resize events to render system
parent
5e6fc54181
commit
20163c4f93
File diff suppressed because one or more lines are too long
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@ -1,5 +1,5 @@
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// COMPILE TIME DEFINITIONS (Generated via gulp)
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var __DATE__ = "Mon Dec 11 2017 13:43:48 GMT+0100 (CET)";
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var __DATE__ = "Tue Dec 12 2017 11:13:34 GMT+0100 (CET)";
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// END COMPILE TIME DEFINITIONS
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/**
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@ -25758,7 +25758,8 @@ GameLib.System.Animation.prototype.start = function() {
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function(mesh) {
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this.attachAnimation(animation, mesh);
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}.bind(this)
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)
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);
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this.animations[animation.id] = animation;
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}.bind(this));
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this.animationMeshAddedSubscription = GameLib.Event.Subscribe(
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@ -25817,6 +25818,15 @@ GameLib.System.Animation.prototype.instanceCreated = function(data) {
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this.textures[data.component.id] = data.component;
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this.textureIds = Object.keys(this.textures);
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}
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if (data.component instanceof GameLib.D3.Animation) {
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this.animations[data.component.id] = data.component;
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data.component.meshes.map(
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function(mesh){
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this.attachAnimation(data.component, mesh)
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}.bind(this)
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);
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}
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};
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GameLib.System.Animation.prototype.removeComponent = function(data) {
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@ -25831,6 +25841,17 @@ GameLib.System.Animation.prototype.removeComponent = function(data) {
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this.textureIds = Object.keys(this.textures);
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}
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}
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if (data.component instanceof GameLib.D3.Animation) {
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data.component.meshes.map(
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function(mesh){
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this.detachAnimation(mesh)
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}.bind(this)
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);
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delete this.animations[data.component.id];
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}
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};
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GameLib.System.Animation.prototype.textureAnimatedChange = function(data) {
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@ -26827,24 +26848,24 @@ GameLib.System.Animation.prototype.stop = function() {
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this.animationMeshRemovedSubscription.remove();
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this.animations = {};
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Object.keys(this.animations).map(
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function(animationId) {
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var meshes = GameLib.EntityManager.Instance.queryComponents(GameLib.Component.MESH);
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meshes.map(
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function(mesh) {
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for (var property in this.latest) {
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if (
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this.latest.hasOwnProperty(property) &&
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property === mesh.id
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) {
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this.detachAnimation(mesh);
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}
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if (
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this.animations[animationId] &&
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this.animations[animationId].meshes
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) {
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this.animations[animationId].meshes.map(
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function (mesh) {
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this.detachAnimation(mesh);
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}.bind(this)
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)
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}
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}.bind(this)
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);
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this.animations = {};
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this.instanceCreatedSubscription.remove();
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this.removeComponentSubscription.remove();
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@ -32044,6 +32065,59 @@ GameLib.System.Render.prototype.start = function() {
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this.render
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);
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this.windowResizeSubscription = this.subscribe(
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GameLib.Event.WINDOW_RESIZE,
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this.windowResize
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);
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window.addEventListener(
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'resize',
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this.nativeWindowResize,
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false
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);
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};
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GameLib.System.Render.prototype.nativeWindowResize = function() {
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GameLib.Event.Emit(
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GameLib.Event.WINDOW_RESIZE,
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{
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width : window.innerWidth,
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height : window.innerHeight
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}
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);
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};
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GameLib.System.Render.prototype.windowResize = function(data) {
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var aspect = (data.width / data.height);
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var cameras = GameLib.EntityManager.Instance.queryComponents(GameLib.Component.CAMERA);
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cameras.map(function(camera){
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camera.aspect = aspect;
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camera.updateInstance('aspect');
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});
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var renderers = GameLib.EntityManager.Instance.queryComponents(GameLib.Component.RENDERER);
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renderers.map(
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function(renderer) {
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renderer.setSize(
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data.width,
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data.height
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);
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}
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);
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GameLib.Event.Emit(
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GameLib.Event.CUSTOM_CODE_WINDOW_RESIZE,
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{
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aspect : aspect,
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width : data.width,
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height : data.height
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}
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);
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};
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/**
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@ -32170,6 +32244,14 @@ GameLib.System.Render.prototype.stop = function() {
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this.renderSubscription.remove();
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window.removeEventListener(
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'resize',
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this.nativeWindowResize,
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false
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);
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this.windowResizeSubscription.remove();
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this.renderers.map(
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function(renderer) {
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if (renderer.statistics) {
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@ -47,7 +47,8 @@ GameLib.System.Animation.prototype.start = function() {
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function(mesh) {
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this.attachAnimation(animation, mesh);
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}.bind(this)
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)
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);
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this.animations[animation.id] = animation;
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}.bind(this));
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this.animationMeshAddedSubscription = GameLib.Event.Subscribe(
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@ -1136,24 +1137,24 @@ GameLib.System.Animation.prototype.stop = function() {
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this.animationMeshRemovedSubscription.remove();
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this.animations = {};
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Object.keys(this.animations).map(
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function(animationId) {
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var meshes = GameLib.EntityManager.Instance.queryComponents(GameLib.Component.MESH);
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meshes.map(
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function(mesh) {
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for (var property in this.latest) {
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if (
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this.latest.hasOwnProperty(property) &&
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property === mesh.id
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) {
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this.detachAnimation(mesh);
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}
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if (
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this.animations[animationId] &&
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this.animations[animationId].meshes
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) {
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this.animations[animationId].meshes.map(
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function (mesh) {
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this.detachAnimation(mesh);
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}.bind(this)
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)
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}
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}.bind(this)
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);
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this.animations = {};
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this.instanceCreatedSubscription.remove();
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this.removeComponentSubscription.remove();
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@ -45,6 +45,59 @@ GameLib.System.Render.prototype.start = function() {
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this.render
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);
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this.windowResizeSubscription = this.subscribe(
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GameLib.Event.WINDOW_RESIZE,
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this.windowResize
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);
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window.addEventListener(
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'resize',
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this.nativeWindowResize,
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false
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);
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};
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GameLib.System.Render.prototype.nativeWindowResize = function() {
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GameLib.Event.Emit(
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GameLib.Event.WINDOW_RESIZE,
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{
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width : window.innerWidth,
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height : window.innerHeight
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}
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);
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};
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GameLib.System.Render.prototype.windowResize = function(data) {
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var aspect = (data.width / data.height);
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var cameras = GameLib.EntityManager.Instance.queryComponents(GameLib.Component.CAMERA);
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cameras.map(function(camera){
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camera.aspect = aspect;
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camera.updateInstance('aspect');
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});
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var renderers = GameLib.EntityManager.Instance.queryComponents(GameLib.Component.RENDERER);
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renderers.map(
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function(renderer) {
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renderer.setSize(
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data.width,
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data.height
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);
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}
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);
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GameLib.Event.Emit(
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GameLib.Event.CUSTOM_CODE_WINDOW_RESIZE,
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{
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aspect : aspect,
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width : data.width,
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height : data.height
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}
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);
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};
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/**
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@ -171,6 +224,14 @@ GameLib.System.Render.prototype.stop = function() {
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this.renderSubscription.remove();
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window.removeEventListener(
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'resize',
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this.nativeWindowResize,
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false
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);
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this.windowResizeSubscription.remove();
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this.renderers.map(
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function(renderer) {
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if (renderer.statistics) {
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