r3-legacy/src/game-lib-d3-renderer.js

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/**
* Renders a scene with a camera
* @param graphics GameLib.D3.Graphics
* @param apiRenderer GameLib.D3.API.Renderer
* @constructor
*/
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GameLib.D3.Renderer = function (
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graphics,
apiRenderer
) {
this.graphics = graphics;
this.graphics.isNotThreeThrow();
GameLib.D3.API.Renderer.call(
this,
apiRenderer.id,
apiRenderer.name,
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apiRenderer.rendererType,
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apiRenderer.autoClear,
apiRenderer.localClipping,
apiRenderer.width,
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apiRenderer.height,
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apiRenderer.parentEntity,
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apiRenderer.preserveDrawingBuffer
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);
this.instance = this.createInstance();
};
GameLib.D3.Renderer.prototype = Object.create(GameLib.D3.API.Renderer.prototype);
GameLib.D3.Renderer.prototype.constructor = GameLib.D3.Renderer;
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GameLib.D3.Renderer.RENDER_TYPE_NORMAL = 0x1;
GameLib.D3.Renderer.RENDER_TYPE_STEREO = 0x2;
/**
* Create Renderer Instance
* @param update
* @returns {*}
*/
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GameLib.D3.Renderer.prototype.createInstance = function(update) {
var instance = null;
if (update) {
instance = this.instance;
} else {
instance = new THREE.WebGLRenderer();
}
instance.localClippingEnabled = this.localClipping;
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instance.setSize(
this.width,
this.height
);
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instance.autoClear = this.autoClear;
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instance.preserveDrawingBuffer = this.preserveDrawingBuffer;
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return instance;
};
GameLib.D3.Renderer.prototype.updateInstance = function() {
this.instance = this.createInstance(true);
};
GameLib.D3.Renderer.prototype.toApiComponent = function() {
var apiRenderer = new GameLib.D3.API.Renderer(
this.id,
this.name,
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this.rendererType,
this.autoClear,
this.localClipping,
this.width,
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this.height,
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GameLib.Utils.IdOrNull(this.parentEntity),
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preserveDrawingBuffer
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);
return apiRenderer;
};
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/**
*
* @param graphics
* @param objectComponent
* @returns {GameLib.D3.Renderer}
* @constructor
*/
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GameLib.D3.Renderer.FromObjectComponent = function(graphics, objectComponent) {
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var apiRenderer = GameLib.D3.API.Renderer.FromObjectComponent(objectComponent);
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return new GameLib.D3.Renderer(
graphics,
apiRenderer
);
};