API.
parent
daf6624854
commit
658c045a6f
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@ -198,12 +198,12 @@ GameLib.D3.ComponentInterface.API = function(
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this.sensorLength = sensorLength;
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if (GameLib.D3.Utils.UndefinedOrNull(spline)) {
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spline = new GameLib.D3.Spline.API(null, 'spline');
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spline = new GameLib.D3.API.Spline(null, 'spline');
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}
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this.spline = spline;
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if (GameLib.D3.Utils.UndefinedOrNull(normalSpline)) {
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normalSpline = new GameLib.D3.Spline.API(null, 'normal-spline');
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normalSpline = new GameLib.D3.API.Spline(null, 'normal-spline');
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}
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this.normalSpline = normalSpline;
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@ -245,7 +245,7 @@ GameLib.D3.Scene.LoadScene = function(
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var light = new GameLib.D3.Light(
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graphics,
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new GameLib.D3.Light.API(
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new GameLib.D3.API.Light(
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apiLight.id,
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apiLight.lightType,
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apiLight.name,
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@ -310,7 +310,7 @@ GameLib.D3.Scene.LoadScene = function(
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var gameLibMaterial = new GameLib.D3.Material(
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graphics,
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new GameLib.D3.Material.API(
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new GameLib.D3.API.Material(
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apiMaterial.id,
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apiMaterial.materialType,
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apiMaterial.name,
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@ -397,7 +397,7 @@ GameLib.D3.Scene.LoadScene = function(
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var apiTexture = apiMaps[map].texture;
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gameLibTextureMap[map].texture = new GameLib.D3.Texture(
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new GameLib.D3.Texture.API(
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new GameLib.D3.API.Texture(
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apiTexture.id,
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map,
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apiTexture.name,
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@ -469,7 +469,7 @@ GameLib.D3.Scene.LoadScene = function(
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var gameLibMesh = new GameLib.D3.Mesh(
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graphics,
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computeNormals,
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new GameLib.D3.Mesh.API(
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new GameLib.D3.API.Mesh(
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apiMesh.id,
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apiMesh.meshType,
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apiMesh.name,
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@ -542,7 +542,7 @@ GameLib.D3.Scene.LoadScene = function(
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var camera = new GameLib.D3.Camera(
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graphics,
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new GameLib.D3.Camera.API(
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new GameLib.D3.API.Camera(
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apiCamera.id,
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apiCamera.cameraType,
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apiCamera.name,
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@ -569,7 +569,7 @@ GameLib.D3.Scene.LoadScene = function(
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var scene3d = new GameLib.D3.Scene(
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graphics,
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progressCallback,
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new GameLib.D3.Scene.API(
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new GameLib.D3.API.Scene(
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scene.id,
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scene.path,
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scene.name,
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