pause and continue all audio
parent
2c7d0625cc
commit
61400ed6c2
File diff suppressed because one or more lines are too long
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@ -1,5 +1,5 @@
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// COMPILE TIME DEFINITIONS (Generated via gulp)
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var __DATE__ = "Tue Nov 21 2017 15:07:22 GMT+0100 (CET)";
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var __DATE__ = "Tue Nov 21 2017 15:24:50 GMT+0100 (CET)";
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// END COMPILE TIME DEFINITIONS
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/**
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@ -177,6 +177,8 @@ GameLib.Event.MOUSE_WHEEL = 0x5f;
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GameLib.Event.MOUSE_UP = 0x60;
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GameLib.Event.PARTICLE_INSTANCE_UPDATED = 0x61;
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GameLib.Event.GAME_DATA = 0x62;
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GameLib.Event.PAUSE_ALL_AUDIO = 0x63;
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GameLib.Event.CONTINUE_ALL_AUDIO = 0x64;
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/**
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* Returns string name of event ID
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@ -285,6 +287,8 @@ GameLib.Event.GetEventName = function(number) {
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case 0x60 : return 'mouse_up';
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case 0x61 : return 'particle_instance_updated';
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case 0x62 : return 'game_data';
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case 0x63 : return 'pause_all_audio';
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case 0x64 : return 'continue_all_audio';
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break;
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}
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@ -25544,12 +25548,18 @@ GameLib.System.Audio = function(
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this.playAudioSubscription = null;
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this.pauseAudioSubscription = null;
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this.pauseAllAudioSubscription = null;
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this.continueAllAudioSubscription = null;
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this.stopAudioSubscription = null;
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this.stopAllAudioSubscription = null;
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this.mute = false;
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this.paused = [];
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this.audioComponents = [];
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this.toPlay = [];
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@ -25580,9 +25590,15 @@ GameLib.System.Audio.prototype.start = function() {
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this.playAudio.bind(this)
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);
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this.pauseAudioSubscription = GameLib.Event.Subscribe(
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GameLib.Event.PAUSE_AUDIO,
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this.pauseAudio.bind(this)
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this.pauseAllAudioSubscription = GameLib.Event.Subscribe(
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GameLib.Event.PAUSE_ALL_AUDIO,
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this.pauseAllAudio.bind(this)
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);
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this.continueAllAudioSubscription = GameLib.Event.Subscribe(
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GameLib.Event.CONTINUE_ALL_AUDIO,
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this.continueAllAudio.bind(this)
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);
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this.stopAudioSubscription = GameLib.Event.Subscribe(
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@ -25669,7 +25685,27 @@ GameLib.System.Audio.prototype.playAudio = function(data) {
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}
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};
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GameLib.System.Audio.prototype.pauseAudio = function(data) {
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GameLib.System.Audio.prototype.pauseAllAudio = function(data) {
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this.paused = [];
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this.audioComponents.map(
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function(audio) {
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if (audio.instance.isPlaying) {
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audio.instance.pause();
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this.paused.push(audio);
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}
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}.bind(this)
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)
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};
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GameLib.System.Audio.prototype.continueAllAudio = function(data) {
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this.paused.map(
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function(audio) {
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audio.instance.play();
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}
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);
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};
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@ -25712,7 +25748,8 @@ GameLib.System.Audio.prototype.stop = function() {
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this.instanceCreatedSubscription.remove();
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this.removeComponentSubscription.remove();
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this.playAudioSubscription.remove();
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this.pauseAudioSubscription.remove();
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this.pauseAllAudioSubscription.remove();
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this.continueAllAudioSubscription.remove();
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this.stopAudioSubscription.remove();
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this.stopAllAudioSubscription.remove();
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@ -113,6 +113,8 @@ GameLib.Event.MOUSE_WHEEL = 0x5f;
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GameLib.Event.MOUSE_UP = 0x60;
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GameLib.Event.PARTICLE_INSTANCE_UPDATED = 0x61;
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GameLib.Event.GAME_DATA = 0x62;
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GameLib.Event.PAUSE_ALL_AUDIO = 0x63;
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GameLib.Event.CONTINUE_ALL_AUDIO = 0x64;
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/**
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* Returns string name of event ID
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@ -221,6 +223,8 @@ GameLib.Event.GetEventName = function(number) {
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case 0x60 : return 'mouse_up';
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case 0x61 : return 'particle_instance_updated';
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case 0x62 : return 'game_data';
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case 0x63 : return 'pause_all_audio';
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case 0x64 : return 'continue_all_audio';
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break;
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}
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@ -17,12 +17,18 @@ GameLib.System.Audio = function(
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this.playAudioSubscription = null;
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this.pauseAudioSubscription = null;
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this.pauseAllAudioSubscription = null;
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this.continueAllAudioSubscription = null;
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this.stopAudioSubscription = null;
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this.stopAllAudioSubscription = null;
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this.mute = false;
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this.paused = [];
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this.audioComponents = [];
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this.toPlay = [];
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@ -53,9 +59,15 @@ GameLib.System.Audio.prototype.start = function() {
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this.playAudio.bind(this)
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);
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this.pauseAudioSubscription = GameLib.Event.Subscribe(
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GameLib.Event.PAUSE_AUDIO,
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this.pauseAudio.bind(this)
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this.pauseAllAudioSubscription = GameLib.Event.Subscribe(
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GameLib.Event.PAUSE_ALL_AUDIO,
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this.pauseAllAudio.bind(this)
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);
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this.continueAllAudioSubscription = GameLib.Event.Subscribe(
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GameLib.Event.CONTINUE_ALL_AUDIO,
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this.continueAllAudio.bind(this)
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);
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this.stopAudioSubscription = GameLib.Event.Subscribe(
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@ -142,7 +154,27 @@ GameLib.System.Audio.prototype.playAudio = function(data) {
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}
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};
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GameLib.System.Audio.prototype.pauseAudio = function(data) {
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GameLib.System.Audio.prototype.pauseAllAudio = function(data) {
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this.paused = [];
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this.audioComponents.map(
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function(audio) {
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if (audio.instance.isPlaying) {
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audio.instance.pause();
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this.paused.push(audio);
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}
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}.bind(this)
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)
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};
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GameLib.System.Audio.prototype.continueAllAudio = function(data) {
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this.paused.map(
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function(audio) {
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audio.instance.play();
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}
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);
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};
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@ -185,7 +217,8 @@ GameLib.System.Audio.prototype.stop = function() {
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this.instanceCreatedSubscription.remove();
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this.removeComponentSubscription.remove();
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this.playAudioSubscription.remove();
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this.pauseAudioSubscription.remove();
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this.pauseAllAudioSubscription.remove();
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this.continueAllAudioSubscription.remove();
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this.stopAudioSubscription.remove();
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this.stopAllAudioSubscription.remove();
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