From 7e8e3155bdfecec58433ea20f42b880715c63e46 Mon Sep 17 00:00:00 2001 From: "Theunis J. Botha" Date: Wed, 26 Oct 2016 16:13:18 +0200 Subject: [PATCH] fixes from integration tests --- build/game-lib-min.js | 4 +-- build/game-lib.js | 55 +++++++++++++++++++++------------------- src/game-lib-a.js | 9 +++++++ src/game-lib-material.js | 8 +++--- src/game-lib-scene.js | 22 ++++++++-------- src/game-lib-texture.js | 16 +++++------- 6 files changed, 60 insertions(+), 54 deletions(-) diff --git a/build/game-lib-min.js b/build/game-lib-min.js index 39f3cfc..4f3ec0e 100644 --- a/build/game-lib-min.js +++ b/build/game-lib-min.js @@ -1,2 +1,2 @@ -function GameLib(){}if("undefined"==typeof GameLib.D3&&(GameLib.D3=function(){}),GameLib.D3.BoneWeight=function(e,i){this.boneIndex=e,this.weight=i},GameLib.D3.Bone=function(e,i,t,n,s,o,a,r,h,c){this.id=e,this.name=t,this.boneId=i,"undefined"==typeof n&&(n=[]),this.childBoneIds=n,"undefined"==typeof s&&(s=null),this.parentBoneId=s,"undefined"==typeof o&&(o=new GameLib.D3.Vector4),this.quaternion=o,"undefined"==typeof a&&(a=new GameLib.D3.Vector3(0,0,0)),this.position=a,"undefined"==typeof r&&(r=new GameLib.D3.Vector3(0,0,0)),this.rotation=r,"undefined"==typeof h&&(h=new GameLib.D3.Vector3(1,1,1)),this.scale=h,"undefined"==typeof c&&(c=new GameLib.D3.Vector3(0,1,0)),this.up=c},GameLib.D3.Broadphase=function(e,i,t,n,s){this.id=e,"undefined"==typeof i&&(i="broadphase-"+t),this.name=i,"undefined"==typeof t&&(t=GameLib.D3.Broadphase.BROADPHASE_TYPE_NAIVE),this.broadphaseType=t,"undefined"==typeof n&&(n=null),this.engine=n,this.instance=null,s&&this.createInstance()},GameLib.D3.Broadphase.prototype.createInstance=function(){if(!(this.engine instanceof GameLib.D3.Engine))throw console.warn("No Engine"),new Error("No Engine");this.engine.isNotCannonThrow();var e=null;if(this.broadphaseType==GameLib.D3.Broadphase.BROADPHASE_TYPE_NAIVE)e=new this.engine.instance.NaiveBroadphase;else if(this.broadphaseType==GameLib.D3.Broadphase.BROADPHASE_TYPE_GRID)e=new this.engine.instance.GridBroadphase;else{if(this.broadphaseType!=GameLib.D3.Broadphase.BROADPHASE_TYPE_SAP)throw console.warn("Unsupported broadphase type: "+this.broadphaseType),new Error("Unsupported broadphase type: "+this.broadphaseType);e=new this.engine.instance.SAPBroardphase}return this.instance=e,e},GameLib.D3.Broadphase.BROADPHASE_TYPE_NAIVE=1,GameLib.D3.Broadphase.BROADPHASE_TYPE_GRID=2,GameLib.D3.Broadphase.BROADPHASE_TYPE_SAP=3,GameLib.D3.Color=function(e,i,t,n){this.r=e,this.g=i,this.b=t,this.a=n},GameLib.D3.Engine=function(e,i){this.engineType=e,this.instance=i},GameLib.D3.Engine.prototype.isCannon=function(){return this.engineType==GameLib.D3.Engine.ENGINE_TYPE_CANNON},GameLib.D3.Engine.prototype.isNotCannonThrow=function(){if(this.engineType!=GameLib.D3.Engine.ENGINE_TYPE_CANNON)throw console.warn("Only CANNON supported for this function"),new Error("Only CANNON supported for this function")},GameLib.D3.Engine.prototype.isAmmo=function(){return this.engineType==GameLib.D3.Engine.ENGINE_TYPE_AMMO},GameLib.D3.Engine.prototype.isGoblin=function(){return this.engineType==GameLib.D3.Engine.ENGINE_TYPE_GOBLIN},GameLib.D3.Engine.ENGINE_TYPE_CANNON=1,GameLib.D3.Engine.ENGINE_TYPE_AMMO=2,GameLib.D3.Engine.ENGINE_TYPE_GOBLIN=3,GameLib.D3.FlyControls=function(e,i,t){this.flySpeed=100,this.canvas=t,this.THREE=i,this.yaw=0,this.pitch=0,this.canRotate=!1,this.moveForward=!1,this.moveBackward=!1,this.moveLeft=!1,this.moveRight=!1,this.moveUp=!1,this.moveDown=!1,this.mouseUpCallback=this.onMouseUp.bind(this),this.mouseDownCallback=this.onMouseDown.bind(this),this.mouseMoveCallback=this.onMouseMove.bind(this),this.mouseWheelCallback=this.onMouseWheel.bind(this),this.keyDownCallback=this.onKeyDown.bind(this),this.keyUpCallback=this.onKeyUp.bind(this),this.camera=e,this.canvas.addEventListener("keydown",this.keyDownCallback,!1),this.canvas.addEventListener("keyup",this.keyUpCallback,!1),this.canvas.addEventListener("mousedown",this.mouseDownCallback,!1),this.canvas.addEventListener("mouseup",this.mouseUpCallback,!1),this.canvas.addEventListener("mousewheel",this.mouseWheelCallback,!1),this.havePointerLock="pointerLockElement"in document||"mozPointerLockElement"in document||"webkitPointerLockElement"in document,this.element=document.body,this.havePointerLock&&(this.element.requestPointerLock=this.element.requestPointerLock||this.element.mozRequestPointerLock||this.element.webkitRequestPointerLock,document.exitPointerLock=document.exitPointerLock||document.mozExitPointerLock||document.webkitExitPointerLock)},GameLib.D3.FlyControls.prototype.onMouseWheel=function(e){this.moveForward=!0,this.applyTranslation(.001*e.wheelDelta),e.preventDefault(),this.moveForward=!1},GameLib.D3.FlyControls.prototype.onMouseDown=function(e){1==e.button&&(this.canRotate=!0,this.canvas.addEventListener("mousemove",this.mouseMoveCallback,!1))},GameLib.D3.FlyControls.prototype.onMouseUp=function(e){1==e.button&&(this.canRotate=!1,this.canvas.removeEventListener("mousemove",this.mouseMoveCallback))},GameLib.D3.FlyControls.prototype.applyRotation=function(){this.camera.rotation.set(this.pitch,this.yaw,0,"YXZ")},GameLib.D3.FlyControls.prototype.applyTranslation=function(e){var i=new this.THREE.Vector3(0,0,-1),t=new this.THREE.Euler(0,0,0,"YXZ");t.set(this.pitch,this.yaw,0,"YXZ"),i=i.applyEuler(t);var n=i.normalize(),s=n.cross(new this.THREE.Vector3(0,1,0));this.moveForward?(this.camera.position.x+=n.x*(e*this.flySpeed),this.camera.position.y+=n.y*(e*this.flySpeed),this.camera.position.z+=n.z*(e*this.flySpeed)):this.moveBackward&&(this.camera.position.x-=n.x*(e*this.flySpeed),this.camera.position.y-=n.y*(e*this.flySpeed),this.camera.position.z-=n.z*(e*this.flySpeed)),this.moveLeft?(this.camera.position.x-=s.x*(e*this.flySpeed),this.camera.position.y-=s.y*(e*this.flySpeed),this.camera.position.z-=s.z*(e*this.flySpeed)):this.moveRight&&(this.camera.position.x+=s.x*(e*this.flySpeed),this.camera.position.y+=s.y*(e*this.flySpeed),this.camera.position.z+=s.z*(e*this.flySpeed)),this.moveUp?this.camera.position.y+=e*this.flySpeed:this.moveDown&&(this.camera.position.y-=e*this.flySpeed)},GameLib.D3.FlyControls.prototype.update=function(e){this.applyRotation(),this.applyTranslation(e)},GameLib.D3.FlyControls.prototype.onMouseMove=function(e){if(this.canRotate){var i=e.movementX||e.mozMovementX||e.webkitMovementX||0,t=e.movementY||e.mozMovementY||e.webkitMovementY||0;this.yaw-=.002*i,this.pitch-=.002*t}},GameLib.D3.FlyControls.prototype.onKeyDown=function(e){switch(e.keyCode){case 87:this.moveForward=!0;break;case 65:this.moveLeft=!0;break;case 83:this.moveBackward=!0;break;case 68:this.moveRight=!0;break;case 104:this.moveUp=!0;break;case 98:this.moveDown=!0}},GameLib.D3.FlyControls.prototype.onKeyUp=function(e){switch(e.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 104:this.moveUp=!1;break;case 98:this.moveDown=!1}},GameLib.D3.Game=function(){this.scenes={},this.physicsWorlds=[],this.sceneToPhysicsWorldsMap={}},GameLib.D3.Game.prototype.AddScene=function(e){this.scenes[e.name]=e},GameLib.D3.Game.prototype.AddPhysicsWorld=function(e){this.physicsWorlds.push(e)},GameLib.D3.Game.prototype.LinkPhysicsWorldToScene=function(e,i){this.sceneToPhysicsWorldsMap[i.name]=this.sceneToPhysicsWorldsMap[i.name]||[],this.sceneToPhysicsWorldsMap[i.name].push(e)},GameLib.D3.Game.prototype.GetPhysicsWorldsForScene=function(e){return this.sceneToPhysicsWorldsMap[e.name]},GameLib.D3.Game.prototype.ProcessPhysics=function(e){for(var i in this.sceneToPhysicsWorldsMap){var t=this.sceneToPhysicsWorldsMap[i],n=this.scenes[i];if(n&&t)for(var s=0,o=t.length;s0){var r=GameLib.D3.Texture.loadMaps(e,a,o,i,t,n);Q.all(r).then(function(){s.resolve(o)}).catch(function(e){console.log(e),s.reject(e)})}else s.resolve(o);return s.promise},GameLib.D3.Matrix3=function(e,i,t){this.identity(),e&&(this.rows[0]=e),i&&(this.rows[1]=i),t&&(this.rows[2]=t)},GameLib.D3.Matrix3.prototype.identity=function(){this.rows=[new GameLib.D3.Vector4(1,0,0),new GameLib.D3.Vector4(0,1,0),new GameLib.D3.Vector4(0,0,1)]},GameLib.D3.Matrix4=function(e,i,t,n){this.identity(),e&&(this.rows[0]=e),i&&(this.rows[1]=i),t&&(this.rows[2]=t),n&&(this.rows[3]=n)},GameLib.D3.Matrix4.prototype.rotationMatrixX=function(e){return this.identity(),this.rows[1]=new GameLib.D3.Vector4(0,Math.cos(e),-1*Math.sin(e),0),this.rows[2]=new GameLib.D3.Vector4(0,Math.sin(e),Math.cos(e),0),this},GameLib.D3.Matrix4.prototype.rotationMatrixY=function(e){return this.identity(),this.rows[0]=new GameLib.D3.Vector4(Math.cos(e),0,Math.sin(e),0),this.rows[2]=new GameLib.D3.Vector4(-1*Math.sin(e),0,Math.cos(e),0),this},GameLib.D3.Matrix4.prototype.rotationMatrixZ=function(e){return this.identity(),this.rows[0]=new GameLib.D3.Vector4(Math.cos(e),-1*Math.sin(e),0,0),this.rows[1]=new GameLib.D3.Vector4(Math.sin(e),Math.cos(e),0,0),this},GameLib.D3.Matrix4.prototype.rotateX=function(e,i){return this.identity(),this.rotationMatrixX(e),this.multiply(i)},GameLib.D3.Matrix4.prototype.rotateY=function(e,i){return this.identity(),this.rotationMatrixY(e),this.multiply(i)},GameLib.D3.Matrix4.prototype.rotateZ=function(e,i){return this.identity(),this.rotationMatrixZ(e),this.multiply(i)},GameLib.D3.Matrix4.prototype.multiply=function(e){return e instanceof GameLib.D3.Vector4?new GameLib.D3.Vector4(this.rows[0].x*e.x+this.rows[0].y*e.y+this.rows[0].z*e.z+this.rows[0].w*e.w,this.rows[1].x*e.x+this.rows[1].y*e.y+this.rows[1].z*e.z+this.rows[1].w*e.w,this.rows[2].x*e.x+this.rows[2].y*e.y+this.rows[2].z*e.z+this.rows[2].w*e.w,this.rows[3].x*e.x+this.rows[3].y*e.y+this.rows[3].z*e.z+this.rows[3].w*e.w):e instanceof GameLib.D3.Vector3?new GameLib.D3.Vector3(this.rows[0].x*e.x+this.rows[0].y*e.y+this.rows[0].z*e.z,this.rows[1].x*e.x+this.rows[1].y*e.y+this.rows[1].z*e.z,this.rows[2].x*e.x+this.rows[2].y*e.y+this.rows[2].z*e.z):void 0},GameLib.D3.Matrix4.prototype.identity=function(){this.rows=[new GameLib.D3.Vector4(1,0,0,0),new GameLib.D3.Vector4(0,1,0,0),new GameLib.D3.Vector4(0,0,1,0),new GameLib.D3.Vector4(0,0,0,1)]},GameLib.D3.Matrix4.prototype.lookAt=function(e,i,t){var n=new GameLib.D3.Vector3(e.x,e.y,e.z),s=n.subtract(i).normalize();0===s.squared()&&(s.z=1);var o=t.cross(s).normalize();0===o.squared()&&(s.x+=1e-4,o=t.cross(s).normalize());var a=s.cross(o);return this.rows[0].x=o.x,this.rows[0].y=o.y,this.rows[0].z=o.z,this.rows[1].x=a.x,this.rows[1].y=a.y,this.rows[1].z=a.z,this.rows[2].x=s.x,this.rows[2].y=s.y,this.rows[2].z=s.z,this},GameLib.D3.Mesh=function(e,i,t,n,s,o,a,r,h,c,l,p,m,d,u,y,f,b,L,v){this.id=e,this.path=i,this.name=t,this.meshType=n,this.vertices=s,this.faces=o,"undefined"==typeof a&&(a=null),this.skeleton=a,"undefined"==typeof r&&(r=[]),this.faceVertexUvs=r,"undefined"==typeof h&&(h=[]),this.skinIndices=h,"undefined"==typeof c&&(c=[]),this.skinWeights=c,"undefined"==typeof l&&(l=[]),this.materials=l,"undefined"==typeof p&&(p=new GameLib.D3.Vector3(0,0,0)),this.position=p,"undefined"==typeof m&&new GameLib.D3.Vector4,this.quaternion=m,"undefined"==typeof d&&(d=new GameLib.D3.Vector3(0,0,0)),this.rotation=d,"undefined"==typeof u&&(u=new GameLib.D3.Vector3(1,1,1)),this.scale=u,"undefined"==typeof y&&(y=new GameLib.D3.Vector3(0,1,0)),this.up=y,this.physics=f,this.parentMeshId=b,this.parentSceneId=L,this.rawData=null},GameLib.D3.Mesh.TYPE_NORMAL=0,GameLib.D3.Mesh.TYPE_SKINNED=1,GameLib.D3.Mesh.createInstanceMesh=function(e,i,t,n){var s=null;if(e.meshType==GameLib.D3.Mesh.TYPE_NORMAL&&(s=new n.instance.Mesh(i,t)),e.meshType==GameLib.D3.Mesh.TYPE_SKINNED){for(var o=e.skeleton.bones,a=e.skinIndices,r=e.skinWeights,h=[],c=0;c0;){var a=s.pop();if(a.triangle.v0==a.edge.x&&a.triangle.v1==a.edge.y||a.triangle.v1==a.edge.x&&a.triangle.v2==a.edge.y||a.triangle.v2==a.edge.x&&a.triangle.v0==a.edge.y){var r=a.triangle.v1;a.triangle.v1=a.triangle.v2,a.triangle.v2=r;var h=a.triangle.v1uv;a.triangle.v1uv=a.triangle.v2uv,a.triangle.v2uv=h}o.push(a);for(var c=[new GameLib.D3.Vector2(a.triangle.v0,a.triangle.v1),new GameLib.D3.Vector2(a.triangle.v1,a.triangle.v2),new GameLib.D3.Vector2(a.triangle.v2,a.triangle.v0)],l=0;l9||console.log("The vertices are not in the right length : "+e.length);for(var t=[],n=new GameLib.D3.Vector4.Points,s=0;s0)for(var h=0;h0},GameLib.D3.Vector3.normal=function(e,i,t){var n=i.copy(),s=t.copy();return n.subtract(e).cross(s.subtract(e))},GameLib.D3.Vector3.prototype.lookAt=function(e,i){var t=GameLib.D3.Matrix4.lookAt(this,e,i);this.multiply(t)},GameLib.D3.Vector3.prototype.translate=function(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this},GameLib.D3.Vector3.prototype.squared=function(){return this.x*this.x+this.y*this.y+this.z*this.z},GameLib.D3.Vector3.prototype.copy=function(){return new GameLib.D3.Vector3(this.x,this.y,this.z)},GameLib.D3.Vector3.prototype.multiply=function(e){if(e instanceof GameLib.D3.Vector3)this.x*=e.x,this.y*=e.y,this.z*=e.z;else{if(!(e instanceof GameLib.D3.Matrix4))throw console.log("functionality not implemented - please do this"),new Error("not implemented");var i=e.rows[0].x*this.x+e.rows[0].y*this.y+e.rows[0].z*this.z,t=e.rows[1].x*this.x+e.rows[1].y*this.y+e.rows[1].z*this.z,n=e.rows[2].x*this.x+e.rows[2].y*this.y+e.rows[2].z*this.z;this.x=i,this.y=t,this.z=n}return this},GameLib.D3.Vector3.prototype.dot=function(e){return this.x*e.x+this.y*e.y+this.z*e.z},GameLib.D3.Vector3.prototype.normalize=function(){var e=1e-6,i=this.squared();if(io&&(o=h.x,n=i*e)}this.vectors=s;for(var c=(new GameLib.D3.Matrix4).rotationMatrixY(n),l=0;lo&&(o=h.y,n=i*e)}this.vectors=s;for(var c=(new GameLib.D3.Matrix4).rotationMatrixX(n),l=0;ln&&(n=this.vectors[a].x),this.vectors[a].y>s&&(s=this.vectors[a].y),this.vectors[a].z>o&&(o=this.vectors[a].z);return new GameLib.D3.Vector3(Math.abs(n-e),Math.abs(s-i),Math.abs(s-t))},GameLib.D3.Vector4.Points.prototype.average=function(){for(var e=0,i=0,t=0,n=0;n0){var r=GameLib.D3.Texture.loadMaps(e,a,o,i,t,n);Q.all(r).then(function(){s.resolve(o)}).catch(function(e){console.log(e),s.reject(e)})}else s.resolve(o);return s.promise},GameLib.D3.Matrix3=function(e,i,t){this.identity(),e&&(this.rows[0]=e),i&&(this.rows[1]=i),t&&(this.rows[2]=t)},GameLib.D3.Matrix3.prototype.identity=function(){this.rows=[new GameLib.D3.Vector4(1,0,0),new GameLib.D3.Vector4(0,1,0),new GameLib.D3.Vector4(0,0,1)]},GameLib.D3.Matrix4=function(e,i,t,n){this.identity(),e&&(this.rows[0]=e),i&&(this.rows[1]=i),t&&(this.rows[2]=t),n&&(this.rows[3]=n)},GameLib.D3.Matrix4.prototype.rotationMatrixX=function(e){return this.identity(),this.rows[1]=new GameLib.D3.Vector4(0,Math.cos(e),-1*Math.sin(e),0),this.rows[2]=new GameLib.D3.Vector4(0,Math.sin(e),Math.cos(e),0),this},GameLib.D3.Matrix4.prototype.rotationMatrixY=function(e){return this.identity(),this.rows[0]=new GameLib.D3.Vector4(Math.cos(e),0,Math.sin(e),0),this.rows[2]=new GameLib.D3.Vector4(-1*Math.sin(e),0,Math.cos(e),0),this},GameLib.D3.Matrix4.prototype.rotationMatrixZ=function(e){return this.identity(),this.rows[0]=new GameLib.D3.Vector4(Math.cos(e),-1*Math.sin(e),0,0),this.rows[1]=new GameLib.D3.Vector4(Math.sin(e),Math.cos(e),0,0),this},GameLib.D3.Matrix4.prototype.rotateX=function(e,i){return this.identity(),this.rotationMatrixX(e),this.multiply(i)},GameLib.D3.Matrix4.prototype.rotateY=function(e,i){return this.identity(),this.rotationMatrixY(e),this.multiply(i)},GameLib.D3.Matrix4.prototype.rotateZ=function(e,i){return this.identity(),this.rotationMatrixZ(e),this.multiply(i)},GameLib.D3.Matrix4.prototype.multiply=function(e){return e instanceof GameLib.D3.Vector4?new GameLib.D3.Vector4(this.rows[0].x*e.x+this.rows[0].y*e.y+this.rows[0].z*e.z+this.rows[0].w*e.w,this.rows[1].x*e.x+this.rows[1].y*e.y+this.rows[1].z*e.z+this.rows[1].w*e.w,this.rows[2].x*e.x+this.rows[2].y*e.y+this.rows[2].z*e.z+this.rows[2].w*e.w,this.rows[3].x*e.x+this.rows[3].y*e.y+this.rows[3].z*e.z+this.rows[3].w*e.w):e instanceof GameLib.D3.Vector3?new GameLib.D3.Vector3(this.rows[0].x*e.x+this.rows[0].y*e.y+this.rows[0].z*e.z,this.rows[1].x*e.x+this.rows[1].y*e.y+this.rows[1].z*e.z,this.rows[2].x*e.x+this.rows[2].y*e.y+this.rows[2].z*e.z):void 0},GameLib.D3.Matrix4.prototype.identity=function(){this.rows=[new GameLib.D3.Vector4(1,0,0,0),new GameLib.D3.Vector4(0,1,0,0),new GameLib.D3.Vector4(0,0,1,0),new GameLib.D3.Vector4(0,0,0,1)]},GameLib.D3.Matrix4.prototype.lookAt=function(e,i,t){var n=new GameLib.D3.Vector3(e.x,e.y,e.z),s=n.subtract(i).normalize();0===s.squared()&&(s.z=1);var o=t.cross(s).normalize();0===o.squared()&&(s.x+=1e-4,o=t.cross(s).normalize());var a=s.cross(o);return this.rows[0].x=o.x,this.rows[0].y=o.y,this.rows[0].z=o.z,this.rows[1].x=a.x,this.rows[1].y=a.y,this.rows[1].z=a.z,this.rows[2].x=s.x,this.rows[2].y=s.y,this.rows[2].z=s.z,this},GameLib.D3.Mesh=function(e,i,t,n,s,o,a,r,h,c,l,p,m,d,u,y,f,b,L,v){this.id=e,this.path=i,this.name=t,this.meshType=n,this.vertices=s,this.faces=o,"undefined"==typeof a&&(a=null),this.skeleton=a,"undefined"==typeof r&&(r=[]),this.faceVertexUvs=r,"undefined"==typeof h&&(h=[]),this.skinIndices=h,"undefined"==typeof c&&(c=[]),this.skinWeights=c,"undefined"==typeof l&&(l=[]),this.materials=l,"undefined"==typeof p&&(p=new GameLib.D3.Vector3(0,0,0)),this.position=p,"undefined"==typeof m&&new GameLib.D3.Vector4,this.quaternion=m,"undefined"==typeof d&&(d=new GameLib.D3.Vector3(0,0,0)),this.rotation=d,"undefined"==typeof u&&(u=new GameLib.D3.Vector3(1,1,1)),this.scale=u,"undefined"==typeof y&&(y=new GameLib.D3.Vector3(0,1,0)),this.up=y,this.physics=f,this.parentMeshId=b,this.parentSceneId=L,this.rawData=null},GameLib.D3.Mesh.TYPE_NORMAL=0,GameLib.D3.Mesh.TYPE_SKINNED=1,GameLib.D3.Mesh.createInstanceMesh=function(e,i,t,n){var s=null;if(e.meshType==GameLib.D3.Mesh.TYPE_NORMAL&&(s=new n.instance.Mesh(i,t)),e.meshType==GameLib.D3.Mesh.TYPE_SKINNED){for(var o=e.skeleton.bones,a=e.skinIndices,r=e.skinWeights,h=[],c=0;c0;){var a=s.pop();if(a.triangle.v0==a.edge.x&&a.triangle.v1==a.edge.y||a.triangle.v1==a.edge.x&&a.triangle.v2==a.edge.y||a.triangle.v2==a.edge.x&&a.triangle.v0==a.edge.y){var r=a.triangle.v1;a.triangle.v1=a.triangle.v2,a.triangle.v2=r;var h=a.triangle.v1uv;a.triangle.v1uv=a.triangle.v2uv,a.triangle.v2uv=h}o.push(a);for(var c=[new GameLib.D3.Vector2(a.triangle.v0,a.triangle.v1),new GameLib.D3.Vector2(a.triangle.v1,a.triangle.v2),new GameLib.D3.Vector2(a.triangle.v2,a.triangle.v0)],l=0;l9||console.log("The vertices are not in the right length : "+e.length);for(var t=[],n=new GameLib.D3.Vector4.Points,s=0;s0)for(var h=0;h0},GameLib.D3.Vector3.normal=function(e,i,t){var n=i.copy(),s=t.copy();return n.subtract(e).cross(s.subtract(e))},GameLib.D3.Vector3.prototype.lookAt=function(e,i){var t=GameLib.D3.Matrix4.lookAt(this,e,i);this.multiply(t)},GameLib.D3.Vector3.prototype.translate=function(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this},GameLib.D3.Vector3.prototype.squared=function(){return this.x*this.x+this.y*this.y+this.z*this.z};GameLib.D3.Vector3.prototype.copy=function(){return new GameLib.D3.Vector3(this.x,this.y,this.z)};GameLib.D3.Vector3.prototype.multiply=function(e){if(e instanceof GameLib.D3.Vector3)this.x*=e.x,this.y*=e.y,this.z*=e.z;else{if(!(e instanceof GameLib.D3.Matrix4))throw console.log("functionality not implemented - please do this"),new Error("not implemented");var i=e.rows[0].x*this.x+e.rows[0].y*this.y+e.rows[0].z*this.z,t=e.rows[1].x*this.x+e.rows[1].y*this.y+e.rows[1].z*this.z,n=e.rows[2].x*this.x+e.rows[2].y*this.y+e.rows[2].z*this.z;this.x=i,this.y=t,this.z=n}return this},GameLib.D3.Vector3.prototype.dot=function(e){return this.x*e.x+this.y*e.y+this.z*e.z},GameLib.D3.Vector3.prototype.normalize=function(){var e=1e-6,i=this.squared();if(io&&(o=h.x,n=i*e)}this.vectors=s;for(var c=(new GameLib.D3.Matrix4).rotationMatrixY(n),l=0;lo&&(o=h.y,n=i*e)}this.vectors=s;for(var c=(new GameLib.D3.Matrix4).rotationMatrixX(n),l=0;ln&&(n=this.vectors[a].x),this.vectors[a].y>s&&(s=this.vectors[a].y),this.vectors[a].z>o&&(o=this.vectors[a].z);return new GameLib.D3.Vector3(Math.abs(n-e),Math.abs(s-i),Math.abs(s-t))},GameLib.D3.Vector4.Points.prototype.average=function(){for(var e=0,i=0,t=0,n=0;n