really fix the input system
parent
2f16212119
commit
368c3f785a
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@ -35,10 +35,12 @@ GameLib.Controls = function (
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break;
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case (GameLib.API.Controls.CONTROLS_TYPE_FIRST_PERSON) :
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linkedObjects.camera = GameLib.D3.Camera;
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delayed = true;
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break;
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case (GameLib.API.Controls.CONTROLS_TYPE_ORBIT) :
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linkedObjects.camera = GameLib.D3.Camera;
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linkedObjects.target = GameLib.Component;
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delayed = true;
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break;
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}
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@ -1,5 +1,6 @@
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/**
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* System takes care of updating all the entities (based on their component data)
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* @param graphics
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* @param apiSystem GameLib.API.System
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* @constructor
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*/
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@ -235,43 +236,25 @@ GameLib.System.Input.prototype.start = function() {
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this.selectionModeChange.bind(this)
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);
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/**
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* Normal Controls
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*/
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this.touchControls = GameLib.EntityManager.Instance.queryComponents(GameLib.Component.CONTROLS_TOUCH);
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this.keyboardControls = GameLib.EntityManager.Instance.queryComponents(GameLib.Component.CONTROLS_KEYBOARD);
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this.mouseControls = GameLib.EntityManager.Instance.queryComponents(GameLib.Component.CONTROLS_MOUSE);
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/**
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* Edit Mode Controls
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*/
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this.editorControls = GameLib.EntityManager.Instance.queryComponents(GameLib.Component.CONTROLS_EDITOR);
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this.orbitControls = GameLib.EntityManager.Instance.queryComponents(GameLib.Component.CONTROLS_ORBIT);
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this.firstPersonControls = GameLib.EntityManager.Instance.queryComponents(GameLib.Component.CONTROLS_FIRST_PERSON);
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/**
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* If we have touch controls - inject them first so we can override editor controls if necessary
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*/
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this.touchControls.map(
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function(touchControl){
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this.registerTouchControls(touchControl);
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}.bind(this)
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);
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this.keyboardControls.map(
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function(keyboardControl){
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this.registerKeyboardControls(keyboardControl);
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}.bind(this)
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);
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this.mouseControls.map(
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function(mouseControl){
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this.registerMouseControls(mouseControl);
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}.bind(this)
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);
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if (this.editMode) {
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this.registerEditorControls();
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}
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this.setMode();
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};
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/**
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@ -293,26 +276,26 @@ GameLib.System.Input.prototype.stop = function() {
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this.beforeRenderSubscription.remove();
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this.touchControls.map(
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function(touchControl){
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this.deRegisterTouchControls(touchControl);
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}.bind(this)
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);
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this.keyboardControls.map(
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function(keyboardControl){
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this.deRegisterKeyboardControls(keyboardControl);
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}.bind(this)
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);
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this.mouseControls.map(
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function(mouseControl){
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this.deRegisterMouseControls(mouseControl);
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}.bind(this)
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);
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if (this.editMode) {
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this.deRegisterEditorControls();
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this.deRegisterEditModeControls();
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} else {
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this.touchControls.map(
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function(touchControl){
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this.deRegisterTouchControl(touchControl);
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}.bind(this)
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);
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this.keyboardControls.map(
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function(keyboardControl){
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this.deRegisterKeyboardControl(keyboardControl);
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}.bind(this)
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);
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this.mouseControls.map(
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function(mouseControl){
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this.deRegisterMouseControl(mouseControl);
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}.bind(this)
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);
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}
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this.editorControls = [];
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@ -329,6 +312,30 @@ GameLib.System.Input.prototype.stop = function() {
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};
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GameLib.System.Input.prototype.setMode = function() {
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/**
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* De-Register everything
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*/
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this.deRegisterNormalModeControls();
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this.deRegisterEditModeControls();
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/**
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* Now register the required controls
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*/
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if (this.editMode) {
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this.registerEditModeControls();
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} else {
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this.registerNormalModeControls();
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}
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};
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/**
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*
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* @param data
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@ -349,17 +356,32 @@ GameLib.System.Input.prototype.selectionModeChange = function(data) {
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GameLib.System.Input.prototype.beforeRender = function(data) {
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this.firstPersonControls.map(
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function(controls) {
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controls.instance.update(data.delta);
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}
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);
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if (this.editMode) {
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this.orbitControls.map(
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function(controls) {
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controls.instance.update(data.delta);
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}
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);
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this.firstPersonControls.map(
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function(control) {
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if (control && control.instance) {
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control.instance.update(data.delta);
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}
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}
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);
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this.orbitControls.map(
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function (control) {
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if (control && control.instance) {
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control.instance.update(data.delta);
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}
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}
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);
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} else {
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/**
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* We don't update anything at the moment for normal controls
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*/
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}
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};
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@ -377,7 +399,7 @@ GameLib.System.Input.prototype.instanceCreated = function(data) {
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}
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this.touchControls.push(data.component);
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this.registerTouchControls(data.component);
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this.setMode();
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}
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if (data.component instanceof GameLib.Controls.Keyboard) {
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@ -388,7 +410,7 @@ GameLib.System.Input.prototype.instanceCreated = function(data) {
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}
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this.keyboardControls.push(data.component);
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this.registerKeyboardControls(data.component);
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this.setMode();
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}
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if (data.component instanceof GameLib.Controls.Mouse) {
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@ -399,37 +421,8 @@ GameLib.System.Input.prototype.instanceCreated = function(data) {
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}
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this.mouseControls.push(data.component);
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this.registerMouseControls(data.component);
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this.setMode();
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}
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if (data.component instanceof GameLib.Controls.D3.FirstPerson) {
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if (this.firstPersonControls.indexOf(data.component) !== -1) {
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console.warn('First Person Controls already registered');
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return;
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}
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this.firstPersonControls.push(data.component);
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if (this.editMode) {
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this.registerEditorControls();
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}
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}
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if (data.component instanceof GameLib.Controls.D3.Orbit) {
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if (this.orbitControls.indexOf(data.component) !== -1) {
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console.warn('Orbit Controls already registered');
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return;
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}
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this.orbitControls.push(data.component);
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if (this.editMode) {
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this.registerEditorControls();
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}
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}
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};
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/**
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@ -451,9 +444,11 @@ GameLib.System.Input.prototype.removeComponent = function(data) {
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console.log('removing touch controls from system');
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this.deRegisterTouchControls(data.component);
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this.deRegisterTouchControl(data.component);
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this.touchControls.splice(index, 1);
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this.setMode();
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}
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if (data.component instanceof GameLib.Controls.Keyboard) {
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@ -467,9 +462,11 @@ GameLib.System.Input.prototype.removeComponent = function(data) {
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console.log('removing keyboard controls from system');
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this.deRegisterKeyboardControls(data.component);
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this.deRegisterKeyboardControl(data.component);
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this.keyboardControls.splice(index, 1);
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this.setMode();
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}
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if (data.component instanceof GameLib.Controls.Mouse) {
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@ -483,13 +480,17 @@ GameLib.System.Input.prototype.removeComponent = function(data) {
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console.log('removing mouse controls from system');
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this.deRegisterMouseControls(data.component);
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this.deRegisterMouseControl(data.component);
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this.mouseControls.splice(index, 1);
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this.setMode();
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}
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if (data.component instanceof GameLib.Controls.D3.Editor) {
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console.log('removing editor controls from system');
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index = this.editorControls.indexOf(data.component);
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if (index === -1) {
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@ -497,15 +498,19 @@ GameLib.System.Input.prototype.removeComponent = function(data) {
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return;
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}
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console.log('removing editor controls from system');
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this.deRegisterEditorControls(data.component);
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if (data.component.instance) {
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data.component.instance.dispose();
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}
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this.editorControls.splice(index, 1);
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this.setMode();
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}
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if (data.component instanceof GameLib.Controls.D3.FirstPerson) {
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console.log('removing first person controls from system');
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index = this.firstPersonControls.indexOf(data.component);
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if (index === -1) {
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@ -513,13 +518,19 @@ GameLib.System.Input.prototype.removeComponent = function(data) {
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return;
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}
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console.log('removing first person controls from system');
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if (data.component.instance) {
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data.component.instance.dispose();
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}
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this.firstPersonControls.splice(index, 1);
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this.setMode();
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}
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if (data.component instanceof GameLib.Controls.D3.Orbit) {
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console.log('removing orbit controls from system');
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index = this.orbitControls.indexOf(data.component);
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if (index === -1) {
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@ -527,9 +538,13 @@ GameLib.System.Input.prototype.removeComponent = function(data) {
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return;
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}
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console.log('removing orbit controls from system');
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if (data.component.instance) {
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data.component.instance.dispose();
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}
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this.orbitControls.splice(index, 1);
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this.setMode();
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}
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};
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@ -548,15 +563,35 @@ GameLib.System.Input.prototype.delayedInstanceEncountered = function(data) {
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}
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this.editorControls.push(data.component);
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this.setMode();
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}
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if (this.editMode) {
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this.registerEditorControls();
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if (data.component instanceof GameLib.Controls.D3.FirstPerson) {
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if (this.firstPersonControls.indexOf(data.component) !== -1) {
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console.warn('First Person Controls already registered');
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return;
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}
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this.firstPersonControls.push(data.component);
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this.setMode();
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}
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if (data.component instanceof GameLib.Controls.D3.Orbit) {
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if (this.orbitControls.indexOf(data.component) !== -1) {
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console.warn('Orbit Controls already registered');
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return;
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}
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this.orbitControls.push(data.component);
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this.setMode();
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}
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};
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GameLib.System.Input.prototype.registerTouchControls = function(touchControl) {
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GameLib.System.Input.prototype.registerTouchControl = function(touchControl) {
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if (!touchControl.canvas || !touchControl.canvas.instance) {
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console.warn('no canvas at time of registration of touch controls - this part will be skipped');
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@ -586,7 +621,7 @@ GameLib.System.Input.prototype.registerTouchControls = function(touchControl) {
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);
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};
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GameLib.System.Input.prototype.registerKeyboardControls = function(keyboardControl) {
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GameLib.System.Input.prototype.registerKeyboardControl = function(keyboardControl) {
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if (!keyboardControl.canvas || !keyboardControl.canvas.instance) {
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console.warn('no canvas at time of registration of keyboard controls - this part will be skipped');
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@ -606,7 +641,7 @@ GameLib.System.Input.prototype.registerKeyboardControls = function(keyboardContr
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);
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};
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GameLib.System.Input.prototype.registerMouseControls = function(mouseControl) {
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GameLib.System.Input.prototype.registerMouseControl = function(mouseControl) {
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if (!mouseControl.canvas || !mouseControl.canvas.instance) {
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console.warn('no canvas at time of registration of mouse controls - this part will be skipped');
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@ -639,38 +674,45 @@ GameLib.System.Input.prototype.registerMouseControls = function(mouseControl) {
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};
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/**
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* TODO: change the input mode so that when in 'edit' mode - editor controls take effect only, otherwise the normal
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* TODO: keyboard / mouse /touch controls are in effect
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* @param editorControl
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* Register all normal mode controls (Touch, Keyboard and Mouse)
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*/
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GameLib.System.Input.prototype.registerEditorControls = function() {
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GameLib.System.Input.prototype.registerNormalModeControls = function() {
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this.touchControls.map(
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function(touchControl){
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this.registerTouchControl(touchControl);
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}.bind(this)
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);
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this.keyboardControls.map(
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function(keyboardControl){
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this.registerKeyboardControl(keyboardControl);
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}.bind(this)
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);
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this.mouseControls.map(
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function(mouseControl){
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this.registerMouseControl(mouseControl);
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}.bind(this)
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);
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};
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/**
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* Register all edit mode controls - (Editor, Firs Person and Orbit)
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*/
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GameLib.System.Input.prototype.registerEditModeControls = function() {
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/**
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* In the 'Flammentraum' example, we need the mouse controls
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* Right now - all edit mode controls happen to live in the namespace GameLib.Controls.D3
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* They are Editor, First Person and Orbit controls
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*/
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// this.mouseControls.map(
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// function(mouseControl) {
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// if (mouseControl.canvas.instance === editorControl.canvas.instance) {
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// this.deRegisterMouseControls(mouseControl);
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// }
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// }.bind(this)
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// );
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GameLib.EntityManager.Instance.queryComponentsByConstructor(GameLib.Controls).map(
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GameLib.EntityManager.Instance.queryComponentsByConstructor(GameLib.Controls.D3).map(
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function(control) {
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/**
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* If we already have keyboard controls, we don't want to add another event listener onto the DOM
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*/
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this.keyboardControls.map(
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function(keyboardControl) {
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if (keyboardControl.canvas.instance === control.canvas.instance) {
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this.deRegisterKeyboardControls(keyboardControl);
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}
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}.bind(this)
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);
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if (!control.canvas || !control.canvas.instance) {
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console.warn('no canvas at time of registration of editor controls - are you sure you know what you are doing?');
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console.warn('no canvas at time of registration of controls - are you sure you know what you are doing?');
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return;
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}
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|
@ -707,6 +749,21 @@ GameLib.System.Input.prototype.registerEditorControls = function() {
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}
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);
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this.orbitControls.map(
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function(orbitControl) {
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orbitControl.createInstance();
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}
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);
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this.firstPersonControls.map(
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function(firstPersonControl) {
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firstPersonControl.createInstance();
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}
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);
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/**
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* We append the wheel controls after so we can update our camera information
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*/
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control.canvas.instance.addEventListener(
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'wheel',
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this.mouseWheelEdit,
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@ -718,59 +775,113 @@ GameLib.System.Input.prototype.registerEditorControls = function() {
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this.mouseUpEdit,
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true
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);
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}.bind(this)
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);
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};
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/**
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* Remove all normal mode event listeners
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*/
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GameLib.System.Input.prototype.deRegisterNormalModeControls = function() {
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this.touchControls.map(
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function(touchControl){
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this.deRegisterTouchControl(touchControl);
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}.bind(this)
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);
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this.keyboardControls.map(
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function(keyboardControl){
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this.deRegisterKeyboardControl(keyboardControl);
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}.bind(this)
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);
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this.mouseControls.map(
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function(mouseControl){
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this.deRegisterMouseControl(mouseControl);
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}.bind(this)
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);
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};
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GameLib.System.Input.prototype.deRegisterEditorControls = function(editorControl) {
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GameLib.System.Input.prototype.deRegisterEditModeControls = function() {
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editorControl.canvas.instance.removeEventListener(
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'mousedown',
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this.mouseDownEdit,
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true
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);
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editorControl.canvas.instance.removeEventListener(
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'mousemove',
|
||||
this.mouseMoveEdit,
|
||||
true
|
||||
);
|
||||
GameLib.EntityManager.Instance.queryComponentsByConstructor(GameLib.Controls.D3).map(
|
||||
|
||||
editorControl.canvas.instance.removeEventListener(
|
||||
'keydown',
|
||||
this.keyDownEdit,
|
||||
true
|
||||
);
|
||||
function(control) {
|
||||
|
||||
editorControl.canvas.instance.removeEventListener(
|
||||
'keyup',
|
||||
this.keyUpEdit,
|
||||
true
|
||||
);
|
||||
|
||||
this.editorControls.map(
|
||||
function(editorControl) {
|
||||
editorControl.instance.dispose();
|
||||
}
|
||||
);
|
||||
|
||||
editorControl.canvas.instance.removeEventListener(
|
||||
'wheel',
|
||||
this.mouseWheelEdit,
|
||||
true
|
||||
);
|
||||
if (!control.canvas || !control.canvas.instance) {
|
||||
console.warn('no canvas at time of registration of controls - are you sure you know what you are doing?');
|
||||
return;
|
||||
}
|
||||
|
||||
editorControl.canvas.instance.removeEventListener(
|
||||
'mouseup',
|
||||
this.mouseUpEdit,
|
||||
true
|
||||
control.canvas.instance.removeEventListener(
|
||||
'mousedown',
|
||||
this.mouseDownEdit,
|
||||
true
|
||||
);
|
||||
|
||||
control.canvas.instance.removeEventListener(
|
||||
'mousemove',
|
||||
this.mouseMoveEdit,
|
||||
true
|
||||
);
|
||||
|
||||
control.canvas.instance.removeEventListener(
|
||||
'keydown',
|
||||
this.keyDownEdit,
|
||||
true
|
||||
);
|
||||
|
||||
control.canvas.instance.removeEventListener(
|
||||
'keyup',
|
||||
this.keyUpEdit,
|
||||
true
|
||||
);
|
||||
|
||||
this.editorControls.map(
|
||||
function(editorControl) {
|
||||
if (editorControl.instance) {
|
||||
editorControl.instance.dispose();
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
this.orbitControls.map(
|
||||
function(orbitControl) {
|
||||
if (orbitControl.instance) {
|
||||
orbitControl.instance.dispose();
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
this.firstPersonControls.map(
|
||||
function(firstPersonControl) {
|
||||
if (firstPersonControl.instance) {
|
||||
firstPersonControl.instance.dispose();
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
control.canvas.instance.removeEventListener(
|
||||
'wheel',
|
||||
this.mouseWheelEdit,
|
||||
true
|
||||
);
|
||||
|
||||
control.canvas.instance.removeEventListener(
|
||||
'mouseup',
|
||||
this.mouseUpEdit,
|
||||
true
|
||||
);
|
||||
|
||||
}.bind(this)
|
||||
);
|
||||
|
||||
};
|
||||
|
||||
GameLib.System.Input.prototype.deRegisterTouchControls = function(touchControl) {
|
||||
GameLib.System.Input.prototype.deRegisterTouchControl = function(touchControl) {
|
||||
|
||||
touchControl.canvas.instance.removeEventListener(
|
||||
'touchstart',
|
||||
|
@ -798,7 +909,7 @@ GameLib.System.Input.prototype.deRegisterTouchControls = function(touchControl)
|
|||
|
||||
};
|
||||
|
||||
GameLib.System.Input.prototype.deRegisterKeyboardControls = function(keyboardControl) {
|
||||
GameLib.System.Input.prototype.deRegisterKeyboardControl = function(keyboardControl) {
|
||||
|
||||
keyboardControl.canvas.instance.removeEventListener(
|
||||
'keydown',
|
||||
|
@ -815,7 +926,7 @@ GameLib.System.Input.prototype.deRegisterKeyboardControls = function(keyboardCon
|
|||
};
|
||||
|
||||
|
||||
GameLib.System.Input.prototype.deRegisterMouseControls = function(mouseControl) {
|
||||
GameLib.System.Input.prototype.deRegisterMouseControl = function(mouseControl) {
|
||||
|
||||
mouseControl.canvas.instance.removeEventListener(
|
||||
'mousedown',
|
||||
|
@ -1349,13 +1460,16 @@ GameLib.System.Input.prototype.onMouseUpEdit = function(event) {
|
|||
* @param event
|
||||
*/
|
||||
GameLib.System.Input.prototype.onMouseWheelEdit = function(event) {
|
||||
this.editorControls.map(
|
||||
function(editorControl) {
|
||||
editorControl.camera.position.x = editorControl.camera.instance.position.x;
|
||||
editorControl.camera.position.y = editorControl.camera.instance.position.y;
|
||||
editorControl.camera.position.z = editorControl.camera.instance.position.z;
|
||||
|
||||
GameLib.EntityManager.Instance.queryComponentsByConstructor(GameLib.Controls.D3).map(
|
||||
function(control) {
|
||||
|
||||
control.camera.position.x = control.camera.instance.position.x;
|
||||
control.camera.position.y = control.camera.instance.position.y;
|
||||
control.camera.position.z = control.camera.instance.position.z;
|
||||
}
|
||||
);
|
||||
|
||||
};
|
||||
|
||||
GameLib.System.Input.prototype.selectFace = function(mesh, face) {
|
||||
|
|
Loading…
Reference in New Issue