track made out of cubes.
parent
87bd9178bf
commit
2382e2a1d5
89
gulpfile.js
89
gulpfile.js
|
@ -6,6 +6,7 @@ var plumber = require('gulp-plumber');
|
|||
var istanbul = require('gulp-istanbul');
|
||||
var mocha = require('gulp-mocha');
|
||||
var watch = require('gulp-watch');
|
||||
var preprocessor = require('gulp-c-preprocessor');
|
||||
|
||||
gulp.task(
|
||||
'build',
|
||||
|
@ -58,10 +59,92 @@ gulp.task(
|
|||
}
|
||||
);
|
||||
|
||||
|
||||
gulp.task('compileRuntime', ['build'],
|
||||
function() {
|
||||
gulp.src(['./build/defines/runtime.js', './build/game-lib.js'])
|
||||
.pipe(concat('game-lib-runtime.js'))
|
||||
.pipe(preprocessor(
|
||||
{
|
||||
// End of line character
|
||||
endLine: '\n',
|
||||
|
||||
// Escape '//#' & '/*#' comments (see extra/comments)
|
||||
commentEscape: true,
|
||||
|
||||
// Empty lines to add between code and included files
|
||||
includeSpaces: 0,
|
||||
|
||||
// Limit of empty following lines (0 = no limit)
|
||||
emptyLinesLimit: 0,
|
||||
|
||||
// Base path for including files
|
||||
basePath: './',
|
||||
|
||||
// Stop the compiler when an error ocurred ?
|
||||
stopOnError: true,
|
||||
|
||||
// Constants in #enum command must be in hexadecimal ?
|
||||
enumInHex: true
|
||||
|
||||
})
|
||||
)
|
||||
.pipe(minify({
|
||||
ext:{
|
||||
src:'.js',
|
||||
min:'-min.js'
|
||||
}
|
||||
}))
|
||||
.pipe(gulp.dest('./build/'));
|
||||
}
|
||||
);
|
||||
|
||||
gulp.task('compileEditor', ['build'],
|
||||
function() {
|
||||
gulp.src(['./build/defines/editor.js', './build/game-lib.js'])
|
||||
.pipe(concat('game-lib-editor.js'))
|
||||
.pipe(preprocessor(
|
||||
{
|
||||
// End of line character
|
||||
endLine: '\n',
|
||||
|
||||
// Escape '//#' & '/*#' comments (see extra/comments)
|
||||
commentEscape: true,
|
||||
|
||||
// Empty lines to add between code and included files
|
||||
includeSpaces: 0,
|
||||
|
||||
// Limit of empty following lines (0 = no limit)
|
||||
emptyLinesLimit: 0,
|
||||
|
||||
// Base path for including files
|
||||
basePath: './',
|
||||
|
||||
// Stop the compiler when an error ocurred ?
|
||||
stopOnError: true,
|
||||
|
||||
// Constants in #enum command must be in hexadecimal ?
|
||||
enumInHex: true
|
||||
|
||||
})
|
||||
)
|
||||
.pipe(minify({
|
||||
ext:{
|
||||
src:'.js',
|
||||
min:'-min.js'
|
||||
}
|
||||
}))
|
||||
.pipe(gulp.dest('./build/'));
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
gulp.task(
|
||||
'default',
|
||||
[
|
||||
'build'
|
||||
'build',
|
||||
'compileRuntime',
|
||||
'compileEditor'
|
||||
],
|
||||
function() {
|
||||
return watch([
|
||||
|
@ -69,7 +152,9 @@ gulp.task(
|
|||
],
|
||||
function() {
|
||||
gulp.start([
|
||||
'build'
|
||||
'build',
|
||||
'compileRuntime',
|
||||
'compileEditor'
|
||||
]);
|
||||
})
|
||||
}
|
||||
|
|
|
@ -23,3 +23,12 @@ if (typeof _ == 'undefined') {
|
|||
|
||||
var _ = require('lodash');
|
||||
}
|
||||
|
||||
|
||||
//#ifdef RUNTIME__
|
||||
console.log("Loading runtime library...");
|
||||
//#endif
|
||||
|
||||
//#ifdef EDITOR__
|
||||
console.log("Loading editor library...");
|
||||
//#endif
|
|
@ -31,6 +31,7 @@ GameLib.D3.ComponentMeshPermutation = function ComponentMeshPermutation(
|
|||
GameLib.D3.Utils.Extend(GameLib.D3.ComponentMeshPermutation, GameLib.D3.ComponentInterface);
|
||||
};
|
||||
|
||||
//#ifdef RUNTIME__
|
||||
if(typeof THREE != "undefined") {
|
||||
ComponentMeshPermutation_quaternion = new THREE.Quaternion();
|
||||
ComponentMeshPermutation_quaternionCopy = new THREE.Quaternion();
|
||||
|
@ -68,3 +69,4 @@ GameLib.D3.ComponentMeshPermutation.prototype.onLateUpdate = function(
|
|||
parentEntity.mesh.scale.copy(ComponentMeshPermutation_scale);
|
||||
}
|
||||
};
|
||||
//#endif
|
|
@ -31,10 +31,12 @@ GameLib.D3.ComponentTriggerBoxBox = function ComponentTriggerBoxBox(
|
|||
this.onLeave = onLeave || null;
|
||||
this.onSetParent = onSetParent || null;
|
||||
|
||||
// runtime code
|
||||
// defines code
|
||||
this.entitiesInside = [];
|
||||
};
|
||||
|
||||
|
||||
//#ifdef RUNTIME__
|
||||
if(typeof THREE != "undefined") {
|
||||
ComponentTriggerBoxBox_BB = new THREE.Box3();
|
||||
ComponentTriggerBoxBox_BBEntity = new THREE.Box3();
|
||||
|
@ -89,6 +91,8 @@ GameLib.D3.ComponentTriggerBoxBox.prototype.onUpdate = function(
|
|||
}
|
||||
}
|
||||
};
|
||||
//#endif
|
||||
|
||||
|
||||
GameLib.D3.ComponentTriggerBoxBox.prototype.onSetParentEntity = function(
|
||||
parentScene,
|
||||
|
|
|
@ -29,10 +29,11 @@ GameLib.D3.ComponentTriggerBoxSphere = function ComponentTriggerBoxSphere(
|
|||
this.onLeave = onLeave || null;
|
||||
this.onSetParent = onSetParent || null;
|
||||
|
||||
// runtime code
|
||||
// defines code
|
||||
this.entitiesInside = [];
|
||||
};
|
||||
|
||||
//#ifdef RUNTIME__
|
||||
if(typeof THREE != "undefined") {
|
||||
ComponentTriggerBoxSphere_TargetPosition_Vec3 = new THREE.Vector3();
|
||||
ComponentTriggerBoxSphere_TargetRadius = 0.0;
|
||||
|
@ -115,6 +116,8 @@ GameLib.D3.ComponentTriggerBoxSphere.prototype.onUpdate = function(
|
|||
}
|
||||
};
|
||||
|
||||
//#endif
|
||||
|
||||
GameLib.D3.ComponentTriggerBoxSphere.prototype.onSetParentEntity = function(
|
||||
parentScene,
|
||||
parentEntity
|
||||
|
|
|
@ -41,10 +41,11 @@ GameLib.D3.ComponentTriggerSphereSphere = function ComponentTriggerSphereSphere(
|
|||
this.onLeave = onLeave || null;
|
||||
this.onSetParent = onSetParent || null;
|
||||
|
||||
// runtime code
|
||||
// defines code
|
||||
this.entitiesInside = [];
|
||||
};
|
||||
|
||||
//#ifdef RUNTIME__
|
||||
if(typeof THREE != "undefined") {
|
||||
ComponentTriggerSphereSphere_spherePosition_Vector3 = new THREE.Vector3();
|
||||
ComponentTriggerSphereSphere_targetBoundingSpherePosition_Vector3 = new THREE.Vector3();
|
||||
|
@ -126,6 +127,8 @@ GameLib.D3.ComponentTriggerSphereSphere.prototype.onUpdate = function(
|
|||
}
|
||||
};
|
||||
|
||||
//#endif
|
||||
|
||||
GameLib.D3.ComponentTriggerSphereSphere.prototype.onSetParentEntity = function(
|
||||
parentScene,
|
||||
parentEntity
|
||||
|
|
|
@ -30,6 +30,8 @@ GameLib.D3.ComponentVehicleAIObjectAvoidance = function(
|
|||
console.log("constructor for : ComponentVehicleAIObjectAvoidance");
|
||||
};
|
||||
|
||||
//#ifdef RUNTIME__
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
///////////////////////// Methods to override ///////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
|
@ -564,3 +566,5 @@ GameLib.D3.ComponentVehicleAIObjectAvoidance.prototype.onUpdate = function(
|
|||
|
||||
}
|
||||
};
|
||||
|
||||
//#endif
|
|
@ -49,6 +49,7 @@ GameLib.D3.ComponentVehicleAIPathSteering.prototype.onSetParentEntity = function
|
|||
}
|
||||
};
|
||||
|
||||
//#ifdef RUNTIME__
|
||||
GameLib.D3.ComponentVehicleAIPathSteering.prototype.onUpdate = function(
|
||||
deltaTime,
|
||||
parentEntity
|
||||
|
@ -240,3 +241,4 @@ GameLib.D3.ComponentVehicleAIPathSteering.prototype.onUpdate = function(
|
|||
this.raycastVehicleComponent.instance.applyEngineForce(-3500, 2);
|
||||
this.raycastVehicleComponent.instance.applyEngineForce(-3500, 3);
|
||||
};
|
||||
//#endif
|
Loading…
Reference in New Issue