send events too
parent
133022feff
commit
24b9212247
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@ -63,17 +63,8 @@ GameLib.System.Input.prototype.start = function() {
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this.mouseControls = GameLib.EntityManager.Instance.queryComponents(GameLib.D3.Controls.Mouse);
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/**
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* If we have editor controls - start behaving like it...
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* If we have touch controls - inject them first so we can override editor controls if necessary
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*/
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if (this.editorControls.length > 0) {
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}
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if (this.touchControls.length > 0) {
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this.touchControls.map(
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@ -101,9 +92,8 @@ GameLib.System.Input.prototype.start = function() {
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);
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}.bind(this)
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)
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} else if (
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this.editorControls.length > 0
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) {
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} else if (this.editorControls.length > 0) {
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this.renderers = GameLib.EntityManager.Instance.queryComponents(GameLib.D3.Renderer);
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this.renderers.map(
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@ -193,7 +183,8 @@ GameLib.System.Input.prototype.onTouchStart = function(event) {
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pageX : event.touches[t].pageX,
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pageY : event.touches[t].pageY,
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cancelled : false,
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ended : false
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ended : false,
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event : event
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};
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}
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@ -236,6 +227,7 @@ GameLib.System.Input.prototype.onTouchMove = function(event) {
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this.touches[id].down += down;
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this.touches[id].pageX = event.changedTouches[t].pageX;
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this.touches[id].pageY = event.changedTouches[t].pageY;
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this.touches.event = event;
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}
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GameLib.Event.Emit(
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@ -247,6 +239,7 @@ GameLib.System.Input.prototype.onTouchMove = function(event) {
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GameLib.System.Input.prototype.onTouchCancel = function(event) {
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for (var t = 0; t < event.changedTouches.length; t++) {
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this.touches[event.changedTouches[t].identifier].cancelled = true;
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this.touches[event.changedTouches[t].identifier].event = event;
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GameLib.Event.Emit(
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GameLib.Event.TOUCH_CANCEL,
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this.touches[event.changedTouches[t].identifier]
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@ -258,6 +251,7 @@ GameLib.System.Input.prototype.onTouchCancel = function(event) {
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GameLib.System.Input.prototype.onTouchEnd = function(event) {
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for (var t = 0; t < event.changedTouches.length; t++) {
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this.touches[event.changedTouches[t].identifier].ended = true;
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this.touches[event.changedTouches[t].identifier].event = event;
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GameLib.Event.Emit(
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GameLib.Event.TOUCH_END,
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this.touches[event.changedTouches[t].identifier]
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