2016-10-14 12:32:53 +02:00
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/**
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2016-11-17 18:31:41 +01:00
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* Texture Superset - The apiTexture properties get moved into the Texture object itself, and then the instance is
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* created
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* @param apiTexture
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* @param graphics GameLib.D3.Graphics
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* @constructor
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*/
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2017-05-11 04:48:02 +02:00
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GameLib.D3.Texture = function(
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2016-11-17 18:31:41 +01:00
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graphics,
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2017-06-08 18:17:03 +02:00
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apiTexture
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2016-11-17 18:31:41 +01:00
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) {
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2016-12-02 16:03:03 +01:00
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this.graphics = graphics;
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this.graphics.isNotThreeThrow();
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2017-01-17 13:24:45 +01:00
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if (GameLib.Utils.UndefinedOrNull(apiTexture)) {
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apiTexture = {};
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}
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2017-05-11 04:48:02 +02:00
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if (apiTexture instanceof GameLib.D3.Texture) {
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return apiTexture;
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}
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2017-01-06 16:53:53 +01:00
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GameLib.D3.API.Texture.call(
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2017-01-05 19:34:28 +01:00
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this,
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apiTexture.id,
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apiTexture.typeId,
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apiTexture.name,
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2017-06-08 18:17:03 +02:00
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apiTexture.image,
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2017-01-05 19:34:28 +01:00
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apiTexture.wrapS,
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apiTexture.wrapT,
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apiTexture.repeat,
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apiTexture.data,
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apiTexture.format,
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apiTexture.mapping,
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apiTexture.magFilter,
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apiTexture.minFilter,
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apiTexture.textureType,
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apiTexture.anisotropy,
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apiTexture.offset,
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apiTexture.generateMipmaps,
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apiTexture.flipY,
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apiTexture.mipmaps,
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apiTexture.unpackAlignment,
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apiTexture.premultiplyAlpha,
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2017-01-19 17:50:11 +01:00
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apiTexture.encoding,
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apiTexture.parentEntity
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2017-01-05 19:34:28 +01:00
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);
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2016-12-02 16:03:03 +01:00
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2016-12-15 14:53:39 +01:00
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this.offset = new GameLib.Vector2(
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2017-06-08 18:17:03 +02:00
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this.graphics,
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2017-01-17 13:24:45 +01:00
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this.offset,
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this
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2016-12-02 13:00:56 +01:00
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);
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2016-12-15 14:53:39 +01:00
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this.repeat = new GameLib.Vector2(
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2017-06-08 18:17:03 +02:00
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this.graphics,
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2017-01-17 13:24:45 +01:00
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this.repeat,
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this
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2016-12-02 13:00:56 +01:00
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);
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2017-06-09 16:03:05 +02:00
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if (this.image instanceof GameLib.D3.API.Image) {
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this.image = new GameLib.D3.Image(
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this.graphics,
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this.image
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);
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}
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2016-11-17 18:31:41 +01:00
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2017-06-16 15:49:53 +02:00
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GameLib.Component.call(
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this,
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GameLib.Component.COMPONENT_TEXTURE,
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{
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'image' : GameLib.D3.Image
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}
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);
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2016-11-21 16:08:39 +01:00
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};
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2017-01-05 19:34:28 +01:00
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GameLib.D3.Texture.prototype = Object.create(GameLib.D3.API.Texture.prototype);
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GameLib.D3.Texture.prototype.constructor = GameLib.D3.Texture;
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2016-10-14 12:32:53 +02:00
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/**
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* Texture Formats
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* @type {number}
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*/
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GameLib.D3.Texture.TYPE_ALPHA_FORMAT = 1019;
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GameLib.D3.Texture.TYPE_RGB_FORMAT = 1020;
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GameLib.D3.Texture.TYPE_RGBA_FORMAT = 1021;
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GameLib.D3.Texture.TYPE_LUMINANCE_FORMAT = 1022;
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GameLib.D3.Texture.TYPE_LUMINANCE_ALPHA_FORMAT = 1023;
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GameLib.D3.Texture.TYPE_DEPTH_FORMAT = 1026;
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/**
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* Mapping modes
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* @type {number}
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*/
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GameLib.D3.Texture.TYPE_UV_MAPPING = 300;
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GameLib.D3.Texture.TYPE_CUBE_REFLECTION_MAPPING = 301;
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GameLib.D3.Texture.TYPE_CUBE_REFRACTION_MAPPING = 302;
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GameLib.D3.Texture.TYPE_EQUI_RECTANGULAR_REFLECTION_MAPPING = 303;
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GameLib.D3.Texture.TYPE_EQUI_RECTANGULAR_REFRACTION_MAPPING = 304;
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GameLib.D3.Texture.TYPE_SPHERICAL_REFLECTION_MAPPING = 305;
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GameLib.D3.Texture.TYPE_CUBE_UV_REFLECTION_MAPPING = 306;
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GameLib.D3.Texture.TYPE_CUBE_UV_REFRACTION_MAPPING = 307;
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/**
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* Wrapping Modes
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* @type {number}
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*/
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GameLib.D3.Texture.TYPE_REPEAT_WRAPPING = 1000;
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GameLib.D3.Texture.TYPE_CLAMP_TO_EDGE_WRAPPING = 1001;
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GameLib.D3.Texture.TYPE_MIRRORED_REPEAT_WRAPPING = 1002;
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/**
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* Mipmap Filters
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* @type {number}
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*/
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GameLib.D3.Texture.TYPE_NEAREST_FILTER = 1003;
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GameLib.D3.Texture.TYPE_NEAREST_MIPMAP_NEAREST_FILTER = 1004;
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GameLib.D3.Texture.TYPE_NEAREST_MIPMAP_LINEAR_FILTER = 1005;
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GameLib.D3.Texture.TYPE_LINEAR_FILTER = 1006;
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GameLib.D3.Texture.TYPE_LINEAR_MIPMAP_NEAREST_FILTER = 1007;
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GameLib.D3.Texture.TYPE_LINEAR_MIPMAP_LINEAR_FILTER = 1008;
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/**
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* Texture Data Types
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* @type {number}
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*/
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GameLib.D3.Texture.TYPE_UNSIGNED_BYTE = 1009;
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GameLib.D3.Texture.TYPE_BYTE = 1010;
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GameLib.D3.Texture.TYPE_SHORT = 1011;
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GameLib.D3.Texture.TYPE_UNSIGNED_SHORT = 1012;
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GameLib.D3.Texture.TYPE_INT = 1013;
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GameLib.D3.Texture.TYPE_UNSIGNED_INT = 1014;
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GameLib.D3.Texture.TYPE_FLOAT = 1015;
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GameLib.D3.Texture.TYPE_HALF_FLOAT = 1025;
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/**
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* Encoding Modes
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* @type {number}
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*/
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GameLib.D3.Texture.TYPE_LINEAR_ENCODING = 3000; // NO ENCODING AT ALL.
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GameLib.D3.Texture.TYPE_SRGB_ENCODING = 3001;
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GameLib.D3.Texture.TYPE_GAMMA_ENCODING = 3007; // USES GAMMA_FACTOR, FOR BACKWARDS COMPATIBILITY WITH WEBGLRENDERER.GAMMAINPUT/GAMMAOUTPUT
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GameLib.D3.Texture.TYPE_RGBE_ENCODING = 3002; // AKA RADIANCE.
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GameLib.D3.Texture.TYPE_LOG_LUV_ENCODING = 3003;
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GameLib.D3.Texture.TYPE_RGBM7_ENCODING = 3004;
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GameLib.D3.Texture.TYPE_RGBM16_ENCODING = 3005;
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GameLib.D3.Texture.TYPE_RGBD_ENCODING = 3006; // MAXRANGE IS 256.
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2017-06-12 15:35:13 +02:00
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GameLib.D3.Texture.TEXTURE_TYPE_NORMAL = 0x1;
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GameLib.D3.Texture.TEXTURE_TYPE_CUBE = 0x2;
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// GameLib.D3.Texture.TEXTURE_TYPE_ALPHA = 'alpha';
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// GameLib.D3.Texture.TEXTURE_TYPE_AO = 'ao';
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// GameLib.D3.Texture.TEXTURE_TYPE_BUMP = 'bump';
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// GameLib.D3.Texture.TEXTURE_TYPE_DIFFUSE = 'diffuse';
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// GameLib.D3.Texture.TEXTURE_TYPE_DISPLACEMENT = 'displacement';
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// GameLib.D3.Texture.TEXTURE_TYPE_EMISSIVE = 'emissive';
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// GameLib.D3.Texture.TEXTURE_TYPE_ENVIRONMENT = 'environment';
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// GameLib.D3.Texture.TEXTURE_TYPE_LIGHT = 'light';
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// GameLib.D3.Texture.TEXTURE_TYPE_METALNESS = 'metalness';
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// GameLib.D3.Texture.TEXTURE_TYPE_NORMAL = 'normal';
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// GameLib.D3.Texture.TEXTURE_TYPE_ROUGHNESS = 'roughness';
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// GameLib.D3.Texture.TEXTURE_TYPE_SPECULAR = 'specular';
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2016-11-22 19:20:25 +01:00
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2016-10-14 12:32:53 +02:00
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/**
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2016-11-17 18:31:41 +01:00
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* Creates an instance of our texture object
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2017-02-01 16:09:34 +01:00
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* @param update
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* @returns {*}
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2016-10-14 12:32:53 +02:00
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*/
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2016-11-18 16:00:13 +01:00
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GameLib.D3.Texture.prototype.createInstance = function(update) {
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2017-06-09 16:03:05 +02:00
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2017-06-16 18:45:25 +02:00
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if (!this.loaded) {
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console.log('Attempted to create an instance but the runtime object is not fully loaded : ' + this.name);
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return null;
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}
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2017-01-10 17:04:30 +01:00
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if (update) {
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2017-06-09 16:03:05 +02:00
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if (!this.instance) {
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console.warn('trying to update a non-existent texture instance');
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return;
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}
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2017-06-12 22:40:00 +02:00
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if (GameLib.Utils.UndefinedOrNull(this.image.instance)) {
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console.warn('trying to update while no image instance');
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return;
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}
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2017-06-08 18:17:03 +02:00
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this.instance.name = this.name;
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this.instance.flipY = this.flipY;
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this.instance.encoding = this.encoding;
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this.instance.offset.x = this.offset.x;
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this.instance.offset.y = this.offset.y;
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this.instance.repeat.x = this.repeat.x;
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this.instance.repeat.y = this.repeat.y;
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2017-06-12 15:35:13 +02:00
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this.instance.mapping = this.mapping;
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this.instance.format = this.format;
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2017-06-12 22:40:00 +02:00
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this.instance.wrapS = this.wrapS;
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this.instance.wrapT = this.wrapT;
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2017-06-12 15:35:13 +02:00
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this.publish(
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GameLib.Event.TEXTURE_LOADED,
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{
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texture : this
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}
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);
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this.instance.needsUpdate = true;
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2017-06-09 16:03:05 +02:00
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2017-01-10 17:04:30 +01:00
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} else {
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2017-06-09 16:03:05 +02:00
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2017-06-19 12:42:15 +02:00
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// if (this.image instanceof GameLib.D3.Image) {
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//
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// if (this.image.instance) {
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//
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// var instance = new THREE.Texture(
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// this.image.instance
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// );
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// instance.name = this.name;
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// instance.flipY = this.flipY;
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// instance.encoding = this.encoding;
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// instance.offset.x = this.offset.x;
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// instance.offset.y = this.offset.y;
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// instance.repeat.x = this.repeat.x;
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// instance.repeat.y = this.repeat.y;
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// instance.mapping = this.mapping;
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// instance.format = this.format;
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// instance.wrapS = this.wrapS;
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// instance.wrapT = this.wrapT;
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//
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// this.instance = instance;
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//
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// this.publish(
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// GameLib.Event.TEXTURE_LOADED,
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// {
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// texture : this
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// }
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// );
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//
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// this.instance.needsUpdate = true;
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// return instance;
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// }
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// }
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2017-06-09 16:03:05 +02:00
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this.subscribe(
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GameLib.Event.IMAGE_LOADED,
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function (data) {
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2017-06-12 15:35:13 +02:00
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/**
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* Only work with images that belong to this texture
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*/
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if (data.imagePath === this.image.path) {
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2017-06-09 16:03:05 +02:00
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2017-06-12 15:35:13 +02:00
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if (!(this.image instanceof GameLib.D3.Image)) {
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if (!data.cubeTexture) {
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console.warn('The image associated with this texture has not been setup properly - objects linked?');
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return;
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}
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}
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2017-06-12 22:40:00 +02:00
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var instance = null;
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2017-06-12 15:35:13 +02:00
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if (data.cubeTexture) {
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2017-06-12 22:40:00 +02:00
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instance = data.cubeTexture;
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if (this.mapping !== GameLib.D3.Texture.TYPE_CUBE_REFLECTION_MAPPING &&
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this.mapping !== GameLib.D3.Texture.TYPE_CUBE_REFRACTION_MAPPING
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) {
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this.mapping = GameLib.D3.Texture.TYPE_CUBE_REFLECTION_MAPPING;
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}
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2017-06-12 15:35:13 +02:00
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} else {
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2017-06-12 22:40:00 +02:00
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instance = new THREE.Texture(
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data.imageInstance
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);
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if (this.mapping !== GameLib.D3.Texture.TYPE_UV_MAPPING) {
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this.mapping = GameLib.D3.Texture.TYPE_UV_MAPPING;
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}
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}
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instance.name = this.name;
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instance.flipY = this.flipY;
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instance.encoding = this.encoding;
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instance.offset.x = this.offset.x;
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instance.offset.y = this.offset.y;
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instance.repeat.x = this.repeat.x;
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instance.repeat.y = this.repeat.y;
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instance.mapping = this.mapping;
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instance.format = this.format;
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instance.wrapS = this.wrapS;
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instance.wrapT = this.wrapT;
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this.instance = instance;
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2017-06-09 16:03:05 +02:00
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2017-06-12 15:35:13 +02:00
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this.publish(
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GameLib.Event.TEXTURE_LOADED,
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{
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texture : this
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}
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2017-06-09 16:03:05 +02:00
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);
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2017-06-12 15:35:13 +02:00
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this.instance.needsUpdate = true;
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}
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}
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);
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this.subscribe(
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GameLib.Event.IMAGE_CHANGE,
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function (data) {
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var instance = null;
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if (this.image === null) {
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instance = new THREE.Texture();
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} else {
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instance = new THREE.Texture(this.image.instance);
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}
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2017-06-09 16:03:05 +02:00
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2017-06-12 15:35:13 +02:00
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this.publish(
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GameLib.Event.TEXTURE_LOADED,
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{
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texture : this
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}
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);
|
2017-06-09 21:52:18 +02:00
|
|
|
|
2017-06-19 12:42:15 +02:00
|
|
|
instance.needsUpdate = true;
|
|
|
|
this.instance = instance;
|
2017-06-09 16:03:05 +02:00
|
|
|
}
|
2017-01-10 17:04:30 +01:00
|
|
|
);
|
2017-06-09 16:03:05 +02:00
|
|
|
|
|
|
|
return null;
|
2017-01-10 17:04:30 +01:00
|
|
|
}
|
2016-11-17 18:31:41 +01:00
|
|
|
};
|
2016-11-18 16:00:13 +01:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Updates the instance with the current state
|
|
|
|
*/
|
|
|
|
GameLib.D3.Texture.prototype.updateInstance = function() {
|
2017-06-08 18:17:03 +02:00
|
|
|
this.createInstance(true);
|
2016-12-09 20:32:09 +01:00
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Converts a GameLib.D3.Texture to a GameLib.D3.API.Texture
|
|
|
|
* @returns {GameLib.D3.API.Texture}
|
|
|
|
*/
|
2017-06-13 14:09:18 +02:00
|
|
|
GameLib.D3.Texture.prototype.toApiObject = function(save) {
|
2016-12-09 20:32:09 +01:00
|
|
|
|
2017-06-14 11:45:48 +02:00
|
|
|
if (GameLib.Utils.UndefinedOrNull(save)) {
|
|
|
|
save = false;
|
|
|
|
}
|
|
|
|
|
2017-06-12 15:35:13 +02:00
|
|
|
var apiImage = null;
|
|
|
|
if (this.image) {
|
2017-06-13 14:09:18 +02:00
|
|
|
if (save) {
|
|
|
|
this.image.save();
|
|
|
|
}
|
2017-06-12 15:35:13 +02:00
|
|
|
apiImage = this.image.id
|
|
|
|
}
|
|
|
|
|
2017-06-14 11:45:48 +02:00
|
|
|
var apiTexture = new GameLib.D3.API.Texture(
|
2016-12-09 20:32:09 +01:00
|
|
|
this.id,
|
|
|
|
this.typeId,
|
|
|
|
this.name,
|
2017-06-12 15:35:13 +02:00
|
|
|
apiImage,
|
2016-12-09 20:32:09 +01:00
|
|
|
this.wrapS,
|
|
|
|
this.wrapT,
|
2017-05-16 14:51:57 +02:00
|
|
|
this.repeat.toApiObject(),
|
2016-12-09 20:32:09 +01:00
|
|
|
this.data,
|
|
|
|
this.format,
|
|
|
|
this.mapping,
|
|
|
|
this.magFilter,
|
|
|
|
this.minFilter,
|
|
|
|
this.textureType,
|
|
|
|
this.anisotropy,
|
2017-05-16 14:51:57 +02:00
|
|
|
this.offset.toApiObject(),
|
2016-12-09 20:32:09 +01:00
|
|
|
this.generateMipmaps,
|
|
|
|
this.flipY,
|
|
|
|
this.mipmaps,
|
|
|
|
this.unpackAlignment,
|
|
|
|
this.premultiplyAlpha,
|
2017-01-19 17:50:11 +01:00
|
|
|
this.encoding,
|
2017-06-13 14:09:18 +02:00
|
|
|
GameLib.Utils.IdOrNull(this.parentEntity)
|
2017-06-14 11:45:48 +02:00
|
|
|
);
|
|
|
|
|
|
|
|
return apiTexture;
|
2016-12-09 20:32:09 +01:00
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Converts from an Object texture to a GameLib.D3.Texture
|
|
|
|
* @param graphics GameLib.D3.Graphics
|
|
|
|
* @param objectTexture Object
|
|
|
|
* @constructor
|
|
|
|
*/
|
2017-06-14 14:21:57 +02:00
|
|
|
GameLib.D3.Texture.FromObject = function(
|
2016-12-09 20:32:09 +01:00
|
|
|
graphics,
|
2017-06-08 18:17:03 +02:00
|
|
|
objectTexture
|
2016-12-09 20:32:09 +01:00
|
|
|
) {
|
2017-06-14 14:21:57 +02:00
|
|
|
var apiTexture = GameLib.D3.API.Texture.FromObject(objectTexture);
|
2017-01-10 17:04:30 +01:00
|
|
|
|
2016-12-09 20:32:09 +01:00
|
|
|
return new GameLib.D3.Texture(
|
|
|
|
graphics,
|
2017-06-08 18:17:03 +02:00
|
|
|
apiTexture
|
2016-12-09 20:32:09 +01:00
|
|
|
);
|
2017-01-05 19:34:28 +01:00
|
|
|
};
|