66 lines
1.4 KiB
JavaScript
66 lines
1.4 KiB
JavaScript
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/**
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* GameLib.D3.API.Pass.Bloom
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* @param apiPass
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* @param width
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* @param height
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* @param strength
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* @param radius
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* @param threshold
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* @constructor
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*/
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GameLib.D3.API.Pass.Bloom = function (
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apiPass,
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width,
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height,
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strength,
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radius,
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threshold
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) {
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if (GameLib.Utils.UndefinedOrNull(apiPass)) {
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apiPass = {
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passType: GameLib.D3.API.Pass.PASS_TYPE_BLOOM
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};
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}
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if (GameLib.Utils.UndefinedOrNull(apiPass.passType)) {
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apiPass.passType = GameLib.D3.API.Pass.PASS_TYPE_BLOOM;
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}
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if (GameLib.Utils.UndefinedOrNull(width)) {
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width = 512;
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}
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this.width = width;
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if (GameLib.Utils.UndefinedOrNull(height)) {
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height = 512;
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}
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this.height = height;
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if (GameLib.Utils.UndefinedOrNull(strength)) {
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strength = 1.5;
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}
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this.strength = strength;
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if (GameLib.Utils.UndefinedOrNull(radius)) {
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radius = 0.4;
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}
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this.radius = radius;
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if (GameLib.Utils.UndefinedOrNull(threshold)) {
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threshold = 0.85;
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}
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this.threshold = threshold;
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GameLib.D3.API.Pass.call(
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this,
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apiPass.id,
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apiPass.name,
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apiPass.passType,
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apiPass.parentEntity,
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apiPass.renderToScreen
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)
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};
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GameLib.D3.API.Pass.Bloom.prototype = Object.create(GameLib.D3.API.Pass.prototype);
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GameLib.D3.API.Pass.Bloom.prototype.constructor = GameLib.D3.API.Pass.Bloom;
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