r3-legacy/src/game-lib-component-raycast-...

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GameLib.D3.ComponentRaycastVehicleControls = function(
componentId
) {
this.componentId = componentId || GameLib.D3.Tools.RandomId();
this.parentEntity = null;
// Todo: this should be executed somewhere in game-lib-z, so that we don't execute it on every construction of an object.
GameLib.D3.Utils.Extend(GameLib.D3.ComponentRaycastVehicleControls, GameLib.D3.ComponentInterface);
};
///////////////////////// Methods to override //////////////////////////
GameLib.D3.ComponentRaycastVehicleControls.prototype.onUpdate = function(
deltaTime,
parentEntity
) {
this.parentEntity.mesh.material.color = new THREE.Color(Math.random(), Math.random(), Math.random());
};
GameLib.D3.ComponentRaycastVehicleControls.prototype.onRegistered = function(
parentScene
) {
// Hook in document.eventlisteners
// save values & in the update method we just apply them on the vehicle itself
};