2016-11-29 12:54:25 +01:00
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/**
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2016-12-05 16:40:26 +01:00
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* Runtime apiVector3 for updating instance objects
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2016-11-29 12:54:25 +01:00
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* @param graphics GameLib.D3.Graphics
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* @param parentObject GameLib.D3.*
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2016-12-15 14:53:39 +01:00
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* @param apiVector3 GameLib.API.Vector3
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2016-11-29 12:54:25 +01:00
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* @param grain Number
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* @constructor
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*/
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2016-12-15 14:53:39 +01:00
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GameLib.Vector3 = function RuntimeVector3(graphics, parentObject, apiVector3, grain) {
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2016-11-29 12:54:25 +01:00
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2016-12-05 16:40:26 +01:00
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for (var property in apiVector3) {
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if (apiVector3.hasOwnProperty(property)) {
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this[property] = apiVector3[property];
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2016-11-29 12:54:25 +01:00
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}
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}
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2016-12-15 14:53:39 +01:00
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GameLib.Utils.Extend(GameLib.Vector3, GameLib.API.Vector3);
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2016-11-29 12:54:25 +01:00
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this.graphics = graphics;
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this.graphics.isNotThreeThrow();
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this.parentObject = parentObject;
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2016-12-15 14:53:39 +01:00
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if (GameLib.Utils.UndefinedOrNull(grain)) {
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2016-11-29 12:54:25 +01:00
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grain = 0.001;
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}
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this.grain = grain;
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this.instance = this.createInstance();
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};
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/**
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* Creates an instance vector3
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* @param update
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* @returns {*}
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*/
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2016-12-15 14:53:39 +01:00
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GameLib.Vector3.prototype.createInstance = function(update) {
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2016-11-29 12:54:25 +01:00
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var instance = null;
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if (update) {
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instance = this.instance;
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instance.x = this.x;
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instance.y = this.y;
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instance.z = this.z;
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} else {
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2016-12-05 16:40:26 +01:00
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instance = new THREE.Vector3(this.x, this.y, this.z);
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2016-11-29 12:54:25 +01:00
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}
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return instance;
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};
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/**
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* Updates the instance vector, calls updateInstance on the parent object
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*/
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2016-12-15 14:53:39 +01:00
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GameLib.Vector3.prototype.updateInstance = function() {
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2016-11-29 12:54:25 +01:00
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this.createInstance(true);
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if (this.parentObject.updateInstance) {
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this.parentObject.updateInstance();
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}
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};
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/**
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* Converts runtime vector to API Vector
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*/
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2016-12-15 14:53:39 +01:00
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GameLib.Vector3.prototype.toApiVector = function() {
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return new GameLib.API.Vector3(
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2016-11-29 12:54:25 +01:00
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this.x,
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this.y,
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this.z
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);
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2017-01-02 17:05:40 +01:00
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};
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2017-01-04 16:12:30 +01:00
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/**
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* Converts runtime vector to API Vector
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*/
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GameLib.Vector3.prototype.copy = function() {
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return new GameLib.Vector3(
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this.graphics,
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this.parentObject,
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new GameLib.API.Vector3(
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this.x,
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this.y,
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this.z
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),
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this.grain
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)
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};
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