update instance color
parent
3b18b59852
commit
37d670022d
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@ -145,4 +145,8 @@ GameLib.Color.prototype.fromHex = function(hex) {
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this.r = parseInt(matches[1], 16) / 255.0;
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this.r = parseInt(matches[1], 16) / 255.0;
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this.g = parseInt(matches[2], 16) / 255.0;
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this.g = parseInt(matches[2], 16) / 255.0;
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this.b = parseInt(matches[3], 16) / 255.0;
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this.b = parseInt(matches[3], 16) / 255.0;
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this.instance.r = this.r;
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this.instance.g = this.g;
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this.instance.b = this.b;
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};
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};
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@ -108,6 +108,11 @@ GameLib.D3.Camera.prototype.createInstance = function() {
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* Not all implementations of camera has aspect ratio, we, however do have an aspect ratio for all our cameras
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* Not all implementations of camera has aspect ratio, we, however do have an aspect ratio for all our cameras
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*/
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*/
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if (GameLib.Utils.Defined(this.instance.aspect)) {
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if (GameLib.Utils.Defined(this.instance.aspect)) {
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var size = GameLib.Utils.GetWindowSize();
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this.aspect = size.width / size.height;
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this.instance.aspect = this.aspect;
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this.instance.aspect = this.aspect;
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}
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}
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