can modify vector grains etc
parent
296d7ca836
commit
5718734f6f
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@ -18,6 +18,16 @@ GameLib.D3.Camera = function Camera(
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this.graphics.isNotThreeThrow();
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this.graphics.isNotThreeThrow();
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this.position = new GameLib.D3.Vector3.Runtime(
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graphics,
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this,
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this.position
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);
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this.offsetPosition = new GameLib.D3.Vector3.Runtime(graphics, this, new GameLib.D3.Vector3(0,5,5));
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delete this.offsetPosition.updateInstance;
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this.instance = this.createInstance();
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this.instance = this.createInstance();
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this.needsUpdate = false;
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this.needsUpdate = false;
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@ -25,6 +25,20 @@ GameLib.D3.Mesh = function Mesh(
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this.instance = this.createInstance(false);
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this.instance = this.createInstance(false);
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this.needsUpdate = false;
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this.needsUpdate = false;
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this.offsetRotation = new GameLib.D3.Vector3.Runtime(graphics, this, new GameLib.D3.Vector3(0,0,0));
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delete this.offsetRotation.updateInstance;
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// this.lookAtPoint = new GameLib.D3.Vector3.Runtime(graphics, this, new GameLib.D3.Vector3(0,0,0));
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//
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// delete this.offsetRotation.updateInstance;
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//
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// this.offsetRotation = new GameLib.D3.Vector3.Runtime(graphics, this, new GameLib.D3.Vector3(0,0,0));
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//
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// delete this.offsetRotation.updateInstance;
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};
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};
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/**
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/**
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@ -27,6 +27,8 @@ GameLib.D3.Vector3.Runtime = function RuntimeVector3(graphics, parentObject, api
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this.parentObject = parentObject;
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this.parentObject = parentObject;
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this.grain = 0.001;
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this.instance = this.createInstance();
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this.instance = this.createInstance();
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};
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};
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