122 lines
3.3 KiB
JavaScript
122 lines
3.3 KiB
JavaScript
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/**
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* GameLib.D3.Geometry.Normal.Cylinder
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* @param graphics GameLib.GraphicsRuntime
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* @param apiGeometryNormalCylinder
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* @constructor
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*/
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GameLib.D3.Geometry.Normal.Cylinder = function(
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graphics,
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apiGeometryNormalCylinder
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) {
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this.graphics = graphics;
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this.graphics.isNotThreeThrow();
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if (GameLib.Utils.UndefinedOrNull(apiGeometryNormalCylinder)) {
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apiGeometryNormalCylinder = {
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geometryType : GameLib.D3.API.Geometry.GEOMETRY_TYPE_NORMAL_CYLINDER
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};
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}
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GameLib.D3.API.Geometry.Normal.Cylinder.call(
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this,
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apiGeometryNormalCylinder,
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apiGeometryNormalCylinder.radiusTop,
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apiGeometryNormalCylinder.radiusBottom,
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apiGeometryNormalCylinder.height,
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apiGeometryNormalCylinder.radialSegments,
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apiGeometryNormalCylinder.heightSegments,
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apiGeometryNormalCylinder.openEnded,
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apiGeometryNormalCylinder.thetaStart,
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apiGeometryNormalCylinder.thetaLength
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);
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GameLib.D3.Geometry.Normal.call(
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this,
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this.graphics,
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apiGeometryNormalCylinder
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);
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};
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GameLib.D3.Geometry.Normal.Cylinder.prototype = Object.create(GameLib.D3.Geometry.Normal.prototype);
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GameLib.D3.Geometry.Normal.Cylinder.prototype.constructor = GameLib.D3.Geometry.Normal.Cylinder;
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/**
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* Creates a light instance
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* @returns {*}
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*/
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GameLib.D3.Geometry.Normal.Cylinder.prototype.createInstance = function() {
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this.instance = new THREE.CylinderGeometry(
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this.radiusTop,
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this.radiusBottom,
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this.height,
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this.radialSegments,
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this.heightSegments,
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this.openEnded,
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this.thetaStart,
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this.thetaLength
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);
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this.computeVertexNormals();
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GameLib.D3.Geometry.Normal.prototype.createInstance.call(this);
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};
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/**
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* Updates the instance with the current state
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*/
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GameLib.D3.Geometry.Normal.Cylinder.prototype.updateInstance = function(property) {
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if (
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property === 'radiusTop' ||
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property === 'radiusBottom' ||
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property === 'height' ||
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property === 'radialSegments' ||
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property === 'heightSegments' ||
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property === 'openEnded' ||
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property === 'thetaStart' ||
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property === 'thetaLength'
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) {
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this.instance.dispose();
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this.createInstance();
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if (this.parentMesh && this.parentMesh.instance) {
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this.parentMesh.instance.geometry = this.instance;
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if (this.parentMesh.helper) {
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this.parentMesh.removeHelper();
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this.parentMesh.createHelper();
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}
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}
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return;
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}
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GameLib.D3.Geometry.Normal.prototype.updateInstance.call(this, property);
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};
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/**
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* Converts a GameLib.D3.Geometry.Normal.Cylinder to a GameLib.D3.API.Geometry.Normal.Cylinder
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* @returns {GameLib.D3.API.Geometry.Normal}
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*/
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GameLib.D3.Geometry.Normal.Cylinder.prototype.toApiObject = function() {
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var apiNormalGeometry = GameLib.D3.Geometry.Normal.prototype.toApiObject.call(this);
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var apiGeometryNormalCylinder = new GameLib.D3.API.Geometry.Normal.Cylinder(
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apiNormalGeometry,
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this.radiusTop,
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this.radiusBottom,
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this.height,
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this.radialSegments,
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this.heightSegments,
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this.openEnded,
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this.thetaStart,
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this.thetaLength
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);
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return apiGeometryNormalCylinder;
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};
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