some changes

beta.r3js.org
polygonboutique 2016-11-18 10:50:19 +01:00
parent d5f51b0af8
commit 144d62a8fe
2 changed files with 9 additions and 9 deletions

View File

@ -421,7 +421,7 @@ GameLib.D3.ComponentVehicleAIObjectAvoidance.prototype.onUpdate = function(
this.debugArrows.avgDirection.vector = this.debugArrows.avgDirection.vector.normalize(); this.debugArrows.avgDirection.vector = this.debugArrows.avgDirection.vector.normalize();
// draw the avg move direction // draw the avg move direction
if(!this.debugArrows.avgDirection.mesh) { /*if(!this.debugArrows.avgDirection.mesh) {
this.debugArrows.avgDirection.mesh = new THREE.Mesh( this.debugArrows.avgDirection.mesh = new THREE.Mesh(
new THREE.Geometry(), new THREE.Geometry(),
new THREE.MeshBasicMaterial( new THREE.MeshBasicMaterial(
@ -437,9 +437,9 @@ GameLib.D3.ComponentVehicleAIObjectAvoidance.prototype.onUpdate = function(
if(this.debugArrows.avgDirection.arrow && this.debugArrows.avgDirection.mesh) { if(this.debugArrows.avgDirection.arrow && this.debugArrows.avgDirection.mesh) {
this.debugArrows.avgDirection.mesh.remove(this.debugArrows.avgDirection.arrow); this.debugArrows.avgDirection.mesh.remove(this.debugArrows.avgDirection.arrow);
} }*/
this.debugArrows.avgDirection.arrow = new THREE.ArrowHelper( /*this.debugArrows.avgDirection.arrow = new THREE.ArrowHelper(
this.debugArrows.avgDirection.vector, this.debugArrows.avgDirection.vector,
new THREE.Vector3( new THREE.Vector3(
@ -451,12 +451,12 @@ GameLib.D3.ComponentVehicleAIObjectAvoidance.prototype.onUpdate = function(
12, 12,
this.debugArrows.avgDirection.mesh.material.color this.debugArrows.avgDirection.mesh.material.color
); );*/
this.debugArrows.avgDirection.mesh.add(this.debugArrows.avgDirection.arrow); //this.debugArrows.avgDirection.mesh.add(this.debugArrows.avgDirection.arrow);
// draw sensors // draw sensors
{ /*{
for(var s = 0, l = this.sensors.length; s < l; ++s) { for(var s = 0, l = this.sensors.length; s < l; ++s) {
if(!this.debugArrows.sensors[s].mesh) { if(!this.debugArrows.sensors[s].mesh) {
@ -519,7 +519,7 @@ GameLib.D3.ComponentVehicleAIObjectAvoidance.prototype.onUpdate = function(
this.debugArrows.sensors[s].mesh.add(this.debugArrows.sensors[s].arrow); this.debugArrows.sensors[s].mesh.add(this.debugArrows.sensors[s].arrow);
} }
} }*/
// . . . . . . . . . . . . correct the path . . . . . . . . . . . . . . // . . . . . . . . . . . . correct the path . . . . . . . . . . . . . .

View File

@ -135,7 +135,7 @@ GameLib.D3.ComponentVehicleAIPathSteering.prototype.onUpdate = function(
this.raycastVehicleComponent.instance.setSteeringValue(steerAngle, 1); this.raycastVehicleComponent.instance.setSteeringValue(steerAngle, 1);
//} //}
// - - - - - - - - - - - DEBUG ARROW 1 - - - - - - - - - /*// - - - - - - - - - - - DEBUG ARROW 1 - - - - - - - - -
{ {
if(!this.debugArrows.v1) { if(!this.debugArrows.v1) {
this.debugArrows.v1 = this.debugArrows.v1 || {}; this.debugArrows.v1 = this.debugArrows.v1 || {};
@ -234,7 +234,7 @@ GameLib.D3.ComponentVehicleAIPathSteering.prototype.onUpdate = function(
); );
this.debugArrows.v2.mesh.add( this.debugArrows.v2.arrow ); this.debugArrows.v2.mesh.add( this.debugArrows.v2.arrow );
} }*/
} }
this.raycastVehicleComponent.instance.applyEngineForce(-3500, 2); this.raycastVehicleComponent.instance.applyEngineForce(-3500, 2);