r3-legacy/test/test.gameLib.js

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2016-10-24 15:56:28 +02:00
var chai = require('chai'),
sinon = require("sinon"),
sinonChai = require("sinon-chai"),
config = require('../config.js'),
assert = chai.assert,
GameLib = require('../build/game-lib'),
CANNON = require('cannon'),
THREE = require('three');
chai.use(sinonChai);
describe('GameLib object creation', function(){
this.timeout(0);
before(function(){
});
after(function(){
});
beforeEach(function(done) {
done();
});
afterEach(function(done){
done();
});
it('Should create a Bone object', function (done) {
var bone = new GameLib.D3.Bone(
null,
1,
'test bone 1',
[2, 3, 4]
);
assert(bone.position instanceof GameLib.D3.Vector3);
assert(bone.rotation instanceof GameLib.D3.Vector3);
assert(bone.scale instanceof GameLib.D3.Vector3);
assert(bone.up instanceof GameLib.D3.Vector3);
assert(bone.quaternion instanceof GameLib.D3.Vector4);
assert(bone.parentBoneId == null);
assert.deepEqual(bone.childBoneIds, [2,3,4]);
done();
});
it('Should create a BoneWeight object', function (done) {
var boneWeight = new GameLib.D3.BoneWeight(
1,
0.5
);
assert(boneWeight.boneIndex == 1);
assert(boneWeight.weight == 0.5);
done();
});
it('Should create a Broadphase object', function (done) {
var engine = new GameLib.D3.Engine(
GameLib.D3.Engine.ENGINE_TYPE_CANNON,
CANNON
);
assert(engine.engineType == GameLib.D3.Engine.ENGINE_TYPE_CANNON);
assert(engine.instance instanceof Object);
var broadphase = new GameLib.D3.Broadphase(
null,
'broad-phase',
GameLib.D3.Broadphase.BROADPHASE_TYPE_NAIVE,
engine,
true
);
assert(broadphase.id == null);
assert(broadphase.instance instanceof CANNON.NaiveBroadphase);
assert(broadphase.engine instanceof GameLib.D3.Engine);
assert(broadphase.name == 'broad-phase');
assert(broadphase.broadphaseType == GameLib.D3.Broadphase.BROADPHASE_TYPE_NAIVE);
done();
});
it('Should create a Color object', function (done) {
var color = new GameLib.D3.Color(
0.1,
0.2,
0.3,
0.4
);
assert(color.r == 0.1);
assert(color.g == 0.2);
assert(color.b == 0.3);
assert(color.a == 0.4);
done();
});
it('Should create a Color object', function (done) {
var color = new GameLib.D3.Color(
0.1,
0.2,
0.3,
0.4
);
assert(color.r == 0.1);
assert(color.g == 0.2);
assert(color.b == 0.3);
assert(color.a == 0.4);
done();
});
it('Should create an Engine object', function (done) {
var engine = new GameLib.D3.Engine(
GameLib.D3.Engine.ENGINE_TYPE_CANNON,
CANNON
);
assert(engine.engineType == GameLib.D3.Engine.ENGINE_TYPE_CANNON);
assert(engine.instance instanceof Object);
done();
});
it('Should create a FlyControls object', function (done) {
console.log("Cannot test FlyControls server side");
done();
});
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});