diff --git a/src/game-lib-system-particle.js b/src/game-lib-system-particle.js index 6901e95..64bc785 100644 --- a/src/game-lib-system-particle.js +++ b/src/game-lib-system-particle.js @@ -112,10 +112,10 @@ GameLib.System.Particle.prototype.beforeRender = function(data) { this.particleEngines.map( function(particleEngine) { - if (particleEngine.enabled) { + particleEngine.elapsed += data.delta; + particleEngine.processParticles(data.delta); - particleEngine.elapsed += data.delta; - particleEngine.processParticles(data.delta); + if (particleEngine.enabled) { if (particleEngine.elapsed > particleEngine.frequency) { particleEngine.elapsed = 0;