saving entities - start loading them
parent
c7cf4a42c0
commit
8f44b9c672
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@ -15,27 +15,30 @@ GameLib.Event.OnceSubscriptions = {};
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/**
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/**
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* Events we can subscribe to and publish
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* Events we can subscribe to and publish
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*/
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*/
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GameLib.Event.WINDOW_RESIZE = 0x1;
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GameLib.Event.WINDOW_RESIZE = 0x1;
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GameLib.Event.PARENT_SCENE_CHANGE = 0x2;
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GameLib.Event.PARENT_SCENE_CHANGE = 0x2;
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GameLib.Event.PARENT_ENTITY_CHANGE = 0x3;
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GameLib.Event.PARENT_ENTITY_CHANGE = 0x3;
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GameLib.Event.IMAGE_LOADED = 0x5;
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GameLib.Event.IMAGE_LOADED = 0x5;
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GameLib.Event.TEXTURE_LOADED = 0x6;
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GameLib.Event.TEXTURE_LOADED = 0x6;
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GameLib.Event.LOAD_IMAGE = 0x7;
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GameLib.Event.LOAD_IMAGE = 0x7;
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GameLib.Event.MATERIAL_LOADED = 0x8;
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GameLib.Event.MATERIAL_LOADED = 0x8;
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GameLib.Event.IMAGE_CHANGE = 0x9;
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GameLib.Event.IMAGE_CHANGE = 0x9;
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GameLib.Event.TEXTURE_TYPE_CHANGE = 0xa;
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GameLib.Event.TEXTURE_TYPE_CHANGE = 0xa;
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GameLib.Event.NEW_ENTITY = 0xb;
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GameLib.Event.NEW_ENTITY = 0xb;
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GameLib.Event.MATERIAL_TYPE_CHANGED = 0xc;
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GameLib.Event.MATERIAL_TYPE_CHANGED = 0xc;
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GameLib.Event.SAVE_COMPONENT = 0xd;
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GameLib.Event.SAVE_COMPONENT = 0xd;
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GameLib.Event.SAVE_COMPONENT_ERROR = 0xe;
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GameLib.Event.SAVE_COMPONENT_ERROR = 0xe;
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GameLib.Event.COMPONENT_SAVED = 0xf;
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GameLib.Event.COMPONENT_SAVED = 0xf;
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GameLib.Event.LOAD_COMPONENT = 0x10;
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GameLib.Event.LOAD_COMPONENT = 0x10;
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GameLib.Event.LOAD_COMPONENT_ERROR = 0x11;
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GameLib.Event.LOAD_COMPONENT_ERROR = 0x11;
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GameLib.Event.COMPONENT_LOADED = 0x12;
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GameLib.Event.COMPONENT_LOADED = 0x12;
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GameLib.Event.LOGGED_IN = 0x13;
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GameLib.Event.LOGGED_IN = 0x13;
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GameLib.Event.COMPONENT_CREATED = 0x14;
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GameLib.Event.COMPONENT_CREATED = 0x14;
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GameLib.Event.SCENE_INSTANCE_CREATED = 0x15;
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GameLib.Event.SCENE_INSTANCE_CREATED = 0x15;
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GameLib.Event.SCENE_OBJECT_INSTANCE_CREATED = 0x16;
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GameLib.Event.SCENE_OBJECT_INSTANCE_CREATED = 0x16;
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GameLib.Event.WORLD_INSTANCE_CREATED = 0x17;
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GameLib.Event.RIGID_BODY_INSTANCE_CREATED = 0x18;
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/**
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/**
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* Subscribe to some events
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* Subscribe to some events
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* @param eventName
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* @param eventName
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@ -55,15 +58,16 @@ GameLib.Event.prototype.subscribe = function(
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GameLib.Event.Subscriptions[eventName].push(fn);
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GameLib.Event.Subscriptions[eventName].push(fn);
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}
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}
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var index = GameLib.Event.Subscriptions[eventName].indexOf(fn);
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/**
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/**
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* Return a handle to the caller to allow us to unsubscribe to this event
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* Return a handle to the caller to allow us to unsubscribe to this event
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*/
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*/
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return {
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return {
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fn : fn,
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fn : fn,
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remove : function() {
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remove : function() {
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GameLib.Event.Subscriptions[eventName].splice(index, 1);
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GameLib.Event.Subscriptions[eventName].splice(
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GameLib.Event.Subscriptions[eventName].indexOf(fn),
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1
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);
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}
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}
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}
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}
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};
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};
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@ -78,27 +82,28 @@ GameLib.Event.prototype.subscribeOnce = function(
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eventName,
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eventName,
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callback
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callback
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) {
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) {
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throw new Error('implement first properly');
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var fn = callback.bind(this);
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// var fn = callback.bind(this);
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//
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if (GameLib.Event.OnceSubscriptions.hasOwnProperty(eventName)) {
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// if (GameLib.Event.OnceSubscriptions.hasOwnProperty(eventName)) {
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GameLib.Event.OnceSubscriptions[eventName].push(fn);
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// GameLib.Event.OnceSubscriptions[eventName].push(fn);
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} else {
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// } else {
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GameLib.Event.OnceSubscriptions[eventName] = [];
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// GameLib.Event.OnceSubscriptions[eventName] = [];
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GameLib.Event.OnceSubscriptions[eventName].push(fn);
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// GameLib.Event.OnceSubscriptions[eventName].push(fn);
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}
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// }
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//
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var index = GameLib.Event.OnceSubscriptions[eventName].indexOf(fn);
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// /**
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// * Return a handle to the caller to allow us to unsubscribe to this event
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/**
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// */
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* Return a handle to the caller to allow us to unsubscribe to this event
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// return {
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*/
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// fn : fn,
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return {
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// remove : function() {
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fn : fn,
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// GameLib.Event.Subscriptions[eventName].splice(
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remove : function() {
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// GameLib.Event.Subscriptions[eventName].indexOf(fn),
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GameLib.Event.Subscriptions[eventName].splice(index, 1);
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// 1
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}
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// );
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}
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// }
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// }
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};
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};
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/**
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/**
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@ -133,8 +138,10 @@ GameLib.Event.Emit = function(eventName, data) {
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if (GameLib.Event.Subscriptions.hasOwnProperty(eventName)) {
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if (GameLib.Event.Subscriptions.hasOwnProperty(eventName)) {
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GameLib.Event.Subscriptions[eventName].map(
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GameLib.Event.Subscriptions[eventName].map(
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function(callback) {
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function(callback) {
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callback(data);
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if (callback) {
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count++;
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callback(data);
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count++;
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}
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}
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}
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)
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)
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}
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}
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@ -61,6 +61,7 @@ GameLib.Component.prototype.getDependencies = function() {
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property !== 'parentMesh' &&
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property !== 'parentMesh' &&
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property !== 'parentScene' &&
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property !== 'parentScene' &&
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property !== 'parentEntity' &&
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property !== 'parentEntity' &&
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property !== 'parentEntityManager' &&
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this.hasOwnProperty(property)
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this.hasOwnProperty(property)
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){
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){
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if (typeof this[property] === 'string') {
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if (typeof this[property] === 'string') {
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@ -224,7 +225,8 @@ GameLib.Component.prototype.buildIdToObject = function() {
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this[property] &&
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this[property] &&
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property !== 'parentEntity' &&
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property !== 'parentEntity' &&
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property !== 'parentScene' &&
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property !== 'parentScene' &&
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property !== 'parentMesh'
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property !== 'parentMesh' &&
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property !== 'parentEntityManager'
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) {
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) {
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if (this.linkedObjects[property] instanceof Array) {
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if (this.linkedObjects[property] instanceof Array) {
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this.idToObject = GameLib.Utils.LoadIdsFromArrayToIdObject(this[property], this.idToObject);
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this.idToObject = GameLib.Utils.LoadIdsFromArrayToIdObject(this[property], this.idToObject);
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@ -14,18 +14,6 @@ GameLib.API.Entity = function(
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parentEntity,
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parentEntity,
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parentEntityManager
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parentEntityManager
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) {
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) {
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if (GameLib.Utils.UndefinedOrNull(parentEntity)) {
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parentEntity = null;
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}
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this.parentEntity = parentEntity;
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if (GameLib.Utils.UndefinedOrNull(parentEntityManager)) {
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parentEntityManager = null;
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}
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this.parentEntityManager = parentEntityManager;
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this.activeComponent = null;
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if (GameLib.Utils.UndefinedOrNull(id)) {
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if (GameLib.Utils.UndefinedOrNull(id)) {
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id = GameLib.Utils.RandomId();
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id = GameLib.Utils.RandomId();
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}
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}
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@ -40,6 +28,18 @@ GameLib.API.Entity = function(
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components = [];
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components = [];
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}
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}
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this.components = components;
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this.components = components;
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if (GameLib.Utils.UndefinedOrNull(parentEntity)) {
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parentEntity = null;
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}
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this.parentEntity = parentEntity;
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if (GameLib.Utils.UndefinedOrNull(parentEntityManager)) {
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parentEntityManager = null;
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}
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this.parentEntityManager = parentEntityManager;
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this.activeComponent = null;
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};
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};
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GameLib.API.Entity.prototype = Object.create(GameLib.Component.prototype);
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GameLib.API.Entity.prototype = Object.create(GameLib.Component.prototype);
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@ -51,17 +51,10 @@ GameLib.API.Entity.prototype.constructor = GameLib.API.Entity;
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* @constructor
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* @constructor
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*/
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*/
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GameLib.API.Entity.FromObject = function(objectEntity) {
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GameLib.API.Entity.FromObject = function(objectEntity) {
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var apiComponents = objectEntity.components.map(
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function (objectComponent) {
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return GameLib.API.Component.FromObject(objectComponent);
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}
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);
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return new GameLib.API.Entity(
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return new GameLib.API.Entity(
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objectEntity.id,
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objectEntity.id,
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objectEntity.name,
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objectEntity.name,
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apiComponents,
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objectEntity.components,
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objectEntity.parentEntity,
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objectEntity.parentEntity,
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objectEntity.parentEntityManager
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objectEntity.parentEntityManager
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)
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)
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@ -37,16 +37,8 @@ GameLib.D3.Graphics.GRAPHICS_TYPE_THREE = 0x1;
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/**
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/**
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* @returns {THREE.Graphics}
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* @returns {THREE.Graphics}
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*/
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*/
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GameLib.D3.Graphics.prototype.createInstance = function(update) {
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GameLib.D3.Graphics.prototype.createInstance = function() {
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var instance = THREE;
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var instance = null;
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if (update) {
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instance = this.instance;
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} else {
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instance = THREE;
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}
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return instance;
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return instance;
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};
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};
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@ -54,7 +46,6 @@ GameLib.D3.Graphics.prototype.createInstance = function(update) {
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* Updates the instance with the current state
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* Updates the instance with the current state
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*/
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*/
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GameLib.D3.Graphics.prototype.updateInstance = function() {
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GameLib.D3.Graphics.prototype.updateInstance = function() {
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this.instance = this.createInstance(true);
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};
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};
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/**
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/**
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@ -62,14 +53,14 @@ GameLib.D3.Graphics.prototype.updateInstance = function() {
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* @returns {boolean}
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* @returns {boolean}
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*/
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*/
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GameLib.D3.Graphics.prototype.isThree = function() {
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GameLib.D3.Graphics.prototype.isThree = function() {
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return (this.graphicsType == GameLib.D3.Graphics.GRAPHICS_TYPE_THREE)
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return (this.graphicsType === GameLib.D3.Graphics.GRAPHICS_TYPE_THREE)
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};
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};
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/**
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/**
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* Logs a warning and throws an error if not cannon
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* Logs a warning and throws an error if not cannon
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*/
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*/
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GameLib.D3.Graphics.prototype.isNotThreeThrow = function() {
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GameLib.D3.Graphics.prototype.isNotThreeThrow = function() {
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if (this.graphicsType != GameLib.D3.Graphics.GRAPHICS_TYPE_THREE) {
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if (this.graphicsType !== GameLib.D3.Graphics.GRAPHICS_TYPE_THREE) {
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console.warn('Only THREE supported for this function');
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console.warn('Only THREE supported for this function');
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throw new Error('Only THREE supported for this function');
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throw new Error('Only THREE supported for this function');
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}
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}
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@ -54,7 +54,6 @@ GameLib.EntityManager.prototype.createEntity = function(name) {
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);
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);
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var entity = new GameLib.Entity(
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var entity = new GameLib.Entity(
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this.graphics,
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apiEntity
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apiEntity
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);
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);
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@ -1,17 +1,11 @@
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/**
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/**
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* Runtime Entity
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* Runtime Entity
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* @param graphics GameLib.D3.Graphics
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* @param apiEntity GameLib.D3.API.Entity
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* @param apiEntity GameLib.D3.API.Entity
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* @constructor
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* @constructor
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*/
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*/
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GameLib.Entity = function (
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GameLib.Entity = function (
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graphics,
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apiEntity
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apiEntity
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) {
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) {
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this.graphics = graphics;
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this.graphics.isNotThreeThrow();
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if (GameLib.Utils.UndefinedOrNull(apiEntity)) {
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if (GameLib.Utils.UndefinedOrNull(apiEntity)) {
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apiEntity = {};
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apiEntity = {};
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}
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}
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@ -222,17 +216,25 @@ GameLib.Entity.prototype.toApiObject = function() {
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};
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};
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/**
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/**
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*
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* Entity from Object
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* @param graphics GameLib.D3.Graphics
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* @param objectEntity Object
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* @param objectEntity Object
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* @param parentEntityManager GameLib.D3.EntityManager
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* @returns {GameLib.Entity}
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* @constructor
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* @constructor
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*/
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*/
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GameLib.Entity.FromObject = function(graphics, objectEntity) {
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GameLib.Entity.FromObject = function(objectEntity, parentEntityManager) {
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var apiEntity = GameLib.API.Entity.FromObject(objectEntity);
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var apiEntity = GameLib.API.Entity.FromObject(objectEntity);
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return new GameLib.Entity(
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var entity = new GameLib.Entity(
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graphics,
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apiEntity
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apiEntity
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);
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);
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if (GameLib.Utils.UndefinedOrNull(parentEntityManager)) {
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return entity;
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}
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parentEntityManager.addEntity(entity);
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return entity;
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};
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};
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@ -5,27 +5,9 @@
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* @constructor
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* @constructor
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*/
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*/
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GameLib.System = function(
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GameLib.System = function(
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implementation,
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apiSystem
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apiSystem
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) {
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) {
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this.implementation = implementation;
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if (implementation instanceof GameLib.D3.Graphics) {
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this.physics = null;
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this.graphics = implementation;
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this.graphics.isNotThreeThrow();
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} else if (implementation instanceof GameLib.D3.Physics) {
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this.graphics = null;
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this.physics = implementation;
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this.physics.isNotCannonThrow();
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} else {
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throw new Error('Unhandled implementation : ' + implementation);
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}
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this.implementation = implementation;
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if (GameLib.Utils.UndefinedOrNull(apiSystem)) {
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if (GameLib.Utils.UndefinedOrNull(apiSystem)) {
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apiSystem = {};
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apiSystem = {};
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}
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}
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@ -1,16 +1,13 @@
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/**
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/**
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* System takes care of updating all the entities (based on their component data)
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* System takes care of updating all the entities (based on their component data)
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* @param graphics
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* @param apiSystem GameLib.API.System
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* @param apiSystem GameLib.API.System
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* @constructor
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* @constructor
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*/
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*/
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GameLib.System.GUI = function(
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GameLib.System.GUI = function(
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graphics,
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apiSystem
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apiSystem
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) {
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) {
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GameLib.System.call(
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GameLib.System.call(
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this,
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this,
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graphics,
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apiSystem
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apiSystem
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);
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);
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};
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};
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@ -1,16 +1,13 @@
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/**
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/**
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* System takes care of updating all the entities (based on their component data)
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* System takes care of updating all the entities (based on their component data)
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* @param graphics
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* @param apiSystem GameLib.API.System
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* @param apiSystem GameLib.API.System
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* @constructor
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* @constructor
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*/
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*/
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GameLib.System.Input = function(
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GameLib.System.Input = function(
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graphics,
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apiSystem
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apiSystem
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) {
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) {
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GameLib.System.call(
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GameLib.System.call(
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this,
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this,
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graphics,
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apiSystem
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apiSystem
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);
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);
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};
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};
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|
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@ -1,38 +1,55 @@
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/**
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/**
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* System takes care of updating all the entities (based on their component data)
|
* System takes care of updating all the entities (based on their component data)
|
||||||
* @param physics
|
|
||||||
* @param apiSystem GameLib.API.System
|
* @param apiSystem GameLib.API.System
|
||||||
* @constructor
|
* @constructor
|
||||||
*/
|
*/
|
||||||
GameLib.System.Physics = function(
|
GameLib.System.Physics = function(
|
||||||
physics,
|
|
||||||
apiSystem
|
apiSystem
|
||||||
) {
|
) {
|
||||||
|
|
||||||
GameLib.System.call(
|
GameLib.System.call(
|
||||||
this,
|
this,
|
||||||
physics,
|
|
||||||
apiSystem
|
apiSystem
|
||||||
);
|
);
|
||||||
|
|
||||||
|
this.worldSubscription = null;
|
||||||
|
this.rigidBodySubscription = null;
|
||||||
};
|
};
|
||||||
|
|
||||||
GameLib.System.Physics.prototype = Object.create(GameLib.System.prototype);
|
GameLib.System.Physics.prototype = Object.create(GameLib.System.prototype);
|
||||||
GameLib.System.Physics.prototype.constructor = GameLib.System.Physics;
|
GameLib.System.Physics.prototype.constructor = GameLib.System.Physics;
|
||||||
|
|
||||||
GameLib.System.Physics.prototype.start = function() {
|
GameLib.System.Physics.prototype.updateWorlds = function() {
|
||||||
|
|
||||||
this.worlds = GameLib.EntityManager.Instance.query(
|
this.worlds = GameLib.EntityManager.Instance.query(
|
||||||
[
|
[
|
||||||
GameLib.D3.World
|
GameLib.D3.World
|
||||||
]
|
]
|
||||||
);
|
);
|
||||||
|
};
|
||||||
|
|
||||||
|
GameLib.System.Physics.prototype.updateRigidBodies = function() {
|
||||||
this.rigidBodyEntities = GameLib.EntityManager.Instance.query(
|
this.rigidBodyEntities = GameLib.EntityManager.Instance.query(
|
||||||
[
|
[
|
||||||
GameLib.D3.RigidBody
|
GameLib.D3.RigidBody
|
||||||
]
|
]
|
||||||
);
|
);
|
||||||
|
};
|
||||||
|
|
||||||
|
GameLib.System.Physics.prototype.start = function() {
|
||||||
|
|
||||||
|
this.worldSubscription = this.subscribe(
|
||||||
|
GameLib.Event.WORLD_INSTANCE_CREATED,
|
||||||
|
this.updateWorlds
|
||||||
|
);
|
||||||
|
|
||||||
|
this.rigidBodySubscription = this.subscribe(
|
||||||
|
GameLib.Event.RIGID_BODY_INSTANCE_CREATED,
|
||||||
|
this.updateRigidBodies
|
||||||
|
);
|
||||||
|
|
||||||
|
this.updateWorlds();
|
||||||
|
|
||||||
|
this.updateRigidBodies();
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -63,7 +80,16 @@ GameLib.System.Physics.prototype.update = function() {
|
||||||
};
|
};
|
||||||
|
|
||||||
GameLib.System.Physics.prototype.stop = function() {
|
GameLib.System.Physics.prototype.stop = function() {
|
||||||
|
|
||||||
this.worlds = [];
|
this.worlds = [];
|
||||||
this.rigidBodyEntities = [];
|
this.rigidBodyEntities = [];
|
||||||
|
|
||||||
|
if (this.worldSubscription) {
|
||||||
|
this.worldSubscription.remove();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.rigidBodySubscription) {
|
||||||
|
this.rigidBodySubscription.remove();
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -1,17 +1,14 @@
|
||||||
/**
|
/**
|
||||||
* System takes care of updating all the entities (based on their component data)
|
* System takes care of updating all the entities (based on their component data)
|
||||||
* @param graphics
|
|
||||||
* @param apiSystem GameLib.API.System
|
* @param apiSystem GameLib.API.System
|
||||||
* @constructor
|
* @constructor
|
||||||
*/
|
*/
|
||||||
GameLib.System.Render = function(
|
GameLib.System.Render = function(
|
||||||
graphics,
|
|
||||||
apiSystem
|
apiSystem
|
||||||
) {
|
) {
|
||||||
|
|
||||||
GameLib.System.call(
|
GameLib.System.call(
|
||||||
this,
|
this,
|
||||||
graphics,
|
|
||||||
apiSystem
|
apiSystem
|
||||||
);
|
);
|
||||||
|
|
||||||
|
|
|
@ -7,7 +7,6 @@
|
||||||
* @constructor
|
* @constructor
|
||||||
*/
|
*/
|
||||||
GameLib.System.Storage = function(
|
GameLib.System.Storage = function(
|
||||||
graphics,
|
|
||||||
apiSystem,
|
apiSystem,
|
||||||
apiUrl,
|
apiUrl,
|
||||||
token
|
token
|
||||||
|
@ -20,7 +19,6 @@ GameLib.System.Storage = function(
|
||||||
|
|
||||||
GameLib.System.call(
|
GameLib.System.call(
|
||||||
this,
|
this,
|
||||||
graphics,
|
|
||||||
apiSystem
|
apiSystem
|
||||||
);
|
);
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue