linking system updates components
parent
f48920d08c
commit
7f2f35e114
File diff suppressed because one or more lines are too long
|
@ -1,5 +1,5 @@
|
|||
// COMPILE TIME DEFINITIONS (Generated via gulp)
|
||||
var __DATE__ = "Mon Dec 11 2017 12:41:18 GMT+0100 (CET)";
|
||||
var __DATE__ = "Mon Dec 11 2017 13:39:17 GMT+0100 (CET)";
|
||||
// END COMPILE TIME DEFINITIONS
|
||||
|
||||
/**
|
||||
|
@ -30622,6 +30622,7 @@ GameLib.System.Linking = function(
|
|||
* Components
|
||||
*/
|
||||
this.componentCreatedSubscription = null;
|
||||
this.componentUpdateSubcription = null;
|
||||
this.componentClonedSubscription = null;
|
||||
this.registerDependenciesSubscription = null;
|
||||
this.componentRemoveSubscription = null;
|
||||
|
@ -30658,6 +30659,7 @@ GameLib.System.Linking = function(
|
|||
* Arrays
|
||||
*/
|
||||
this.arrayItemAddedSubscription = null;
|
||||
|
||||
};
|
||||
|
||||
GameLib.System.Linking.prototype = Object.create(GameLib.System.prototype);
|
||||
|
@ -30675,6 +30677,11 @@ GameLib.System.Linking.prototype.start = function() {
|
|||
this.componentCreated.bind(this)
|
||||
);
|
||||
|
||||
this.componentUpdateSubcription = this.subscribe(
|
||||
GameLib.Event.COMPONENT_UPDATE,
|
||||
this.componentUpdate.bind(this)
|
||||
);
|
||||
|
||||
this.componentClonedSubscription = this.subscribe(
|
||||
GameLib.Event.COMPONENT_CLONED,
|
||||
this.componentCloned.bind(this)
|
||||
|
@ -31064,6 +31071,20 @@ GameLib.System.Linking.prototype.componentCreated = function(data) {
|
|||
|
||||
};
|
||||
|
||||
/**
|
||||
* Trigger a component update
|
||||
* @param data
|
||||
*/
|
||||
GameLib.System.Linking.prototype.componentUpdate = function(data){
|
||||
|
||||
var component = GameLib.EntityManager.Instance.findComponentByName(data.name);
|
||||
|
||||
component[data.property][data.subProperty] = data.value;
|
||||
|
||||
component.updateInstance(data.property);
|
||||
|
||||
};
|
||||
|
||||
GameLib.System.Linking.prototype.componentCloned = function(data) {
|
||||
|
||||
this.componentCreated(data);
|
||||
|
@ -31507,6 +31528,7 @@ GameLib.System.Linking.prototype.stop = function() {
|
|||
* Components
|
||||
*/
|
||||
this.componentCreatedSubscription.remove();
|
||||
this.componentUpdateSubcription.remove();
|
||||
this.componentClonedSubscription.remove();
|
||||
this.registerDependenciesSubscription.remove();
|
||||
this.componentRemoveSubscription.remove();
|
||||
|
|
|
@ -27,6 +27,7 @@ GameLib.System.Linking = function(
|
|||
* Components
|
||||
*/
|
||||
this.componentCreatedSubscription = null;
|
||||
this.componentUpdateSubcription = null;
|
||||
this.componentClonedSubscription = null;
|
||||
this.registerDependenciesSubscription = null;
|
||||
this.componentRemoveSubscription = null;
|
||||
|
@ -63,6 +64,7 @@ GameLib.System.Linking = function(
|
|||
* Arrays
|
||||
*/
|
||||
this.arrayItemAddedSubscription = null;
|
||||
|
||||
};
|
||||
|
||||
GameLib.System.Linking.prototype = Object.create(GameLib.System.prototype);
|
||||
|
@ -80,6 +82,11 @@ GameLib.System.Linking.prototype.start = function() {
|
|||
this.componentCreated.bind(this)
|
||||
);
|
||||
|
||||
this.componentUpdateSubcription = this.subscribe(
|
||||
GameLib.Event.COMPONENT_UPDATE,
|
||||
this.componentUpdate.bind(this)
|
||||
);
|
||||
|
||||
this.componentClonedSubscription = this.subscribe(
|
||||
GameLib.Event.COMPONENT_CLONED,
|
||||
this.componentCloned.bind(this)
|
||||
|
@ -469,6 +476,20 @@ GameLib.System.Linking.prototype.componentCreated = function(data) {
|
|||
|
||||
};
|
||||
|
||||
/**
|
||||
* Trigger a component update
|
||||
* @param data
|
||||
*/
|
||||
GameLib.System.Linking.prototype.componentUpdate = function(data){
|
||||
|
||||
var component = GameLib.EntityManager.Instance.findComponentByName(data.name);
|
||||
|
||||
component[data.property][data.subProperty] = data.value;
|
||||
|
||||
component.updateInstance(data.property);
|
||||
|
||||
};
|
||||
|
||||
GameLib.System.Linking.prototype.componentCloned = function(data) {
|
||||
|
||||
this.componentCreated(data);
|
||||
|
@ -912,6 +933,7 @@ GameLib.System.Linking.prototype.stop = function() {
|
|||
* Components
|
||||
*/
|
||||
this.componentCreatedSubscription.remove();
|
||||
this.componentUpdateSubcription.remove();
|
||||
this.componentClonedSubscription.remove();
|
||||
this.registerDependenciesSubscription.remove();
|
||||
this.componentRemoveSubscription.remove();
|
||||
|
|
Loading…
Reference in New Issue