diff --git a/src/game-lib-d3-material.js b/src/game-lib-d3-material.js index 4d881ea..392e213 100644 --- a/src/game-lib-d3-material.js +++ b/src/game-lib-d3-material.js @@ -389,27 +389,27 @@ GameLib.D3.Material.prototype.createPointsMaterialInstance = function() { name: this.name, opacity: this.opacity, transparent: this.transparent, - blending: this.blending, - blendSrc: this.blendSrc, - blendDst: this.blendDst, - blendEquation: this.blendEquation, + // blending: this.blending, + // blendSrc: this.blendSrc, + // blendDst: this.blendDst, + // blendEquation: this.blendEquation, depthTest: this.depthTest, depthFunc: this.depthFunc, depthWrite: this.depthWrite, - polygonOffset: this.polygonOffset, - polygonOffsetFactor: this.polygonOffsetFactor, - polygonOffsetUnits: this.polygonOffsetUnits, - alphaTest: this.alphaTest, - clippingPlanes: this.clippingPlanes, - clipShadows: this.clipShadows, - overdraw: this.overdraw, + // polygonOffset: this.polygonOffset, + // polygonOffsetFactor: this.polygonOffsetFactor, + // polygonOffsetUnits: this.polygonOffsetUnits, + // alphaTest: this.alphaTest, + // clippingPlanes: this.clippingPlanes, + // clipShadows: this.clipShadows, + // overdraw: this.overdraw, visible: this.visible, side: this.side, color: this.color.instance, size: this.pointSize, - sizeAttenuation: this.pointSizeAttenuation, - vertexColors: GameLib.D3.Material.TYPE_VERTEX_COLORS, - fog: this.fog + sizeAttenuation: this.pointSizeAttenuation + // vertexColors: GameLib.D3.Material.TYPE_VERTEX_COLORS, + // fog: this.fog }); }; @@ -621,27 +621,27 @@ GameLib.D3.Material.prototype.updatePointsMaterialInstance = function() { this.instance.name = this.name; this.instance.opacity = this.opacity; this.instance.transparent = this.transparent; - this.instance.blending = this.blending; - this.instance.blendSrc = this.blendSrc; - this.instance.blendDst = this.blendDst; - this.instance.blendEquation = this.blendEquation; - this.instance.depthTest = this.depthTest; + // this.instance.blending = this.blending; + // this.instance.blendSrc = this.blendSrc; + // this.instance.blendDst = this.blendDst; + // this.instance.blendEquation = this.blendEquation; + // this.instance.depthTest = this.depthTest; this.instance.depthFunc = this.depthFunc; this.instance.depthWrite = this.depthWrite; - this.instance.polygonOffset = this.polygonOffset; - this.instance.polygonOffsetFactor = this.polygonOffsetFactor; - this.instance.polygonOffsetUnits = this.polygonOffsetUnits; - this.instance.alphaTest = this.alphaTest; - this.instance.clippingPlanes = this.clippingPlanes; - this.instance.clipShadows = this.clipShadows; - this.instance.overdraw = this.overdraw; + // this.instance.polygonOffset = this.polygonOffset; + // this.instance.polygonOffsetFactor = this.polygonOffsetFactor; + // this.instance.polygonOffsetUnits = this.polygonOffsetUnits; + // this.instance.alphaTest = this.alphaTest; + // this.instance.clippingPlanes = this.clippingPlanes; + // this.instance.clipShadows = this.clipShadows; + // this.instance.overdraw = this.overdraw; this.instance.visible = this.visible; this.instance.side = this.side; this.instance.color = this.color.instance; this.instance.size = this.pointSize; this.instance.sizeAttenuation = this.pointSizeAttenuation; - this.instance.vertexColors = GameLib.D3.Material.TYPE_VERTEX_COLORS; - this.instance.fog = this.fog; + //this.instance.vertexColors = GameLib.D3.Material.TYPE_VERTEX_COLORS; + //this.instance.fog = this.fog; }; GameLib.D3.Material.prototype.updatePhongMaterialInstance = function() {