r3-legacy/src/game-lib-d3-renderer.js

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/**
* Renders a scene with a camera
* @param graphics GameLib.D3.Graphics
* @param apiRenderer GameLib.D3.API.Renderer
* @constructor
*/
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GameLib.D3.Renderer = function (
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graphics,
apiRenderer
) {
this.graphics = graphics;
this.graphics.isNotThreeThrow();
GameLib.D3.API.Renderer.call(
this,
apiRenderer.id,
apiRenderer.name,
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apiRenderer.rendererType,
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apiRenderer.scene,
apiRenderer.camera,
apiRenderer.autoClear,
apiRenderer.localClipping,
apiRenderer.width,
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apiRenderer.height,
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apiRenderer.parentEntity,
apiRenderer.preserveDrawingBuffer
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);
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if (this.camera instanceof Object) {
if (this.camera.cameraType == GameLib.Component.COMPONENT_CAMERA) {
this.camera = new GameLib.D3.Camera(
this.graphics,
this.camera
);
} else if (this.camera.cameraType == GameLib.Component.COMPONENT_STEREO_CAMERA) {
this.camera = new GameLib.D3.StereoCamera(
this.graphics,
this.camera
);
} else {
console.warn('Camera type not supported : ' + this.camera.cameraType);
throw new Error('Camera type not supported : ' + this.camera.cameraType)
}
}
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this.instance = this.createInstance();
};
GameLib.D3.Renderer.prototype = Object.create(GameLib.D3.API.Renderer.prototype);
GameLib.D3.Renderer.prototype.constructor = GameLib.D3.Renderer;
GameLib.D3.Renderer.prototype.createInstance = function(update) {
var instance = null;
if (update) {
instance = this.instance;
} else {
instance = new THREE.WebGLRenderer();
}
instance.localClippingEnabled = this.localClipping;
instance.setSize(this.width, this.height);
instance.autoClear = this.autoClear;
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instance.preserveDrawingBuffer = this.preserveDrawingBuffer;
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if (this.camera) {
this.camera.aspect = this.width / this.height;
this.camera.updateInstance();
}
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return instance;
};
GameLib.D3.Renderer.prototype.updateInstance = function() {
this.instance = this.createInstance(true);
};
GameLib.D3.Renderer.prototype.toApiComponent = function() {
var apiRenderer = new GameLib.D3.API.Renderer(
this.id,
this.name,
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this.rendererType,
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GameLib.Utils.IdOrNull(this.scene),
GameLib.Utils.IdOrNull(this.camera),
this.autoClear,
this.localClipping,
this.width,
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this.height,
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GameLib.Utils.IdOrNull(this.parentEntity),
this.preserveDrawingBuffer
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);
return apiRenderer;
};
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/**
*
* @param graphics
* @param objectComponent
* @returns {GameLib.D3.Renderer}
* @constructor
*/
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GameLib.D3.Renderer.FromObjectComponent = function(graphics, objectComponent) {
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var apiRenderer = GameLib.D3.API.Renderer.FromObjectComponent(objectComponent);
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return new GameLib.D3.Renderer(
graphics,
this,
apiRenderer
);
};
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/**
*
*/
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GameLib.D3.Renderer.prototype.render = function() {
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this.instance.render(
this.scene.instance,
this.camera.instance
);
};