24 lines
922 B
JavaScript
24 lines
922 B
JavaScript
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GameLib.D3.ComponentRaycastVehicleControls = function(
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componentId
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) {
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this.componentId = componentId || GameLib.D3.Tools.RandomId();
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this.parentEntity = null;
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// Todo: this should be executed somewhere in game-lib-z, so that we don't execute it on every construction of an object.
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GameLib.D3.Utils.Extend(GameLib.D3.ComponentRaycastVehicleControls, GameLib.D3.ComponentInterface);
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};
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///////////////////////// Methods to override //////////////////////////
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GameLib.D3.ComponentRaycastVehicleControls.prototype.onUpdate = function(
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deltaTime,
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parentEntity
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) {
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this.parentEntity.mesh.material.color = new THREE.Color(Math.random(), Math.random(), Math.random());
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};
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GameLib.D3.ComponentRaycastVehicleControls.prototype.onRegistered = function(
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parentScene
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) {
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// Hook in document.eventlisteners
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// save values & in the update method we just apply them on the vehicle itself
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};
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