rename custom code component

beta.r3js.org
-=yb4f310 2017-12-02 11:54:04 +01:00
parent ececa4428a
commit 503ed91bed
4 changed files with 31 additions and 31 deletions

View File

@ -377,7 +377,7 @@ GameLib.Component.GetComponentInfo = function(number) {
runtime : GameLib.Component.GRAPHICS_RUNTIME
};
case 0x16 : return {
name : 'GameLib.D3.CustomCode',
name : 'GameLib.CustomCode',
runtime : GameLib.Component.DEFAULT_RUNTIME
};
case 0x17 : return {
@ -764,7 +764,7 @@ GameLib.Component.prototype.generateNewIds = function() {
this.buildIdToObject();
var codeComponents = GameLib.EntityManager.Instance.queryComponents(GameLib.D3.CustomCode);
var codeComponents = GameLib.EntityManager.Instance.queryComponents(GameLib.CustomCode);
for (var property in this.idToObject) {
if (this.idToObject.hasOwnProperty(property)) {

View File

@ -7,7 +7,7 @@
* @param parentEntity
* @constructor
*/
GameLib.D3.API.CustomCode = function (
GameLib.API.CustomCode = function (
id,
name,
eventId,
@ -41,17 +41,17 @@ GameLib.D3.API.CustomCode = function (
};
GameLib.D3.API.CustomCode.prototype = Object.create(GameLib.Component.prototype);
GameLib.D3.API.CustomCode.prototype.constructor = GameLib.D3.API.CustomCode;
GameLib.API.CustomCode.prototype = Object.create(GameLib.Component.prototype);
GameLib.API.CustomCode.prototype.constructor = GameLib.API.CustomCode;
/**
* Object to GameLib.D3.API.CustomCode
* Object to GameLib.API.CustomCode
* @param objectComponent
* @returns {GameLib.D3.API.CustomCode}
* @returns {GameLib.API.CustomCode}
* @constructor
*/
GameLib.D3.API.CustomCode.FromObject = function(objectComponent) {
return new GameLib.D3.API.CustomCode(
GameLib.API.CustomCode.FromObject = function(objectComponent) {
return new GameLib.API.CustomCode(
objectComponent.id,
objectComponent.name,
objectComponent.eventId,

View File

@ -1,9 +1,9 @@
/**
* Creates a CustomCode object
* @param apiCustomCode GameLib.D3.API.CustomCode
* @param apiCustomCode GameLib.API.CustomCode
* @constructor
*/
GameLib.D3.CustomCode = function(
GameLib.CustomCode = function(
apiCustomCode
) {
@ -11,11 +11,11 @@ GameLib.D3.CustomCode = function(
apiCustomCode = {};
}
if (apiCustomCode instanceof GameLib.D3.CustomCode) {
if (apiCustomCode instanceof GameLib.CustomCode) {
return apiCustomCode;
}
GameLib.D3.API.CustomCode.call(
GameLib.API.CustomCode.call(
this,
apiCustomCode.id,
apiCustomCode.name,
@ -32,10 +32,10 @@ GameLib.D3.CustomCode = function(
);
};
GameLib.D3.CustomCode.prototype = Object.create(GameLib.D3.API.CustomCode.prototype);
GameLib.D3.CustomCode.prototype.constructor = GameLib.D3.CustomCode;
GameLib.CustomCode.prototype = Object.create(GameLib.API.CustomCode.prototype);
GameLib.CustomCode.prototype.constructor = GameLib.CustomCode;
GameLib.D3.CustomCode.prototype.createInstance = function() {
GameLib.CustomCode.prototype.createInstance = function() {
try {
this.instance = new Function('data', this.code).bind(this);
@ -53,7 +53,7 @@ GameLib.D3.CustomCode.prototype.createInstance = function() {
/**
* Updates the instance with the current state
*/
GameLib.D3.CustomCode.prototype.updateInstance = function() {
GameLib.CustomCode.prototype.updateInstance = function() {
try {
this.instance = new Function('data', this.code).bind(this);
@ -76,12 +76,12 @@ GameLib.D3.CustomCode.prototype.updateInstance = function() {
};
/**
* Converts a GameLib.D3.CustomCode to a new GameLib.D3.API.CustomCode
* @returns {GameLib.D3.API.CustomCode}
* Converts a GameLib.CustomCode to a new GameLib.API.CustomCode
* @returns {GameLib.API.CustomCode}
*/
GameLib.D3.CustomCode.prototype.toApiObject = function() {
GameLib.CustomCode.prototype.toApiObject = function() {
return new GameLib.D3.API.CustomCode(
return new GameLib.API.CustomCode(
this.id,
this.name,
this.eventId,
@ -92,19 +92,19 @@ GameLib.D3.CustomCode.prototype.toApiObject = function() {
};
/**
* Converts from an Object CustomCode to a GameLib.D3.CustomCode
* Converts from an Object CustomCode to a GameLib.CustomCode
* @param objectCustomCode Object
* @returns {GameLib.D3.CustomCode}
* @returns {GameLib.CustomCode}
* @constructor
*/
GameLib.D3.CustomCode.FromObject = function(objectCustomCode) {
var apiCustomCode = GameLib.D3.API.CustomCode.FromObject(objectCustomCode);
return new GameLib.D3.CustomCode(
GameLib.CustomCode.FromObject = function(objectCustomCode) {
var apiCustomCode = GameLib.API.CustomCode.FromObject(objectCustomCode);
return new GameLib.CustomCode(
apiCustomCode
);
};
GameLib.D3.CustomCode.prototype.launchEditor = function(){
GameLib.CustomCode.prototype.launchEditor = function(){
GameLib.Event.Emit(
GameLib.Event.GET_RUNTIME,
@ -136,7 +136,7 @@ GameLib.D3.CustomCode.prototype.launchEditor = function(){
}.bind(this))
};
GameLib.D3.CustomCode.prototype.closeEditor = function(){
GameLib.CustomCode.prototype.closeEditor = function(){
var dom = this.editor.getWrapperElement();
dom.parentElement.removeChild(dom);
};

View File

@ -31,7 +31,7 @@ GameLib.System.CustomCode.prototype.start = function() {
GameLib.System.prototype.start.call(this);
GameLib.EntityManager.Instance.queryComponents(GameLib.D3.CustomCode).map(
GameLib.EntityManager.Instance.queryComponents(GameLib.CustomCode).map(
function(component) {
this.subscriptions[component.id] = GameLib.Event.Subscribe(
component.eventId,
@ -64,7 +64,7 @@ GameLib.System.CustomCode.prototype.start = function() {
};
GameLib.System.CustomCode.prototype.instanceCreated = function(data) {
if (data.component instanceof GameLib.D3.CustomCode) {
if (data.component instanceof GameLib.CustomCode) {
if (this.subscriptions[data.component.id]) {
console.warn('a component already existed');
@ -79,7 +79,7 @@ GameLib.System.CustomCode.prototype.instanceCreated = function(data) {
};
GameLib.System.CustomCode.prototype.removeComponent = function(data) {
if (data.component instanceof GameLib.D3.CustomCode) {
if (data.component instanceof GameLib.CustomCode) {
if (this.subscriptions[data.component.id]) {
this.subscriptions[data.component.id].remove();
delete this.subscriptions[data.component.id];