beta.r3js.org
-=yb4f310 2017-11-28 09:16:43 +01:00
parent 5bc2f2aadb
commit 06c21a992a
3 changed files with 28 additions and 28 deletions

10
build/game-lib-min.js vendored

File diff suppressed because one or more lines are too long

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@ -1,5 +1,5 @@
// COMPILE TIME DEFINITIONS (Generated via gulp)
var __DATE__ = "Tue Nov 28 2017 09:15:28 GMT+0100 (CET)";
var __DATE__ = "Tue Nov 28 2017 09:16:36 GMT+0100 (CET)";
// END COMPILE TIME DEFINITIONS
/**
@ -25729,17 +25729,17 @@ GameLib.System.Audio.prototype.playAudio = function(data) {
console.log('audio not ready yet');
}
if (this.mute && typeof audio.backupVolume === 'undefined') {
audio.backupVolume = audio.volume;
audio.volume = 0;
audio.updateInstance('volume');
}
if (!this.mute && typeof audio.backupVolume === 'number') {
audio.volume = audio.backupVolume;
delete audio.backupVolume;
audio.updateInstance('volume');
}
// if (this.mute && typeof audio.backupVolume === 'undefined') {
// audio.backupVolume = audio.volume;
// audio.volume = 0;
// audio.updateInstance('volume');
// }
//
// if (!this.mute && typeof audio.backupVolume === 'number') {
// audio.volume = audio.backupVolume;
// delete audio.backupVolume;
// audio.updateInstance('volume');
// }
if (audio.overplay) {
if (audio.instance.isPlaying) {

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@ -142,17 +142,17 @@ GameLib.System.Audio.prototype.playAudio = function(data) {
console.log('audio not ready yet');
}
if (this.mute && typeof audio.backupVolume === 'undefined') {
audio.backupVolume = audio.volume;
audio.volume = 0;
audio.updateInstance('volume');
}
if (!this.mute && typeof audio.backupVolume === 'number') {
audio.volume = audio.backupVolume;
delete audio.backupVolume;
audio.updateInstance('volume');
}
// if (this.mute && typeof audio.backupVolume === 'undefined') {
// audio.backupVolume = audio.volume;
// audio.volume = 0;
// audio.updateInstance('volume');
// }
//
// if (!this.mute && typeof audio.backupVolume === 'number') {
// audio.volume = audio.backupVolume;
// delete audio.backupVolume;
// audio.updateInstance('volume');
// }
if (audio.overplay) {
if (audio.instance.isPlaying) {