95 lines
2.2 KiB
JavaScript
95 lines
2.2 KiB
JavaScript
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/**
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* Renders a scene with a camera
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* @param graphics GameLib.D3.Graphics
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* @param parentObject
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* @param apiRenderer GameLib.D3.API.Renderer
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* @constructor
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*/
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GameLib.D3.Renderer = function RuntimeRenderer(
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graphics,
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parentObject,
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apiRenderer
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) {
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this.graphics = graphics;
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this.graphics.isNotThreeThrow();
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if (GameLib.Utils.UndefinedOrNull(parentObject)) {
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parentObject = null;
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}
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this.parentObject = parentObject;
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GameLib.D3.API.Renderer.call(
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this,
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apiRenderer.id,
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apiRenderer.name,
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apiRenderer.scene,
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apiRenderer.camera,
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apiRenderer.autoClear,
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apiRenderer.localClipping,
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apiRenderer.width,
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apiRenderer.height
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);
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this.instance = this.createInstance();
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};
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GameLib.D3.Renderer.prototype = Object.create(GameLib.D3.API.Renderer.prototype);
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GameLib.D3.Renderer.prototype.constructor = GameLib.D3.Renderer;
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GameLib.D3.Renderer.prototype.createInstance = function(update) {
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var instance = null;
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if (update) {
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instance = this.instance;
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} else {
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instance = new THREE.WebGLRenderer();
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}
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instance.localClippingEnabled = this.localClipping;
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instance.setSize(this.width, this.height);
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instance.autoClear = this.autoClear;
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this.instance = instance;
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return instance;
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};
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GameLib.D3.Renderer.prototype.updateInstance = function() {
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this.instance = this.createInstance(true);
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};
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GameLib.D3.Renderer.prototype.toApiComponent = function() {
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var apiRenderer = new GameLib.D3.API.Renderer(
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this.id,
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this.name,
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GameLib.Utils.IdOrNull(this.scene),
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GameLib.Utils.IdOrNull(this.camera),
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this.autoClear
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);
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return apiRenderer;
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};
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GameLib.D3.Renderer.FromObjectComponent = function(graphics, objectComponent) {
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var apiRenderer = new GameLib.D3.API.Renderer(
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objectComponent.id,
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objectComponent.name,
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objectComponent.scene,
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objectComponent.camera,
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objectComponent.autoClear
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);
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return new GameLib.D3.Renderer(
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graphics,
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this,
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apiRenderer
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);
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};
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GameLib.D3.Renderer.prototype.render = function(deltaTime) {
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this.instance.render(this.scene.instance, this.camera.instance);
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};
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