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);
};