r3-legacy/src/game-lib-entity-manager.js

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/**
* GameLib.EntityManager
* @param parentObject
* @param apiEntityManager GameLib.API.EntityManager
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* @constructor
*/
GameLib.EntityManager = function(
parentObject,
apiEntityManager
) {
if (GameLib.Utils.UndefinedOrNull(parentObject)) {
parentObject = null;
}
this.parentObject = parentObject;
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GameLib.API.EntityManager.call(
this,
apiEntityManager.entities
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);
this.instance = this.createInstance();
};
GameLib.EntityManager.prototype = Object.create(GameLib.API.EntityManager.prototype);
GameLib.EntityManager.prototype.constructor = GameLib.EntityManager;
/**
* Creates an Entity Manager instance
* @returns {*}
*/
GameLib.EntityManager.prototype.createInstance = function() {
/**
* Fuck the current ECS bullshit on the internet - both tiny-ecs and ecsjs SUCKS ASS
*/
return null;
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};
/**
* Creates an GameLib.Entity
* @returns {*}
*/
GameLib.EntityManager.prototype.createEntity = function(name) {
var apiEntity = new GameLib.API.Entity(null, name);
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var entity = new GameLib.Entity(this, this, apiEntity);
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this.entities.push(entity);
return entity;
};
/**
* Removes an entity
* @param entity GameLib.D3.Entity
* @returns boolean true if successful
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*/
GameLib.EntityManager.prototype.removeEntity = function(entity) {
var index = this.entities.indexOf(entity);
if (index == -1) {
console.log('failed to remove entity : ', entity);
return false;
}
this.entities.splice(index, 1);
return true;
};
/**
* Returns all the objects with the following components
* @param components GameLib.Component[]
*/
GameLib.EntityManager.prototype.query = function(components) {
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var result = this.entities.reduce(
function(__queryComponents) {
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return function(result, entity) {
var results = __queryComponents.reduce(
function(__entity) {
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return function(componentResult, queryComponent) {
var components = __entity.components.reduce(
function(__queryComponent) {
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return function(__components, entityComponent) {
if (__queryComponent == entityComponent.constructor) {
// arrow should point towards a window or sergej --->
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__components[entityComponent.id] = entityComponent;
}
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return __components;
}
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}(queryComponent),
{}
);
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for (var property in components) {
if (components.hasOwnProperty(property)) {
componentResult[property] = components[property];
}
}
return componentResult;
}
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}(entity),
{}
);
for (var property in results) {
if (results.hasOwnProperty(property)) {
result[property] = results[property];
}
}
return result;
}
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}(components),
{}
);
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var array = [];
for (var property in result) {
if (result.hasOwnProperty(property)) {
array.push(result[property]);
}
}
return array;
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};
/**
* Converts a GameLib.Entity to GameLib.API.Entity
* @returns {GameLib.API.EntityManager}
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*/
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GameLib.EntityManager.prototype.toApiEntityManager = function() {
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var apiEntities = this.entities.map(
function (entity) {
return entity.toApiEntity();
}
);
var apiEntityManager = new GameLib.API.EntityManager(
apiEntities
);
return apiEntityManager;
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};
/**
*
* @param graphics
* @param objectEntities Object
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* @constructor
*/
GameLib.EntityManager.FromObjectEntityManager = function(graphics, objectEntities) {
var apiEntities = objectEntities.entities.map(
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function (objectEntity) {
objectEntity.components = objectEntity.components.map(
function (component) {
if (component instanceof Object) {
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if (component.componentType === GameLib.Component.COMPONENT_TYPE_PATH_FOLLOWING) {
return GameLib.D3.PathFollowing.FromObjectComponent(graphics, component);
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} else if (component.componentType === GameLib.Component.COMPONENT_RENDERABLE) {
return GameLib.D3.Renderable.FromObjectComponent(graphics, component);
} else if (component.componentType === GameLib.Component.COMPONENT_RENDERER) {
return GameLib.D3.Renderer.FromObjectComponent(graphics, component);
} else if (component.componentType === GameLib.Component.COMPONENT_EDITOR_INPUT) {
return GameLib.D3.Input.Editor.FromObjectComponent(graphics, component);
} else if (component.componentType === GameLib.Component.COMPONENT_LOOK_AT) {
return GameLib.D3.LookAt.FromObjectComponent(graphics, component);
} else if (component.componentType === GameLib.Component.COMPONENT_FOLLOW) {
return GameLib.D3.Follow.FromObjectComponent(graphics, component);
} else if (component.componentType === GameLib.Component.COMPONENT_MESH) {
return GameLib.D3.Mesh.FromObjectComponent(graphics, component);
} else {
console.warn('no component was associated with this object');
throw new Error('no component was associated with this object');
}
} else {
return component;
}
}
);
return new GameLib.API.Entity(
objectEntity.id,
objectEntity.name,
objectEntity.components
)
}
);
var apiEntityManager = new GameLib.API.EntityManager(
apiEntities
);
var entityManager = new GameLib.EntityManager(
this,
apiEntityManager
);
entityManager.entities = entityManager.entities.map(
function(apiEntity) {
return new GameLib.Entity(
entityManager,
entityManager,
apiEntity
)
}
);
return entityManager;
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};
/**
* Links object Ids to actual objects
* @param idToObject
*/
GameLib.EntityManager.prototype.linkObjects = function(idToObject) {
this.entities.map(
function(entity) {
entity.components.map(
function (componentId, index, array) {
if (componentId instanceof GameLib.Component) {
array[index] = componentId;
} else {
array[index] = idToObject[componentId];
}
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Object.keys(array[index].linkedObjects).map(
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function (propertyName) {
array[index][propertyName] = idToObject[array[index][propertyName]];
}
)
}
)
}
);
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};