render mode stable
parent
c428e635c4
commit
23a66225ef
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@ -97,7 +97,7 @@ GameLib.Event.DELAYED_INSTANCE_ENCOUNTERED = 0x4f;
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GameLib.Event.CAST_SOURCE_CHANGED = 0x50;
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GameLib.Event.CAST_SOURCE_CHANGED = 0x50;
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GameLib.Event.ANIMATION_MESH_ADDED = 0x51;
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GameLib.Event.ANIMATION_MESH_ADDED = 0x51;
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GameLib.Event.ANIMATION_MESH_REMOVED = 0x52;
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GameLib.Event.ANIMATION_MESH_REMOVED = 0x52;
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// GameLib.Event.GET_SCENE = 0x53;
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GameLib.Event.DOM_ELEMENT_CHANGE = 0x53;
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GameLib.Event.CUSTOM_CODE_WINDOW_RESIZE = 0x54;
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GameLib.Event.CUSTOM_CODE_WINDOW_RESIZE = 0x54;
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GameLib.Event.LOAD_FONT = 0x55;
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GameLib.Event.LOAD_FONT = 0x55;
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GameLib.Event.FONT_NOT_FOUND = 0x56;
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GameLib.Event.FONT_NOT_FOUND = 0x56;
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@ -215,7 +215,7 @@ GameLib.Event.GetEventName = function(number) {
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case 0x50 : return 'cast_source_changed';
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case 0x50 : return 'cast_source_changed';
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case 0x51 : return 'animation_mesh_added';
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case 0x51 : return 'animation_mesh_added';
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case 0x52 : return 'animation_mesh_removed';
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case 0x52 : return 'animation_mesh_removed';
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case 0x53 : return 'unused';//return 'get_scene';
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case 0x53 : return 'dom_element_change';
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case 0x54 : return 'custom_code_window_resize';
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case 0x54 : return 'custom_code_window_resize';
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case 0x55 : return 'load_font';
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case 0x55 : return 'load_font';
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case 0x56 : return 'font_not_found';
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case 0x56 : return 'font_not_found';
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@ -11,7 +11,30 @@ GameLib.API.Component = function(
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this.componentType = componentType;
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this.componentType = componentType;
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if (GameLib.Utils.UndefinedOrNull(parentEntity)) {
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if (GameLib.Utils.UndefinedOrNull(parentEntity)) {
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if (this instanceof GameLib.EntityManager) {
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parentEntity = this.defaultEntity;
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} else {
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parentEntity = GameLib.EntityManager.Instance.defaultEntity;
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if (parentEntity) {
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if (parentEntity.id === this.id) {
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/**
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* This is the default entity, it cannot be the parent entity of itself - so terminate here.
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*/
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console.log('terminating here');
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parentEntity = null;
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parentEntity = null;
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} else {
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parentEntity.addComponent(this);
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}
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}
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}
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}
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}
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this.parentEntity = parentEntity;
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this.parentEntity = parentEntity;
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};
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};
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@ -1151,13 +1151,9 @@ GameLib.Component.prototype.save = function(remote) {
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}.bind(this)
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}.bind(this)
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);
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);
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for (var property in this.idToObject) {
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Object.keys(this.idToObject).map(
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if (
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function(componentId) {
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this.idToObject.hasOwnProperty(property) &&
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var apiObject = this.idToObject[componentId].toApiObject();
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this.idToObject[property] instanceof GameLib.Component
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) {
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var apiObject = this.idToObject[property].toApiObject();
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toSave.push(apiObject);
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toSave.push(apiObject);
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@ -1166,10 +1162,17 @@ GameLib.Component.prototype.save = function(remote) {
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{
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{
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apiObject: apiObject,
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apiObject: apiObject,
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remote: remote
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remote: remote
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},
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function success(result) {
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console.log(result);
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},
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function error(error) {
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console.log(error);
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}
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}
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);
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);
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}
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}
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}.bind(this)
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);
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};
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};
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/**
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/**
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@ -4,12 +4,14 @@
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* @param id
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* @param id
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* @param name
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* @param name
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* @param entities GameLib.API.Entity[]
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* @param entities GameLib.API.Entity[]
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* @param defaultEntity
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* @param parentEntity
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* @param parentEntity
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*/
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*/
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GameLib.API.EntityManager = function(
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GameLib.API.EntityManager = function(
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id,
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id,
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name,
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name,
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entities,
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entities,
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defaultEntity,
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parentEntity
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parentEntity
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) {
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) {
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if (GameLib.Utils.UndefinedOrNull(id)) {
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if (GameLib.Utils.UndefinedOrNull(id)) {
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@ -27,6 +29,11 @@ GameLib.API.EntityManager = function(
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}
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}
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this.entities = entities;
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this.entities = entities;
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if (GameLib.Utils.UndefinedOrNull(defaultEntity)) {
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defaultEntity = null;
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}
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this.defaultEntity = defaultEntity;
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GameLib.API.Component.call(
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GameLib.API.Component.call(
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this,
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this,
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GameLib.Component.ENTITY_MANAGER,
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GameLib.Component.ENTITY_MANAGER,
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@ -54,6 +61,7 @@ GameLib.API.EntityManager.FromObject = function(objectEntityManager) {
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objectEntityManager.id,
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objectEntityManager.id,
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objectEntityManager.name,
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objectEntityManager.name,
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apiEntities,
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apiEntities,
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objectEntityManager.defaultEntity,
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objectEntityManager.parentEntity
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objectEntityManager.parentEntity
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);
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);
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};
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};
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@ -56,7 +56,17 @@ GameLib.Controls.prototype.createInstance = function() {
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/**
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/**
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* Updates the mesh instance
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* Updates the mesh instance
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*/
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*/
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GameLib.Controls.prototype.updateInstance = function() {
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GameLib.Controls.prototype.updateInstance = function(property) {
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if (property === 'domElement') {
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GameLib.Event.Emit(
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GameLib.Event.DOM_ELEMENT_CHANGE,
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{
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component: this
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}
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);
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}
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console.log('default controls update instance');
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console.log('default controls update instance');
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};
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};
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@ -46,8 +46,8 @@ GameLib.Controls.Mouse.prototype.createInstance = function() {
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/**
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/**
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* Update Instance
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* Update Instance
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*/
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*/
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GameLib.Controls.Mouse.prototype.updateInstance = function() {
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GameLib.Controls.Mouse.prototype.updateInstance = function(property) {
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GameLib.Controls.prototype.updateInstance.call(this);
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GameLib.Controls.prototype.updateInstance.call(this, property);
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};
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};
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/**
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/**
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@ -115,7 +115,7 @@ GameLib.D3.API.Mesh.Plane.FromObject = function (objectMesh){
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objectMesh.heightMapScale,
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objectMesh.heightMapScale,
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objectMesh.isHeightMap,
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objectMesh.isHeightMap,
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objectMesh.isDotMap,
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objectMesh.isDotMap,
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GameLib.Utils.IdOrNull(objectMesh.dotObject)
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objectMesh.dotObject
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);
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);
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};
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};
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@ -122,7 +122,7 @@ GameLib.D3.API.Renderer = function (
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this.renderMode = renderMode;
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this.renderMode = renderMode;
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if (GameLib.Utils.UndefinedOrNull(lastRenderMode)) {
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if (GameLib.Utils.UndefinedOrNull(lastRenderMode)) {
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lastRenderMode = this.renderMode;
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lastRenderMode = GameLib.D3.API.Renderer.MODE_CANVAS;
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}
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}
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this.lastRenderMode = lastRenderMode;
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this.lastRenderMode = lastRenderMode;
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@ -118,9 +118,20 @@ GameLib.D3.Mesh.Plane.prototype.updateInstance = function(property) {
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property === 'isDotMap' ||
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property === 'isDotMap' ||
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property === 'dotObject'
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property === 'dotObject'
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) {
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) {
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this.dots.map(
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function(dot){
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this.parentScene.instance.remove(dot);
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dot.geometry.dispose();
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dot.material.dispose();
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}.bind(this)
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);
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if (this.isDotMap) {
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this.generateDotMap();
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this.generateDotMap();
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}
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}
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}
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GameLib.D3.Mesh.prototype.updateInstance.call(this, property);
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GameLib.D3.Mesh.prototype.updateInstance.call(this, property);
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};
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};
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@ -139,7 +150,7 @@ GameLib.D3.Mesh.Plane.prototype.toApiObject = function() {
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this.heightMapScale,
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this.heightMapScale,
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this.isHeightMap,
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this.isHeightMap,
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this.isDotMap,
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this.isDotMap,
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this.dotObject
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GameLib.Utils.IdOrNull(this.dotObject)
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);
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);
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return apiMeshPlane;
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return apiMeshPlane;
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@ -215,13 +226,6 @@ GameLib.D3.Mesh.Plane.prototype.getHeightData = function() {
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GameLib.D3.Mesh.Plane.prototype.generateDotMap = function() {
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GameLib.D3.Mesh.Plane.prototype.generateDotMap = function() {
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this.dots.map(
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function(dot){
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// this.parentScene.instance.remove(dot);
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// dot.geometry.dispose();
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}.bind(this)
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);
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this.dots = [];
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this.dots = [];
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var data = this.getHeightData();
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var data = this.getHeightData();
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@ -232,11 +236,18 @@ GameLib.D3.Mesh.Plane.prototype.generateDotMap = function() {
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for (var x = 0; x < width; x++) {
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for (var x = 0; x < width; x++) {
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for (var y = 0; y < height; y++ ) {
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for (var y = 0; y < height; y++ ) {
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var geometry = new THREE.BoxBufferGeometry(0.5,0.5,0.5);
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var geometry;
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var material;
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var materialInstance = this.materials[0].instance;
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if (this.dotObject) {
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geometry = this.dotObject.instance.geometry.clone();
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material = this.dotObject.materials[0].instance;
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} else {
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geometry = new THREE.BoxBufferGeometry(0.5, 0.5, 0.5);
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material = this.materials[0].instance;
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}
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var dot = new THREE.Mesh(geometry, materialInstance);
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var dot = new THREE.Mesh(geometry, material);
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dot.position.x = x;
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dot.position.x = x;
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dot.position.y = y;
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dot.position.y = y;
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dot.position.z = data[(y * width) + x];
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dot.position.z = data[(y * width) + x];
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@ -13,6 +13,7 @@ GameLib.EntityManager = function(apiEntityManager) {
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apiEntityManager.id,
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apiEntityManager.id,
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apiEntityManager.name,
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apiEntityManager.name,
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apiEntityManager.entities,
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apiEntityManager.entities,
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apiEntityManager.defaultEntity,
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apiEntityManager.parentEntity
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apiEntityManager.parentEntity
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);
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);
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@ -40,10 +41,17 @@ GameLib.EntityManager = function(apiEntityManager) {
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this.removeComponent.bind(this)
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this.removeComponent.bind(this)
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);
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);
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GameLib.Event.Subscribe(
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GameLib.Event.ENTITY_LOADED,
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this.entityLoaded.bind(this)
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);
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GameLib.Component.call(
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GameLib.Component.call(
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this,
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this,
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{
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{
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'entities' : [GameLib.Entity]
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'entities' : [GameLib.Entity],
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'defaultEntity' : GameLib.Entity
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}
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}
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);
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);
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};
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};
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@ -62,6 +70,10 @@ GameLib.EntityManager.prototype.instanceCreated = function(data) {
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}
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}
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};
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};
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GameLib.EntityManager.prototype.entityLoaded = function(data) {
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this.defaultEntity = data.entity;
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};
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GameLib.EntityManager.prototype.registerComponent = function(data) {
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GameLib.EntityManager.prototype.registerComponent = function(data) {
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var updated = false;
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var updated = false;
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@ -380,6 +392,7 @@ GameLib.EntityManager.prototype.toApiObject = function() {
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this.id,
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this.id,
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this.name,
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this.name,
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apiEntities,
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apiEntities,
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this.defaultEntity,
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GameLib.Utils.IdOrNull(this.parentEntity)
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GameLib.Utils.IdOrNull(this.parentEntity)
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);
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);
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@ -46,20 +46,23 @@ GameLib.Entity.prototype.createInstance = function() {
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*/
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*/
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GameLib.Entity.prototype.addComponent = function(component) {
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GameLib.Entity.prototype.addComponent = function(component) {
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GameLib.Utils.PushUnique(this.components, component);
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if (component instanceof GameLib.D3.Mesh) {
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/**
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// if (component instanceof GameLib.D3.Mesh) {
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* For meshes, simply get the children components
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//
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* @type {Array}
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// /**
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*/
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// * For meshes, simply get the children components
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component.getChildrenComponents().map(function(childComponent){
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// * @type {Array}
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GameLib.Utils.PushUnique(this.components, childComponent);
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// */
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childComponent.parentEntity = this;
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// component.getChildrenComponents().map(function(childComponent){
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}.bind(this))
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// GameLib.Utils.PushUnique(this.components, childComponent);
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// childComponent.parentEntity = this;
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// }.bind(this))
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//
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// } else {
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if (component instanceof GameLib.Component) {
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} else {
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/**
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/**
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* Here we will dig into this component - find all its 'parentEntity' members - and update them accordingly
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* Here we will dig into this component - find all its 'parentEntity' members - and update them accordingly
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*/
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*/
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@ -68,16 +71,16 @@ GameLib.Entity.prototype.addComponent = function(component) {
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/**
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/**
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* Also add the child components of this component as components of this entity
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* Also add the child components of this component as components of this entity
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*/
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*/
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for (var property in component.idToObject) {
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Object.keys(component.idToObject).map(
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if (component.idToObject.hasOwnProperty(property) &&
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function(componentId) {
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component.idToObject[property] !== component &&
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GameLib.Utils.PushUnique(this.components, component.idToObject[componentId]);
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component.idToObject[property] instanceof GameLib.Component
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component.idToObject[componentId].parentEntity = this;
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) {
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}.bind(this)
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GameLib.Utils.PushUnique(this.components, component.idToObject[property]);
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);
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component.idToObject[property].parentEntity = this;
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}
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GameLib.Utils.PushUnique(this.components, component);
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}
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}
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}
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// }
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/**
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/**
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@ -62,6 +62,7 @@ GameLib.System.Input = function(
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this.delayedInstanceEncounteredSubscription = null;
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this.delayedInstanceEncounteredSubscription = null;
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this.instanceCreatedSubscription = null;
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this.instanceCreatedSubscription = null;
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this.removeComponentSubscription = null;
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this.removeComponentSubscription = null;
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this.domElementChangeSubscription = null;
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this.mouse = new GameLib.Mouse();
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this.mouse = new GameLib.Mouse();
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};
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};
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@ -91,6 +92,11 @@ GameLib.System.Input.prototype.start = function() {
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this.delayedInstanceEncountered.bind(this)
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this.delayedInstanceEncountered.bind(this)
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);
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);
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|
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this.domElementChangeSubscription = GameLib.Event.Subscribe(
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GameLib.Event.DOM_ELEMENT_CHANGE,
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this.domElementChange.bind(this)
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);
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|
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this.editorControls = GameLib.EntityManager.Instance.queryComponents(GameLib.Component.CONTROLS_EDITOR);
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this.editorControls = GameLib.EntityManager.Instance.queryComponents(GameLib.Component.CONTROLS_EDITOR);
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this.touchControls = GameLib.EntityManager.Instance.queryComponents(GameLib.Component.CONTROLS_TOUCH);
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this.touchControls = GameLib.EntityManager.Instance.queryComponents(GameLib.Component.CONTROLS_TOUCH);
|
||||||
|
@ -141,6 +147,8 @@ GameLib.System.Input.prototype.stop = function() {
|
||||||
|
|
||||||
this.delayedInstanceEncounteredSubscription.remove();
|
this.delayedInstanceEncounteredSubscription.remove();
|
||||||
|
|
||||||
|
this.domElementChangeSubscription.remove();
|
||||||
|
|
||||||
this.touchControls.map(
|
this.touchControls.map(
|
||||||
function(touchControl){
|
function(touchControl){
|
||||||
this.deRegisterTouchControls(touchControl);
|
this.deRegisterTouchControls(touchControl);
|
||||||
|
@ -175,6 +183,16 @@ GameLib.System.Input.prototype.stop = function() {
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* @param data
|
||||||
|
*/
|
||||||
|
GameLib.System.Input.prototype.domElementChange = function(data) {
|
||||||
|
if (data.component instanceof GameLib.Controls) {
|
||||||
|
console.log('todo: implement dom element change');
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* From now on we want to track everything about a component, only from the systems that are active
|
* From now on we want to track everything about a component, only from the systems that are active
|
||||||
* @param data
|
* @param data
|
||||||
|
@ -312,6 +330,11 @@ GameLib.System.Input.prototype.delayedInstanceEncountered = function(data) {
|
||||||
|
|
||||||
GameLib.System.Input.prototype.registerTouchControls = function(touchControl) {
|
GameLib.System.Input.prototype.registerTouchControls = function(touchControl) {
|
||||||
|
|
||||||
|
if (!touchControl.domElement || !touchControl.domElement.instance) {
|
||||||
|
console.warn('no domElement at time of registration of touch controls - this part will be skipped');
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
touchControl.domElement.instance.addEventListener(
|
touchControl.domElement.instance.addEventListener(
|
||||||
'touchstart',
|
'touchstart',
|
||||||
this.touchStart,
|
this.touchStart,
|
||||||
|
@ -337,6 +360,11 @@ GameLib.System.Input.prototype.registerTouchControls = function(touchControl) {
|
||||||
|
|
||||||
GameLib.System.Input.prototype.registerKeyboardControls = function(keyboardControl) {
|
GameLib.System.Input.prototype.registerKeyboardControls = function(keyboardControl) {
|
||||||
|
|
||||||
|
if (!keyboardControl.domElement || !keyboardControl.domElement.instance) {
|
||||||
|
console.warn('no domElement at time of registration of keyboard controls - this part will be skipped');
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
keyboardControl.domElement.instance.addEventListener(
|
keyboardControl.domElement.instance.addEventListener(
|
||||||
'keyup',
|
'keyup',
|
||||||
this.keyboardKeyUp,
|
this.keyboardKeyUp,
|
||||||
|
@ -352,6 +380,11 @@ GameLib.System.Input.prototype.registerKeyboardControls = function(keyboardContr
|
||||||
|
|
||||||
GameLib.System.Input.prototype.registerMouseControls = function(mouseControl) {
|
GameLib.System.Input.prototype.registerMouseControls = function(mouseControl) {
|
||||||
|
|
||||||
|
if (!mouseControl.domElement || !mouseControl.domElement.instance) {
|
||||||
|
console.warn('no domElement at time of registration of mouse controls - this part will be skipped');
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
mouseControl.domElement.instance.addEventListener(
|
mouseControl.domElement.instance.addEventListener(
|
||||||
'mousedown',
|
'mousedown',
|
||||||
this.mouseDown,
|
this.mouseDown,
|
||||||
|
@ -401,6 +434,11 @@ GameLib.System.Input.prototype.registerEditorControls = function(editorControl)
|
||||||
// }.bind(this)
|
// }.bind(this)
|
||||||
// );
|
// );
|
||||||
|
|
||||||
|
if (!editorControl.domElement || !editorControl.domElement.instance) {
|
||||||
|
console.warn('no domElement at time of registration of editor controls - are you sure you know what you are doing?');
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
editorControl.domElement.instance.addEventListener(
|
editorControl.domElement.instance.addEventListener(
|
||||||
'mousedown',
|
'mousedown',
|
||||||
this.mouseDownEdit,
|
this.mouseDownEdit,
|
||||||
|
|
|
@ -287,6 +287,9 @@ GameLib.System.Storage.prototype.save = function(data) {
|
||||||
component : data.apiObject,
|
component : data.apiObject,
|
||||||
session : this.token
|
session : this.token
|
||||||
}));
|
}));
|
||||||
|
},
|
||||||
|
function error(error){
|
||||||
|
console.log(error);
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue