2016-11-29 12:54:25 +01:00
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/**
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* GameLib Namespace
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*/
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2016-10-14 12:32:53 +02:00
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if (typeof GameLib == 'undefined') {
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function GameLib() {}
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}
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2016-11-29 12:54:25 +01:00
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/**
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* GameLib.D3 Namespace
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*/
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2016-10-14 12:32:53 +02:00
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if (typeof GameLib.D3 == 'undefined') {
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GameLib.D3 = function(){};
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2016-10-26 16:13:18 +02:00
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}
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2016-11-29 12:54:25 +01:00
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/**
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* GameLib.D3.API Namespace
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* @constructor
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*/
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if (typeof GameLib.D3.API == 'undefined') {
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GameLib.D3.API = function(){};
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}
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2016-12-15 14:53:39 +01:00
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/**
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* GameLib.API Namespace
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*/
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if (typeof GameLib.API == 'undefined') {
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GameLib.API = function(){};
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}
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2016-11-29 12:54:25 +01:00
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/**
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* GameLib.D3.Runtime Namespace
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* @constructor
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*/
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if (typeof GameLib.D3.Runtime == 'undefined') {
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GameLib.D3.Runtime = function(){};
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}
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2016-10-26 16:13:18 +02:00
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if (typeof Q == 'undefined') {
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2016-11-17 18:31:41 +01:00
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2016-10-26 16:13:18 +02:00
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if (typeof require == 'undefined') {
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console.warn('You need the Q promise library for the GameLib.D3');
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throw new Error('You need the Q promise library for the GameLib.D3');
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}
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var Q = require('q');
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2016-11-15 13:51:00 +01:00
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}
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if (typeof _ == 'undefined') {
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2016-11-17 18:31:41 +01:00
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2016-11-15 13:51:00 +01:00
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if (typeof require == 'undefined') {
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2016-11-17 10:24:59 +01:00
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console.warn('You need the lodash library for the GameLib.D3');
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throw new Error('You need the lodash library for the GameLib.D3');
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2016-11-15 13:51:00 +01:00
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}
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2016-11-17 18:31:41 +01:00
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var _ = require('lodash');
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}
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2016-11-21 14:36:38 +01:00
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2016-11-29 12:52:48 +01:00
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// This gets injected by gulp
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2017-03-30 17:31:01 +02:00
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console.log("Loading GameLib compiled at: " + __DATE__);
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