mesh plane streamline

beta.r3js.org
-=yb4f310 2017-12-30 12:43:58 +01:00
parent 806abb380f
commit 5236d0965c
3 changed files with 73 additions and 93 deletions

View File

@ -9,7 +9,7 @@
* @param heightMapScale
* @param isHeightMap
* @param isDotMap
* @param distanceFromOrigin
* @param dotObject
*/
GameLib.D3.API.Mesh.Plane = function(
apiMesh,
@ -20,18 +20,15 @@ GameLib.D3.API.Mesh.Plane = function(
heightMapScale,
isHeightMap,
isDotMap,
distanceFromOrigin
dotObject
) {
if (GameLib.Utils.UndefinedOrNull(apiMesh)) {
apiMesh = {};
apiMesh = {
meshType : GameLib.D3.API.Mesh.MESH_TYPE_PLANE
};
}
GameLib.D3.API.Mesh.call(
this,
apiMesh
);
if (GameLib.Utils.UndefinedOrNull(width)) {
width = 1;
}
@ -43,12 +40,12 @@ GameLib.D3.API.Mesh.Plane = function(
this.height = height;
if (GameLib.Utils.UndefinedOrNull(widthSegments)) {
widthSegments = 1;
widthSegments = 5;
}
this.widthSegments = widthSegments;
if (GameLib.Utils.UndefinedOrNull(heightSegments)) {
heightSegments = 1
heightSegments = 5;
}
this.heightSegments = heightSegments;
@ -67,14 +64,35 @@ GameLib.D3.API.Mesh.Plane = function(
}
this.isDotMap = isDotMap;
if (GameLib.Utils.UndefinedOrNull(distanceFromOrigin)) {
distanceFromOrigin = 0;
if (GameLib.Utils.UndefinedOrNull(dotObject)) {
dotObject = null;
}
this.distanceFromOrigin = distanceFromOrigin;
this.dotObject = dotObject;
GameLib.API.Component.call(
GameLib.D3.API.Mesh.call(
this,
GameLib.Component.SOCKET_CAST
apiMesh.id,
apiMesh.meshType,
apiMesh.name,
apiMesh.vertices,
apiMesh.faces,
apiMesh.materials,
apiMesh.parentMesh,
apiMesh.parentScene,
apiMesh.skeleton,
apiMesh.skinIndices,
apiMesh.skinWeights,
apiMesh.position,
apiMesh.quaternion,
apiMesh.rotation,
apiMesh.scale,
apiMesh.up,
apiMesh.modelMatrix,
apiMesh.renderOrder,
apiMesh.isBufferMesh,
apiMesh.useQuaternion,
apiMesh.visible,
apiMesh.parentEntity
);
};
@ -88,11 +106,8 @@ GameLib.D3.API.Mesh.Plane.prototype.constructor = GameLib.D3.API.Mesh.Plane;
*/
GameLib.D3.API.Mesh.Plane.FromObject = function (objectMesh){
var apiMesh = GameLib.D3.API.Mesh.FromObject(objectMesh);
return new GameLib.D3.API.Mesh.Plane(
apiMesh,
GameLib.D3.API.Mesh.FromObject(objectMesh),
objectMesh.width,
objectMesh.height,
objectMesh.widthSegments,
@ -100,7 +115,7 @@ GameLib.D3.API.Mesh.Plane.FromObject = function (objectMesh){
objectMesh.heightMapScale,
objectMesh.isHeightMap,
objectMesh.isDotMap,
objectMesh.distanceFromOrigin
GameLib.Utils.IdOrNull(objectMesh.dotObject)
);
};

View File

@ -138,6 +138,10 @@ GameLib.D3.Mesh = function (
'skeleton' : GameLib.D3.Skeleton
};
if (this.meshType === GameLib.D3.API.Mesh.MESH_TYPE_PLANE) {
linkedObjects.dotObject = GameLib.D3.Mesh;
}
if (this.meshType === GameLib.D3.API.Mesh.MESH_TYPE_TEXT) {
linkedObjects.font = GameLib.D3.Font;
}

View File

@ -9,7 +9,6 @@ GameLib.D3.Mesh.Plane = function (
apiMeshPlane
) {
this.graphics = graphics;
this.graphics.isNotThreeThrow();
@ -19,10 +18,6 @@ GameLib.D3.Mesh.Plane = function (
};
}
if (apiMeshPlane instanceof GameLib.D3.Mesh.Plane) {
return apiMeshPlane;
}
GameLib.D3.API.Mesh.Plane.call(
this,
apiMeshPlane,
@ -33,7 +28,7 @@ GameLib.D3.Mesh.Plane = function (
apiMeshPlane.heightMapScale,
apiMeshPlane.isHeightMap,
apiMeshPlane.isDotMap,
apiMeshPlane.distanceFromOrigin
apiMeshPlane.dotObject
);
GameLib.D3.Mesh.call(
@ -47,7 +42,6 @@ GameLib.D3.Mesh.Plane = function (
GameLib.D3.Mesh.Plane.prototype = Object.create(GameLib.D3.Mesh.prototype);
GameLib.D3.Mesh.Plane.prototype.constructor = GameLib.D3.Mesh.Plane;
GameLib.D3.Mesh.Plane.prototype.createInstance = function() {
var geometry = null;
@ -79,23 +73,8 @@ GameLib.D3.Mesh.Plane.prototype.createInstance = function() {
*/
GameLib.D3.Mesh.prototype.createInstance.call(this);
/**
* Apply some plane specific data to the instance
*/
this.instance.userData.width = this.width;
this.instance.userData.height = this.height;
this.instance.userData.widthSegments = this.widthSegments;
this.instance.userData.heightSegments = this.heightSegments;
this.instance.userData.heightMapScale = this.heightMapScale;
this.instance.userData.isHeightMap = this.isHeightMap;
this.instance.userData.isClippingPlane = this.isClippingPlane;
this.instance.userData.distanceFromOrigin = this.distanceFromOrigin;
if (this.isClippingPlane) {
this.instance.clipping = new THREE.Plane(
geometry.faces[0].normal,
this.distanceFromOrigin
);
if (this.isDotMap && this.dotObject) {
console.log('todo: construct dotmap here')
}
};
@ -106,26 +85,16 @@ GameLib.D3.Mesh.Plane.prototype.updateInstance = function(property) {
var geometry = null;
if (
this.instance.userData.width !== this.width ||
this.instance.userData.height !== this.height ||
this.instance.userData.widthSegments !== this.widthSegments ||
this.instance.userData.heightSegments !== this.heightSegments ||
this.instance.userData.isHeightMap !== this.isHeightMap ||
this.instance.userData.heightMapScale !== this.heightMapScale ||
this.instance.userData.isClippingPlane !== this.isClippingPlane ||
this.instance.userData.distanceFromOrigin !== this.distanceFromOrigin
if (
property === 'width' ||
property === 'height' ||
property === 'widthSegments' ||
property === 'heightSegments' ||
property === 'isHeightMap' ||
property === 'heightMapScale'
) {
this.instance.userData.width = this.width;
this.instance.userData.height = this.height;
this.instance.userData.widthSegments = this.widthSegments;
this.instance.userData.heightSegments = this.heightSegments;
this.instance.userData.isHeightMap = this.isHeightMap;
this.instance.userData.heightMapScale = this.heightMapScale;
this.instance.userData.isClippingPlane = this.isClippingPlane;
this.instance.userData.distanceFromOrigin = this.distanceFromOrigin;
geometry = new THREE.PlaneGeometry(
geometry = new THREE.PlaneGeometry(
this.width,
this.height,
this.widthSegments,
@ -135,19 +104,19 @@ GameLib.D3.Mesh.Plane.prototype.updateInstance = function(property) {
this.updateVerticesFromGeometryInstance(geometry);
if (this.isHeightMap) {
this.generateHeightMapFromBumpMap();
}
this.generateHeightMapFromBumpMap();
}
geometry = this.createInstanceGeometry();
geometry = this.createInstanceGeometry();
this.instance.geometry = geometry;
}
if (this.isClippingPlane) {
this.instance.clipping = new THREE.Plane(
geometry.faces[0].normal,
this.distanceFromOrigin
)
}
if (
property === 'isDotMap' ||
property === 'dotObject'
) {
console.log('todo: implement dotmap');
}
GameLib.D3.Mesh.prototype.updateInstance.call(this, property);
@ -159,22 +128,22 @@ GameLib.D3.Mesh.Plane.prototype.updateInstance = function(property) {
*/
GameLib.D3.Mesh.Plane.prototype.toApiObject = function() {
var apiMesh = GameLib.D3.Mesh.prototype.toApiObject.call(this);
var apiMeshPlane = new GameLib.D3.API.Mesh.Plane(
GameLib.D3.API.Mesh.prototype.toApiObject.call(this),
this.width,
this.height,
this.widthSegments,
this.heightSegments,
this.heightMapScale,
this.isHeightMap,
this.isDotMap,
this.dotObject
);
apiMesh.width = this.width;
apiMesh.height = this.height;
apiMesh.widthSegments = this.widthSegments;
apiMesh.heightSegments = this.heightSegments;
apiMesh.heightMapScale = this.heightMapScale;
apiMesh.isHeightMap = this.isHeightMap;
apiMesh.isClippingPlane = this.isClippingPlane;
apiMesh.distanceFromOrigin = this.distanceFromOrigin;
return apiMesh;
return apiMeshPlane;
};
/**
* TODO fix all this weird loading shit
* Converts a standard object mesh to a GameLib.D3.Mesh
* @param graphics GameLib.GraphicsRuntime
* @param objectMesh {Object}
@ -182,19 +151,11 @@ GameLib.D3.Mesh.Plane.prototype.toApiObject = function() {
*/
GameLib.D3.Mesh.Plane.FromObject = function(graphics, objectMesh) {
var apiMesh = GameLib.D3.API.Mesh.FromObject(objectMesh);
var apiMeshPlane = GameLib.D3.API.Mesh.Plane.FromObject(objectMesh);
return new GameLib.D3.Mesh.Plane(
graphics,
apiMesh,
objectMesh.width,
objectMesh.height,
objectMesh.widthSegments,
objectMesh.heightSegments,
objectMesh.heightMapScale,
objectMesh.isHeightMap,
objectMesh.isClippingPlane,
objectMesh.distanceFromOrigin
apiMeshPlane
);
};