r3-legacy/src/game-lib-d3-api-texture.js

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/**
* Raw Texture API object - should always correspond with the Texture Schema
* @param id
* @param typeId
* @param name
* @param imagePath
* @param wrapS
* @param wrapT
* @param repeat
* @param data
* @param format
* @param mapping
* @param magFilter
* @param minFilter
* @param textureType
* @param anisotropy
* @param offset
* @param generateMipmaps
* @param flipY
* @param mipmaps
* @param unpackAlignment
* @param premultiplyAlpha
* @param encoding
* @constructor
*/
GameLib.D3.API.Texture = function(
id,
typeId,
name,
imagePath,
wrapS,
wrapT,
repeat,
data,
format,
mapping,
magFilter,
minFilter,
textureType,
anisotropy,
offset,
generateMipmaps,
flipY,
mipmaps,
unpackAlignment,
premultiplyAlpha,
encoding
) {
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if (GameLib.Utils.UndefinedOrNull(id)) {
id = GameLib.Utils.RandomId();
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}
this.id = id;
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if (GameLib.Utils.UndefinedOrNull(typeId)) {
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typeId = GameLib.D3.Texture.TEXTURE_TYPE_DIFFUSE;
}
this.typeId = typeId;
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if (GameLib.Utils.UndefinedOrNull(name)) {
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name = 'Texture (' + typeId + ')';
}
this.name = name;
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if (GameLib.Utils.UndefinedOrNull(imagePath)) {
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imagePath = null;
}
this.imagePath = imagePath;
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if (GameLib.Utils.UndefinedOrNull(wrapS)) {
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wrapS = GameLib.D3.Texture.TYPE_REPEAT_WRAPPING;
}
this.wrapS = wrapS;
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if (GameLib.Utils.UndefinedOrNull(wrapT)) {
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wrapT = GameLib.D3.Texture.TYPE_REPEAT_WRAPPING;
}
this.wrapT = wrapT;
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if (GameLib.Utils.UndefinedOrNull(repeat)) {
repeat = new GameLib.API.Vector2(1, 1);
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}
this.repeat = repeat;
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if (GameLib.Utils.UndefinedOrNull(data)) {
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data = null;
}
this.data = data;
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if (GameLib.Utils.UndefinedOrNull(format)) {
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format = GameLib.D3.Texture.TYPE_RGBA_FORMAT;
}
this.format = format;
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if (GameLib.Utils.UndefinedOrNull(mapping)) {
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mapping = GameLib.D3.Texture.TYPE_UV_MAPPING;
}
this.mapping = mapping;
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if (GameLib.Utils.UndefinedOrNull(magFilter)) {
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magFilter = GameLib.D3.Texture.TYPE_LINEAR_FILTER;
}
this.magFilter = magFilter;
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if (GameLib.Utils.UndefinedOrNull(minFilter)) {
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minFilter = GameLib.D3.Texture.TYPE_LINEAR_MIPMAP_LINEAR_FILTER;
}
this.minFilter = minFilter;
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if (GameLib.Utils.UndefinedOrNull(textureType)) {
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textureType = GameLib.D3.Texture.TYPE_UNSIGNED_BYTE;
}
this.textureType = textureType;
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if (GameLib.Utils.UndefinedOrNull(anisotropy)) {
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anisotropy = 1;
}
this.anisotropy = anisotropy;
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if (GameLib.Utils.UndefinedOrNull(offset)) {
offset = new GameLib.API.Vector2(0, 0);
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}
this.offset = offset;
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if (GameLib.Utils.UndefinedOrNull(generateMipmaps)) {
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generateMipmaps = true;
}
this.generateMipmaps = generateMipmaps;
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if (GameLib.Utils.UndefinedOrNull(flipY)) {
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flipY = true;
}
this.flipY = flipY;
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if (GameLib.Utils.UndefinedOrNull(mipmaps)) {
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mipmaps = [];
}
this.mipmaps = mipmaps;
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if (GameLib.Utils.UndefinedOrNull(unpackAlignment)) {
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unpackAlignment = 4;
}
this.unpackAlignment = unpackAlignment;
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if (GameLib.Utils.UndefinedOrNull(premultiplyAlpha)) {
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premultiplyAlpha = false;
}
this.premultiplyAlpha = premultiplyAlpha;
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if (GameLib.Utils.UndefinedOrNull(encoding)) {
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encoding = GameLib.D3.Texture.TYPE_LINEAR_ENCODING;
}
this.encoding = encoding;
};