2018-04-09 09:35:04 +02:00
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/**
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2019-07-25 22:22:32 +02:00
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* R3.Curve.Path.D2.Shape
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* @param parent
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* @param apiComponent
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* @param linkedObjects
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2018-04-09 09:35:04 +02:00
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* @constructor
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*/
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R3.Curve.Path.D2.Shape = function(
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2019-07-25 22:22:32 +02:00
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parent,
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apiComponent,
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linkedObjects
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2018-04-09 09:35:04 +02:00
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) {
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2019-07-25 22:22:32 +02:00
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if (R3.Utils.UndefinedOrNull(linkedObjects)) {
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2018-04-09 09:35:04 +02:00
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2019-07-25 22:22:32 +02:00
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/**
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* This class behaves in such a way that we can create instances from it - we define the runtime and construct
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* the api object and upgrade its properties to runtime
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*/
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2018-04-09 09:35:04 +02:00
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2019-07-25 22:22:32 +02:00
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__RUNTIME_COMPONENT_MACRO__;
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R3.API.Curve.Path.D2.Shape.call(
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this,
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apiComponent
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);
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} else {
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/**
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* This class was inherited and Component constructor will call the child class createInstance()
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* Add any more linking information to the linkedObjects object here
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*/
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}
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2018-04-09 09:35:04 +02:00
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2019-07-25 22:22:32 +02:00
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/**
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* Now we call the parent class but with linkedObjects - indicating that its being called from a child class
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* and should not do any runtime instantiation
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*/
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2018-04-09 09:35:04 +02:00
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R3.Curve.Path.D2.call(
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this,
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2019-07-25 22:22:32 +02:00
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parent,
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apiComponent,
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linkedObjects
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)
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2018-04-09 09:35:04 +02:00
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};
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R3.Curve.Path.D2.Shape.prototype = Object.create(R3.Curve.Path.D2.prototype);
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R3.Curve.Path.D2.Shape.prototype.constructor = R3.Curve.Path.D2.Shape;
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/**
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* Creates a camera instance
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* @returns {*}
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*/
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R3.Curve.Path.D2.Shape.prototype.createInstance = function() {
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2019-07-25 22:22:32 +02:00
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this.instance = this.graphics.Shape(this.points);
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2018-04-09 09:35:04 +02:00
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2019-07-25 22:22:32 +02:00
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R3.Component.prototype.createInstance.call(this);
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2018-04-09 09:35:04 +02:00
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};
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/**
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* Updates the instance with the current state
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*/
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R3.Curve.Path.D2.Shape.prototype.updateInstance = function(property) {
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R3.Curve.Path.D2.prototype.updateInstance.call(this, property);
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};
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