r3-legacy/src/game-lib-d3-composer.js

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/**
* Renders a scene with a camera
* @param graphics GameLib.D3.Graphics
* @param apiComposer GameLib.D3.API.Composer
* @constructor
*/
GameLib.D3.Composer = function (
graphics,
apiComposer
) {
this.graphics = graphics;
this.graphics.isNotThreeThrow();
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if (GameLib.Utils.UndefinedOrNull(apiComposer)) {
apiComposer = {};
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}
if (apiComposer instanceof GameLib.D3.Composer) {
return apiComposer;
}
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GameLib.D3.API.Composer.call(
this,
apiComposer.id,
apiComposer.name,
apiComposer.renderer,
apiComposer.renderTarget,
apiComposer.passes,
apiComposer.parentEntity
);
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GameLib.Component.call(
this,
GameLib.Component.COMPONENT_COMPOSER,
{
'renderer' : GameLib.D3.Renderer,
'renderTarget' : GameLib.D3.RenderTarget,
'passes' : [GameLib.D3.Pass]
}
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);
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};
GameLib.D3.Composer.prototype = Object.create(GameLib.D3.API.Composer.prototype);
GameLib.D3.Composer.prototype.constructor = GameLib.D3.Composer;
/**
* Creates a Composer instance
* @param update
* @returns {*}
*/
GameLib.D3.Composer.prototype.createInstance = function(update) {
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if (!this.loaded) {
console.log('Attempted to create an instance but the runtime object is not fully loaded : ' + this.name);
return null;
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}
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//TODO : Fix this too - make it nice (no circular references)
// var instance = null;
//
// if (update) {
// instance = this.instance;
// }
//TODO : Fix this still (renderer and renderTarget should be objects)
// if (this.renderer &&
// this.renderTarget) {
//
// if (!THREE.EffectComposer) {
// console.warn('No THREE.EffectComposer');
// throw new Error('No THREE.EffectComposer');
// }
//
// instance = new THREE.EffectComposer(
// this.renderer.instance,
// this.renderTarget.instance
// );
//
// this.passes.map(
// function(pass) {
// this.instance.addPass(pass.instance);
// }.bind(this)
// );
// }
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return instance;
};
/**
* Updates Composer instance
*/
GameLib.D3.Composer.prototype.updateInstance = function() {
this.instance = this.createInstance(true);
};
/**
* GameLib.D3.Composer to GameLib.D3.API.Composer
* @returns {GameLib.D3.API.Composer}
*/
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GameLib.D3.Composer.prototype.toApiObject = function() {
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var apiComposer = new GameLib.D3.API.Composer(
this.id,
this.name,
GameLib.Utils.IdOrNull(this.renderer),
GameLib.Utils.IdOrNull(this.renderTarget),
this.passes.map(
function(pass) {
return GameLib.Utils.IdOrNull(pass);
}
),
GameLib.Utils.IdOrNull(this.parentEntity)
);
return apiComposer;
};
/**
*
* @param graphics
* @param objectComponent
* @returns {GameLib.D3.Composer}
* @constructor
*/
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GameLib.D3.Composer.FromObject = function(graphics, objectComponent) {
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var apiComposer = GameLib.D3.API.Composer.FromObject(objectComponent);
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return new GameLib.D3.Composer(
graphics,
apiComposer
);
};