2017-01-09 15:20:48 +01:00
|
|
|
/**
|
|
|
|
* Runtime mouse for updating instance objects
|
|
|
|
* @param graphics GameLib.D3.Graphics
|
|
|
|
* @param apiMouse GameLib.API.Mouse
|
|
|
|
* @constructor
|
|
|
|
*/
|
2017-01-17 13:24:45 +01:00
|
|
|
GameLib.Mouse = function (graphics, apiMouse) {
|
2017-01-09 15:20:48 +01:00
|
|
|
|
|
|
|
this.graphics = graphics;
|
|
|
|
this.graphics.isNotThreeThrow();
|
|
|
|
|
2017-01-17 13:24:45 +01:00
|
|
|
|
|
|
|
|
2017-01-09 15:20:48 +01:00
|
|
|
GameLib.API.Mouse.call(
|
|
|
|
this,
|
|
|
|
apiMouse.id,
|
|
|
|
apiMouse.name,
|
|
|
|
apiMouse.x,
|
|
|
|
apiMouse.y
|
|
|
|
);
|
|
|
|
|
|
|
|
this.parentObject = parentObject;
|
|
|
|
|
|
|
|
// this.instance = this.createInstance();
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Creates an instance mouse
|
|
|
|
* @param update
|
|
|
|
* @returns {*}
|
|
|
|
*/
|
|
|
|
GameLib.Mouse.prototype.createInstance = function(update) {
|
|
|
|
//
|
|
|
|
// var instance = null;
|
|
|
|
//
|
|
|
|
// if (update) {
|
|
|
|
// instance = this.instance;
|
|
|
|
// instance.x = this.x;
|
|
|
|
// instance.y = this.y;
|
|
|
|
// } else {
|
|
|
|
// instance = new THREE.Mouse(this.x, this.y);
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// return instance;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Updates the instance vector, calls updateInstance on the parent object
|
|
|
|
*/
|
|
|
|
GameLib.Mouse.prototype.updateInstance = function() {
|
|
|
|
|
|
|
|
this.createInstance(true);
|
|
|
|
|
|
|
|
if (this.parentObject.updateInstance) {
|
|
|
|
this.parentObject.updateInstance();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Converts runtime vector to API Vector
|
|
|
|
* @returns {GameLib.API.Mouse}
|
|
|
|
*/
|
|
|
|
GameLib.Mouse.prototype.toApiMouse = function() {
|
|
|
|
return new GameLib.API.Mouse(
|
|
|
|
this.id,
|
|
|
|
this.name,
|
|
|
|
this.x,
|
|
|
|
this.y
|
|
|
|
);
|
|
|
|
};
|