112 lines
2.7 KiB
JavaScript
112 lines
2.7 KiB
JavaScript
|
/**
|
||
|
* Broadphase Runtime
|
||
|
* @param physics GameLib.D3.Graphics
|
||
|
* @param apiBroadphase GameLib.D3.API.Broadphase
|
||
|
* @constructor
|
||
|
*/
|
||
|
GameLib.D3.Broadphase = function (
|
||
|
physics,
|
||
|
apiBroadphase
|
||
|
) {
|
||
|
|
||
|
this.physics = physics;
|
||
|
this.physics.isNotCannonThrow();
|
||
|
|
||
|
if (GameLib.Utils.UndefinedOrNull(apiBroadphase)) {
|
||
|
apiBroadphase = {};
|
||
|
}
|
||
|
|
||
|
if (apiBroadphase instanceof GameLib.D3.Broadphase) {
|
||
|
return apiBroadphase;
|
||
|
}
|
||
|
|
||
|
GameLib.D3.API.Broadphase.call(
|
||
|
this,
|
||
|
apiBroadphase.id,
|
||
|
apiBroadphase.name,
|
||
|
apiBroadphase.broadphaseType,
|
||
|
apiBroadphase.parentEntity
|
||
|
);
|
||
|
|
||
|
GameLib.Component.call(
|
||
|
this,
|
||
|
GameLib.Component.COMPONENT_BROADPHASE,
|
||
|
{
|
||
|
}
|
||
|
);
|
||
|
};
|
||
|
|
||
|
GameLib.D3.Broadphase.prototype = Object.create(GameLib.D3.API.Broadphase.prototype);
|
||
|
GameLib.D3.Broadphase.prototype.constructor = GameLib.D3.Broadphase;
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
* @returns {*}
|
||
|
*/
|
||
|
GameLib.D3.Broadphase.prototype.createInstance = function() {
|
||
|
|
||
|
|
||
|
//todo
|
||
|
var instance = null;
|
||
|
|
||
|
if (this.broadphaseType == GameLib.D3.Broadphase.BROADPHASE_TYPE_NAIVE) {
|
||
|
instance = new this.engine.instance.NaiveBroadphase();
|
||
|
} else if (this.broadphaseType == GameLib.D3.Broadphase.BROADPHASE_TYPE_GRID) {
|
||
|
instance = new this.engine.instance.GridBroadphase();
|
||
|
} else if (this.broadphaseType == GameLib.D3.Broadphase.BROADPHASE_TYPE_SAP) {
|
||
|
instance = new this.engine.instance.SAPBroadphase();
|
||
|
} else {
|
||
|
console.warn('Unsupported broadphase type: ' + this.broadphaseType);
|
||
|
throw new Error('Unsupported broadphase type: ' + this.broadphaseType);
|
||
|
}
|
||
|
|
||
|
return instance;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
GameLib.D3.Broadphase.prototype.updateInstance = function() {
|
||
|
//todo
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* GameLib.D3.Broadphase to GameLib.D3.API.Broadphase
|
||
|
* @returns {GameLib.D3.API.Broadphase}
|
||
|
*/
|
||
|
GameLib.D3.Broadphase.prototype.toApiObject = function() {
|
||
|
|
||
|
var apiBroadphase = new GameLib.D3.API.Broadphase(
|
||
|
this.id,
|
||
|
this.name,
|
||
|
this.broadphaseType,
|
||
|
GameLib.Utils.IdOrNull(this.parentEntity)
|
||
|
);
|
||
|
|
||
|
return apiBroadphase;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* GameLib.D3.Broadphase from Object Broadphase
|
||
|
* @param graphics
|
||
|
* @param objectComponent
|
||
|
* @returns {GameLib.D3.Broadphase}
|
||
|
* @constructor
|
||
|
*/
|
||
|
GameLib.D3.Broadphase.FromObject = function(graphics, objectComponent) {
|
||
|
|
||
|
var apiBroadphase = GameLib.D3.API.Broadphase.FromObject(objectComponent);
|
||
|
|
||
|
return new GameLib.D3.Broadphase(
|
||
|
graphics,
|
||
|
apiBroadphase
|
||
|
);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Broadphase Types
|
||
|
* @type {number}
|
||
|
*/
|
||
|
GameLib.D3.Broadphase.BROADPHASE_TYPE_NAIVE = 0x1;
|
||
|
GameLib.D3.Broadphase.BROADPHASE_TYPE_GRID = 0x2;
|
||
|
GameLib.D3.Broadphase.BROADPHASE_TYPE_SAP = 0x3;
|