play dummy audio for touch devices
parent
87e9753e1c
commit
102bf7fc6a
|
@ -21,6 +21,8 @@ GameLib.System.Input = function(
|
||||||
|
|
||||||
this.sensitivityCounter = 0;
|
this.sensitivityCounter = 0;
|
||||||
|
|
||||||
|
this.playAudio = true;
|
||||||
|
|
||||||
this.editorControls = [];
|
this.editorControls = [];
|
||||||
this.orbitControls = [];
|
this.orbitControls = [];
|
||||||
this.firstPersonControls = [];
|
this.firstPersonControls = [];
|
||||||
|
@ -978,6 +980,18 @@ GameLib.System.Input.prototype.onKeyboardKeyDown = function(event) {
|
||||||
|
|
||||||
GameLib.System.Input.prototype.onTouchStart = function(event) {
|
GameLib.System.Input.prototype.onTouchStart = function(event) {
|
||||||
|
|
||||||
|
if (this.playAudio) {
|
||||||
|
|
||||||
|
GameLib.Event.Emit(
|
||||||
|
GameLib.Event.PLAY_AUDIO,
|
||||||
|
{
|
||||||
|
name : 'Audio - Dummy'
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
this.playAudio = false;
|
||||||
|
}
|
||||||
|
|
||||||
this.sensitivityCounter = 0;
|
this.sensitivityCounter = 0;
|
||||||
|
|
||||||
this.touches = {};
|
this.touches = {};
|
||||||
|
|
Loading…
Reference in New Issue