2016-12-15 14:53:39 +01:00
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GameLib.API.Vector4 = function (x, y, z, w) {
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2016-12-12 17:24:05 +01:00
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2016-12-15 14:53:39 +01:00
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if (GameLib.Utils.UndefinedOrNull(x)) {
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2016-12-12 17:24:05 +01:00
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x = 0;
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}
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this.x = x;
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2016-12-15 14:53:39 +01:00
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if (GameLib.Utils.UndefinedOrNull(y)) {
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2016-12-12 17:24:05 +01:00
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y = 0;
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}
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this.y = y;
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2016-12-15 14:53:39 +01:00
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if (GameLib.Utils.UndefinedOrNull(z)) {
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2016-12-12 17:24:05 +01:00
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z = 0;
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}
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this.z = z;
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2016-12-15 14:53:39 +01:00
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if (GameLib.Utils.UndefinedOrNull(w)) {
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2016-12-12 17:24:05 +01:00
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w = 1;
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}
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this.w = w;
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2017-01-05 19:34:28 +01:00
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};
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/**
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* Returns an API vector from an Object vector
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* @param objectVector
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* @constructor
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*/
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GameLib.API.Vector4.FromObjectVector = function (objectVector) {
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return new GameLib.API.Vector2(
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objectVector.x,
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objectVector.y,
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objectVector.z,
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objectVector.w
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)
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};
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