122 lines
2.9 KiB
JavaScript
122 lines
2.9 KiB
JavaScript
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/**
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* Controls Superset - The apiControls properties get moved into the Controls object itself, and then the instance is created
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* @param apiControls GameLib.API.Controls
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* @constructor
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*/
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GameLib.Controls = function (
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apiControls
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) {
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if (GameLib.Utils.UndefinedOrNull(apiControls)) {
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apiControls = {};
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}
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if (apiControls instanceof GameLib.Controls) {
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return apiControls;
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}
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GameLib.API.Controls.call(
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this,
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apiControls.id,
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apiControls.controlsType,
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apiControls.name,
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apiControls.domElement,
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apiControls.parentEntity
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);
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var componentType = GameLib.Component.COMPONENT_CONTROLS;
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var linkedObjects = {
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domElement : GameLib.DomElement
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};
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var delayed = false;
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if (this.controlsType === GameLib.Controls.CONTROLS_TYPE_EDITOR) {
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componentType = GameLib.Component.COMPONENT_CONTROLS_EDITOR;
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linkedObjects.raycaster = GameLib.D3.Raycaster;
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linkedObjects.camera = GameLib.D3.Camera;
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delayed = true;
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}
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if (this.controlsType === GameLib.Controls.CONTROLS_TYPE_TOUCH) {
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componentType = GameLib.Component.COMPONENT_CONTROLS_TOUCH
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}
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if (this.controlsType === GameLib.Controls.CONTROLS_TYPE_KEYBOARD) {
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componentType = GameLib.Component.COMPONENT_CONTROLS_KEYBOARD
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}
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if (this.controlsType === GameLib.Controls.CONTROLS_TYPE_MOUSE) {
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componentType = GameLib.Component.COMPONENT_CONTROLS_MOUSE
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}
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GameLib.Component.call(
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this,
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componentType,
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linkedObjects,
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delayed
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);
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};
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GameLib.Controls.prototype = Object.create(GameLib.API.Controls.prototype);
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GameLib.Controls.prototype.constructor = GameLib.Controls;
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/**
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* Controls Type
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* @type {number}
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*/
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GameLib.Controls.CONTROLS_TYPE_EDITOR = 0x0;
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GameLib.Controls.CONTROLS_TYPE_TOUCH = 0x1;
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GameLib.Controls.CONTROLS_TYPE_KEYBOARD = 0x2;
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GameLib.Controls.CONTROLS_TYPE_MOUSE = 0x3;
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/**
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* Creates a mesh instance or updates it
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*/
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GameLib.Controls.prototype.createInstance = function() {
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GameLib.Component.prototype.createInstance.call(this);
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};
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/**
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* Updates the mesh instance
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*/
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GameLib.Controls.prototype.updateInstance = function() {
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console.log('default controls update instance');
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};
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/**
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* Converts a GameLib.Controls to a GameLib.API.Controls
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* @returns {GameLib.API.Controls}
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*/
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GameLib.Controls.prototype.toApiObject = function() {
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var apiControls = new GameLib.API.Controls(
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this.id,
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this.controlsType,
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this.name,
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GameLib.Utils.IdOrNull(this.domElement),
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GameLib.Utils.IdOrNull(this.parentEntity)
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);
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return apiControls;
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};
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/**
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* Converts a data object to a GameLib.Controls
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* @param objectControls {Object}
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* @constructor
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*/
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GameLib.Controls.FromObject = function(objectControls) {
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var apiControls = GameLib.API.Controls.FromObject(objectControls);
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return new GameLib.Controls(
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apiControls
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);
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};
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