104 lines
2.2 KiB
JavaScript
104 lines
2.2 KiB
JavaScript
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/**
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* GameLib.D3.Pass
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* @param graphics GameLib.GraphicsRuntime
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* @param apiPass GameLib.D3.API.Pass
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* @property passType
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* @constructor
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*/
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GameLib.D3.Pass = function (
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graphics,
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apiPass
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) {
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this.graphics = graphics;
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this.graphics.isNotThreeThrow();
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if (GameLib.Utils.UndefinedOrNull(apiPass)) {
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apiPass = {
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passType : GameLib.D3.API.Pass.PASS_TYPE_NONE
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}
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}
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GameLib.D3.API.Pass.call(
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this,
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apiPass.id,
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apiPass.name,
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apiPass.passType,
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apiPass.parentEntity,
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apiPass.renderToScreen
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);
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var linkedObjects = {};
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switch (this.passType) {
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case GameLib.D3.API.Pass.PASS_TYPE_RENDER:
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case GameLib.D3.API.Pass.PASS_TYPE_SSAO:
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linkedObjects.scene = GameLib.D3.Scene;
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linkedObjects.camera = GameLib.D3.Camera;
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break;
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default :
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break;
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}
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GameLib.Component.call(
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this,
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linkedObjects
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);
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};
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GameLib.D3.Pass.prototype = Object.create(GameLib.Component.prototype);
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GameLib.D3.Pass.prototype.constructor = GameLib.D3.Pass;
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/**
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* Create Pass instance
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* @returns {*}
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*/
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GameLib.D3.Pass.prototype.createInstance = function() {
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if (GameLib.Utils.UndefinedOrNull(this.instance)) {
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console.warn('no instance - call the child createInstance() first');
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return;
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}
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this.instance.renderToScreen = this.renderToScreen;
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GameLib.Component.prototype.createInstance.call(this);
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};
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/**
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* Update Pass instance
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*/
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GameLib.D3.Pass.prototype.updateInstance = function(property) {
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if (property === 'renderToScreen') {
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this.instance.renderToScreen = this.renderToScreen;
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}
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};
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/**
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* Not all passes have setSize, but this is just a safety function in case someone calls setSize on a pass component
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* @param property
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*/
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GameLib.D3.Pass.prototype.setSize = function(property) {
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};
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/**
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* GameLib.D3.Pass to GameLib.D3.API.Pass
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* @returns {GameLib.D3.API.Pass}
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*/
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GameLib.D3.Pass.prototype.toApiObject = function() {
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var apiPass = new GameLib.D3.API.Pass(
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this.id,
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this.name,
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this.passType,
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GameLib.Utils.IdOrNull(this.parentEntity),
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this.renderToScreen
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);
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return apiPass;
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};
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