From 9208ea925791b690d66e87a6a7af1f415f4acd2b Mon Sep 17 00:00:00 2001 From: polygonboutique Date: Fri, 4 Nov 2016 16:31:56 +0100 Subject: [PATCH] follow component target offset. todo: - look at: use target offset. - camera component sphere-rigidbody. --- build/game-lib-min.js | 6 +- build/game-lib.js | 686 ++++++++++++++++++++++++++---- src/game-lib-component-follow.js | 19 +- src/game-lib-component-look-at.js | 6 +- 4 files changed, 622 insertions(+), 95 deletions(-) diff --git a/build/game-lib-min.js b/build/game-lib-min.js index 9fde699..e7c8386 100644 --- a/build/game-lib-min.js +++ b/build/game-lib-min.js @@ -1,3 +1,3 @@ -function GameLib(){}if("undefined"==typeof GameLib.D3&&(GameLib.D3=function(){}),"undefined"==typeof Q){if("undefined"==typeof require)throw console.warn("You need the Q promise library for the GameLib.D3"),new Error("You need the Q promise library for the GameLib.D3");var Q=require("q")}GameLib.D3.BoneWeight=function(e,t){this.boneIndex=e,this.weight=t},GameLib.D3.Bone=function(e,t,i,n,s,o,a,r,h,c){this.id=e,this.name=i,this.boneId=t,"undefined"==typeof n&&(n=[]),this.childBoneIds=n,"undefined"==typeof s&&(s=null),this.parentBoneId=s,"undefined"==typeof o&&(o=new GameLib.D3.Vector4),this.quaternion=o,"undefined"==typeof a&&(a=new GameLib.D3.Vector3(0,0,0)),this.position=a,"undefined"==typeof r&&(r=new GameLib.D3.Vector3(0,0,0)),this.rotation=r,"undefined"==typeof h&&(h=new GameLib.D3.Vector3(1,1,1)),this.scale=h,"undefined"==typeof c&&(c=new GameLib.D3.Vector3(0,1,0)),this.up=c},GameLib.D3.Broadphase=function(e,t,i,n){this.id=e,"undefined"==typeof t&&(t="broadphase-"+i),this.name=t,"undefined"==typeof i&&(i=GameLib.D3.Broadphase.BROADPHASE_TYPE_NAIVE),this.broadphaseType=i,this.engine=n,this.engine.isNotCannonThrow(),this.instance=this.createInstance()},GameLib.D3.Broadphase.prototype.createInstance=function(){var e=null;if(this.broadphaseType==GameLib.D3.Broadphase.BROADPHASE_TYPE_NAIVE)e=new this.engine.instance.NaiveBroadphase;else if(this.broadphaseType==GameLib.D3.Broadphase.BROADPHASE_TYPE_GRID)e=new this.engine.instance.GridBroadphase;else{if(this.broadphaseType!=GameLib.D3.Broadphase.BROADPHASE_TYPE_SAP)throw console.warn("Unsupported broadphase type: "+this.broadphaseType),new Error("Unsupported broadphase type: "+this.broadphaseType);e=new this.engine.instance.SAPBroadphase}return e},GameLib.D3.Broadphase.BROADPHASE_TYPE_NAIVE=1,GameLib.D3.Broadphase.BROADPHASE_TYPE_GRID=2,GameLib.D3.Broadphase.BROADPHASE_TYPE_SAP=3,GameLib.D3.Color=function(e,t,i,n){this.r=e,this.g=t,this.b=i,this.a=n},GameLib.D3.Engine=function(e,t){this.engineType=e,this.instance=t},GameLib.D3.Engine.prototype.isCannon=function(){return this.engineType==GameLib.D3.Engine.ENGINE_TYPE_CANNON},GameLib.D3.Engine.prototype.isNotCannonThrow=function(){if(this.engineType!=GameLib.D3.Engine.ENGINE_TYPE_CANNON)throw console.warn("Only CANNON supported for this function"),new Error("Only CANNON supported for this function")},GameLib.D3.Engine.prototype.isAmmo=function(){return this.engineType==GameLib.D3.Engine.ENGINE_TYPE_AMMO},GameLib.D3.Engine.prototype.isGoblin=function(){return this.engineType==GameLib.D3.Engine.ENGINE_TYPE_GOBLIN},GameLib.D3.Engine.ENGINE_TYPE_CANNON=1,GameLib.D3.Engine.ENGINE_TYPE_AMMO=2,GameLib.D3.Engine.ENGINE_TYPE_GOBLIN=3,GameLib.D3.Entity=function(e,t){this.meshId=e,"undefined"==typeof t&&(t=[]),this.componentIds=t},GameLib.D3.FlyControls=function(e,t,i){this.flySpeed=100,this.canvas=i,this.THREE=t,this.yaw=0,this.pitch=0,this.canRotate=!1,this.moveForward=!1,this.moveBackward=!1,this.moveLeft=!1,this.moveRight=!1,this.moveUp=!1,this.moveDown=!1,this.mouseUpCallback=this.onMouseUp.bind(this),this.mouseDownCallback=this.onMouseDown.bind(this),this.mouseMoveCallback=this.onMouseMove.bind(this),this.mouseWheelCallback=this.onMouseWheel.bind(this),this.keyDownCallback=this.onKeyDown.bind(this),this.keyUpCallback=this.onKeyUp.bind(this),this.camera=e,this.canvas.addEventListener("keydown",this.keyDownCallback,!1),this.canvas.addEventListener("keyup",this.keyUpCallback,!1),this.canvas.addEventListener("mousedown",this.mouseDownCallback,!1),this.canvas.addEventListener("mouseup",this.mouseUpCallback,!1),this.canvas.addEventListener("mousewheel",this.mouseWheelCallback,!1),this.havePointerLock="pointerLockElement"in document||"mozPointerLockElement"in document||"webkitPointerLockElement"in document,this.element=document.body,this.havePointerLock&&(this.element.requestPointerLock=this.element.requestPointerLock||this.element.mozRequestPointerLock||this.element.webkitRequestPointerLock,document.exitPointerLock=document.exitPointerLock||document.mozExitPointerLock||document.webkitExitPointerLock)},GameLib.D3.FlyControls.prototype.onMouseWheel=function(e){this.moveForward=!0,this.applyTranslation(.001*e.wheelDelta),e.preventDefault(),this.moveForward=!1},GameLib.D3.FlyControls.prototype.onMouseDown=function(e){1==e.button&&(this.canRotate=!0,this.canvas.addEventListener("mousemove",this.mouseMoveCallback,!1))},GameLib.D3.FlyControls.prototype.onMouseUp=function(e){1==e.button&&(this.canRotate=!1,this.canvas.removeEventListener("mousemove",this.mouseMoveCallback))},GameLib.D3.FlyControls.prototype.applyRotation=function(){this.camera.rotation.set(this.pitch,this.yaw,0,"YXZ")},GameLib.D3.FlyControls.prototype.applyTranslation=function(e){var t=new this.THREE.Vector3(0,0,-1),i=new this.THREE.Euler(0,0,0,"YXZ");i.set(this.pitch,this.yaw,0,"YXZ"),t=t.applyEuler(i);var n=t.normalize(),s=n.cross(new this.THREE.Vector3(0,1,0));this.moveForward?(this.camera.position.x+=n.x*(e*this.flySpeed),this.camera.position.y+=n.y*(e*this.flySpeed),this.camera.position.z+=n.z*(e*this.flySpeed)):this.moveBackward&&(this.camera.position.x-=n.x*(e*this.flySpeed),this.camera.position.y-=n.y*(e*this.flySpeed),this.camera.position.z-=n.z*(e*this.flySpeed)),this.moveLeft?(this.camera.position.x-=s.x*(e*this.flySpeed),this.camera.position.y-=s.y*(e*this.flySpeed),this.camera.position.z-=s.z*(e*this.flySpeed)):this.moveRight&&(this.camera.position.x+=s.x*(e*this.flySpeed),this.camera.position.y+=s.y*(e*this.flySpeed),this.camera.position.z+=s.z*(e*this.flySpeed)),this.moveUp?this.camera.position.y+=e*this.flySpeed:this.moveDown&&(this.camera.position.y-=e*this.flySpeed)},GameLib.D3.FlyControls.prototype.update=function(e){this.applyRotation(),this.applyTranslation(e)},GameLib.D3.FlyControls.prototype.onMouseMove=function(e){if(this.canRotate){var t=e.movementX||e.mozMovementX||e.webkitMovementX||0,i=e.movementY||e.mozMovementY||e.webkitMovementY||0;this.yaw-=.002*t,this.pitch-=.002*i}},GameLib.D3.FlyControls.prototype.onKeyDown=function(e){switch(e.keyCode){case 87:this.moveForward=!0;break;case 65:this.moveLeft=!0;break;case 83:this.moveBackward=!0;break;case 68:this.moveRight=!0;break;case 104:this.moveUp=!0;break;case 98:this.moveDown=!0}},GameLib.D3.FlyControls.prototype.onKeyUp=function(e){switch(e.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 104:this.moveUp=!1;break;case 98:this.moveDown=!1}},GameLib.D3.Game=function(){this.scenes={},this.physicsWorlds=[],this.sceneToPhysicsWorldsMap={}},GameLib.D3.Game.prototype.AddScene=function(e){this.scenes[e.name]=e},GameLib.D3.Game.prototype.AddPhysicsWorld=function(e){this.physicsWorlds.push(e)},GameLib.D3.Game.prototype.LinkPhysicsWorldToScene=function(e,t){this.sceneToPhysicsWorldsMap[t.name]=this.sceneToPhysicsWorldsMap[t.name]||[],this.sceneToPhysicsWorldsMap[t.name].push(e)},GameLib.D3.Game.prototype.GetPhysicsWorldsForScene=function(e){return this.sceneToPhysicsWorldsMap[e.name]},GameLib.D3.Game.prototype.ProcessPhysics=function(e){for(var t in this.sceneToPhysicsWorldsMap){var i=this.sceneToPhysicsWorldsMap[t],n=this.scenes[t];if(n&&i)for(var s=0,o=i.length;s0){var r=GameLib.D3.Texture.loadMaps(e,a,o,t,i,n);Q.all(r).then(function(){s.resolve(o)}).catch(function(e){console.log(e),s.reject(e)})}else s.resolve(o);return s.promise},GameLib.D3.Matrix3=function(e,t,i){this.identity(),e&&(this.rows[0]=e),t&&(this.rows[1]=t),i&&(this.rows[2]=i)},GameLib.D3.Matrix3.prototype.identity=function(){this.rows=[new GameLib.D3.Vector4(1,0,0),new GameLib.D3.Vector4(0,1,0),new GameLib.D3.Vector4(0,0,1)]},GameLib.D3.Matrix4=function(e,t,i,n){this.identity(),e&&(this.rows[0]=e),t&&(this.rows[1]=t),i&&(this.rows[2]=i),n&&(this.rows[3]=n)},GameLib.D3.Matrix4.prototype.rotationMatrixX=function(e){return this.identity(),this.rows[1]=new GameLib.D3.Vector4(0,Math.cos(e),-1*Math.sin(e),0),this.rows[2]=new GameLib.D3.Vector4(0,Math.sin(e),Math.cos(e),0),this},GameLib.D3.Matrix4.prototype.rotationMatrixY=function(e){return this.identity(),this.rows[0]=new GameLib.D3.Vector4(Math.cos(e),0,Math.sin(e),0),this.rows[2]=new GameLib.D3.Vector4(-1*Math.sin(e),0,Math.cos(e),0),this},GameLib.D3.Matrix4.prototype.rotationMatrixZ=function(e){return this.identity(),this.rows[0]=new GameLib.D3.Vector4(Math.cos(e),-1*Math.sin(e),0,0),this.rows[1]=new GameLib.D3.Vector4(Math.sin(e),Math.cos(e),0,0),this},GameLib.D3.Matrix4.prototype.rotateX=function(e,t){return this.identity(),this.rotationMatrixX(e),this.multiply(t)},GameLib.D3.Matrix4.prototype.rotateY=function(e,t){return this.identity(),this.rotationMatrixY(e),this.multiply(t)},GameLib.D3.Matrix4.prototype.rotateZ=function(e,t){return this.identity(),this.rotationMatrixZ(e),this.multiply(t)},GameLib.D3.Matrix4.prototype.multiply=function(e){return e instanceof GameLib.D3.Vector4?new GameLib.D3.Vector4(this.rows[0].x*e.x+this.rows[0].y*e.y+this.rows[0].z*e.z+this.rows[0].w*e.w,this.rows[1].x*e.x+this.rows[1].y*e.y+this.rows[1].z*e.z+this.rows[1].w*e.w,this.rows[2].x*e.x+this.rows[2].y*e.y+this.rows[2].z*e.z+this.rows[2].w*e.w,this.rows[3].x*e.x+this.rows[3].y*e.y+this.rows[3].z*e.z+this.rows[3].w*e.w):e instanceof GameLib.D3.Vector3?new GameLib.D3.Vector3(this.rows[0].x*e.x+this.rows[0].y*e.y+this.rows[0].z*e.z,this.rows[1].x*e.x+this.rows[1].y*e.y+this.rows[1].z*e.z,this.rows[2].x*e.x+this.rows[2].y*e.y+this.rows[2].z*e.z):void 0},GameLib.D3.Matrix4.prototype.identity=function(){this.rows=[new GameLib.D3.Vector4(1,0,0,0),new GameLib.D3.Vector4(0,1,0,0),new GameLib.D3.Vector4(0,0,1,0),new GameLib.D3.Vector4(0,0,0,1)]},GameLib.D3.Matrix4.prototype.lookAt=function(e,t,i){var n=new GameLib.D3.Vector3(e.x,e.y,e.z),s=n.subtract(t).normalize();0===s.squared()&&(s.z=1);var o=i.cross(s).normalize();0===o.squared()&&(s.x+=1e-4,o=i.cross(s).normalize());var a=s.cross(o);return this.rows[0].x=o.x,this.rows[0].y=o.y,this.rows[0].z=o.z,this.rows[1].x=a.x,this.rows[1].y=a.y,this.rows[1].z=a.z,this.rows[2].x=s.x,this.rows[2].y=s.y,this.rows[2].z=s.z,this},GameLib.D3.Mesh=function(e,t,i,n,s,o,a,r,h,c,l,p,d,m,u,f,y,v,L){this.id=e,this.meshId=GameLib.D3.Tools.RandomId(),this.path=t,this.name=i,this.meshType=n,this.vertices=s,this.faces=o,"undefined"==typeof a&&(a=null),this.skeleton=a,"undefined"==typeof r&&(r=[]),this.faceVertexUvs=r,"undefined"==typeof h&&(h=[]),this.skinIndices=h,"undefined"==typeof c&&(c=[]),this.skinWeights=c,"undefined"==typeof l&&(l=[]),this.materials=l,"undefined"==typeof p&&(p=new GameLib.D3.Vector3(0,0,0)),this.position=p,"undefined"==typeof d&&new GameLib.D3.Vector4,this.quaternion=d,"undefined"==typeof m&&(m=new GameLib.D3.Vector3(0,0,0)),this.rotation=m,"undefined"==typeof u&&(u=new GameLib.D3.Vector3(1,1,1)),this.scale=u,"undefined"==typeof f&&(f=new GameLib.D3.Vector3(0,1,0)),this.up=f,this.physics=y,this.parentMeshId=v,this.parentSceneId=L},GameLib.D3.Mesh.TYPE_NORMAL=0,GameLib.D3.Mesh.TYPE_SKINNED=1,GameLib.D3.Mesh.createInstanceMesh=function(e,t,i,n){var s=null;if(e.meshType==GameLib.D3.Mesh.TYPE_NORMAL&&(s=new n.instance.Mesh(t,i)),e.meshType==GameLib.D3.Mesh.TYPE_SKINNED){for(var o=e.skeleton.bones,a=e.skinIndices,r=e.skinWeights,h=[],c=0;c0;){var a=s.pop();if(a.triangle.v0==a.edge.x&&a.triangle.v1==a.edge.y||a.triangle.v1==a.edge.x&&a.triangle.v2==a.edge.y||a.triangle.v2==a.edge.x&&a.triangle.v0==a.edge.y){var r=a.triangle.v1;a.triangle.v1=a.triangle.v2,a.triangle.v2=r;var h=a.triangle.v1uv;a.triangle.v1uv=a.triangle.v2uv,a.triangle.v2uv=h}o.push(a);for(var c=[new GameLib.D3.Vector2(a.triangle.v0,a.triangle.v1),new GameLib.D3.Vector2(a.triangle.v1,a.triangle.v2),new GameLib.D3.Vector2(a.triangle.v2,a.triangle.v0)],l=0;l9||console.log("The vertices are not in the right length : "+e.length);for(var i=[],n=new GameLib.D3.Vector4.Points,s=0;s0&&console.warn("Implement physics worlds code here");for(var h=[],c=0;c0},GameLib.D3.Vector3.normal=function(e,t,i){var n=t.copy(),s=i.copy();return n.subtract(e).cross(s.subtract(e))},GameLib.D3.Vector3.prototype.lookAt=function(e,t){var i=GameLib.D3.Matrix4.lookAt(this,e,t);this.multiply(i)},GameLib.D3.Vector3.prototype.translate=function(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this},GameLib.D3.Vector3.prototype.squared=function(){return this.x*this.x+this.y*this.y+this.z*this.z},GameLib.D3.Vector3.prototype.copy=function(){return new GameLib.D3.Vector3(this.x,this.y,this.z)},GameLib.D3.Vector3.prototype.multiply=function(e){if(e instanceof GameLib.D3.Vector3)this.x*=e.x,this.y*=e.y,this.z*=e.z;else{if(!(e instanceof GameLib.D3.Matrix4))throw console.log("functionality not implemented - please do this"),new Error("not implemented");var t=e.rows[0].x*this.x+e.rows[0].y*this.y+e.rows[0].z*this.z,i=e.rows[1].x*this.x+e.rows[1].y*this.y+e.rows[1].z*this.z,n=e.rows[2].x*this.x+e.rows[2].y*this.y+e.rows[2].z*this.z;this.x=t,this.y=i,this.z=n}return this},GameLib.D3.Vector3.prototype.dot=function(e){return this.x*e.x+this.y*e.y+this.z*e.z},GameLib.D3.Vector3.prototype.normalize=function(){var e=1e-6,t=this.squared();if(to&&(o=h.x,n=t*e)}this.vectors=s;for(var c=(new GameLib.D3.Matrix4).rotationMatrixY(n),l=0;lo&&(o=h.y,n=t*e)}this.vectors=s;for(var c=(new GameLib.D3.Matrix4).rotationMatrixX(n),l=0;ln&&(n=this.vectors[a].x),this.vectors[a].y>s&&(s=this.vectors[a].y),this.vectors[a].z>o&&(o=this.vectors[a].z);return new GameLib.D3.Vector3(Math.abs(n-e),Math.abs(s-t),Math.abs(s-i))},GameLib.D3.Vector4.Points.prototype.average=function(){for(var e=0,t=0,i=0,n=0;nthis.minDistance&&(t.position=t.position.lerp(i,this.moveSpeed*e))}},GameLib.D3.ComponentInterface=function(e){this.componentId=e||GameLib.D3.Tools.RandomId(),this.parentEntity=null},GameLib.D3.ComponentInterface.prototype.setParentEntity=function(e,t){this.parentEntity=t,this.onSetParentEntity(e,t)},GameLib.D3.ComponentInterface.prototype.update=function(e,t){this.onUpdate(e,t)},GameLib.D3.ComponentInterface.prototype.lateUpdate=function(e,t){this.onLateUpdate(e,t)},GameLib.D3.ComponentInterface.prototype.register=function(e){this.onRegistered(e)},GameLib.D3.ComponentInterface.prototype.onUpdate=function(e,t){},GameLib.D3.ComponentInterface.prototype.onLateUpdate=function(e,t){},GameLib.D3.ComponentInterface.prototype.onRegistered=function(e){},GameLib.D3.ComponentInterface.prototype.onSetParentEntity=function(e,t){},GameLib.D3.ComponentLookAt=function(e,t,i){this.componentId=e||GameLib.D3.Tools.RandomId(),this.parentEntity=null,GameLib.D3.Utils.Extend(GameLib.D3.ComponentLookAt,GameLib.D3.ComponentInterface),this.targetEntity=t,this.targetOffset=i||new GameLib.D3.Vector3(0,0,0)},GameLib.D3.ComponentLookAt.prototype.onUpdate=function(e,t){if(this.targetEntity){var i=this.targetEntity.position,n=(new THREE.Matrix4).lookAt(new THREE.Vector3(t.position.x,t.position.y,t.position.z),new THREE.Vector3(i.x,i.y,i.z),new THREE.Vector3(0,1,0)),o=(new THREE.Quaternion).setFromRotationMatrix(n);this.parentEntity.quaternion.x=o.x,this.parentEntity.quaternion.y=o.y,this.parentEntity.quaternion.z=o.z,this.parentEntity.quaternion.w=o.w}},GameLib.D3.ComponentMeshPermutation=function(e,t,i,n){this.componentId=e||GameLib.D3.Tools.RandomId(),this.parentEntity=null,this.positionOffset=t||new GameLib.D3.Vector3(0,0,0),this.quaternionOffset=i||new GameLib.D3.Quaternion(0,0,0,1),this.scaleOffset=n||new GameLib.D3.Vector3(0,0,0),GameLib.D3.Utils.Extend(GameLib.D3.ComponentMeshPermutation,GameLib.D3.ComponentInterface)},GameLib.D3.ComponentMeshPermutation.prototype.onLateUpdate=function(e,t){if(t&&t.mesh){var i=new THREE.Quaternion;i.copy(t.mesh.quaternion);var n=i.clone(),o=new THREE.Vector3;o.copy(t.mesh.position);var s=new THREE.Quaternion;s.copy(this.quaternionOffset),i=i.multiply(s).normalize();var a=new THREE.Vector3;a.copy(this.positionOffset),o=o.add(a.applyQuaternion(n));var r=new THREE.Vector3;r.copy(t.mesh.scale);var h=new THREE.Vector3;h.copy(this.scaleOffset),r=r.add(h),t.mesh.position.copy(o),t.mesh.quaternion.copy(i),t.mesh.scale.copy(r)}},GameLib.D3.ComponentRaycastVehicleControls=function(e,t,i,n,o,s,a){this.componentId=e||GameLib.D3.Tools.RandomId(),this.parentEntity=null,this.raycastVehicleComponent=null,this.frontLWheelIndex=t||0,this.frontRWheelIndex=i||1,this.backLWheelIndex=n||2,this.backRWheelIndex=o||3,this.maxForce=s||400,this.steering=a||.5,GameLib.D3.Utils.Extend(GameLib.D3.ComponentRaycastVehicleControls,GameLib.D3.ComponentInterface)},GameLib.D3.ComponentRaycastVehicleControls.prototype.onSetParentEntity=function(e,t){if(console.log("Set parent!"),this.raycastVehicleComponent=t.getComponent(GameLib.D3.RaycastVehicle),this.raycastVehicleComponent){var i=this;document.addEventListener("keydown",function(e){73==e.keyCode?(i.raycastVehicleComponent.instance.applyEngineForce(-i.maxForce,i.backLWheelIndex),i.raycastVehicleComponent.instance.applyEngineForce(-i.maxForce,i.backRWheelIndex)):74==e.keyCode?(i.raycastVehicleComponent.instance.setSteeringValue(i.steering,i.frontLWheelIndex),i.raycastVehicleComponent.instance.setSteeringValue(i.steering,i.frontRWheelIndex)):75==e.keyCode?(i.raycastVehicleComponent.instance.applyEngineForce(i.maxForce,i.backLWheelIndex),i.raycastVehicleComponent.instance.applyEngineForce(i.maxForce,i.backRWheelIndex)):76==e.keyCode&&(i.raycastVehicleComponent.instance.setSteeringValue(-i.steering,i.frontLWheelIndex),i.raycastVehicleComponent.instance.setSteeringValue(-i.steering,i.frontRWheelIndex))},!1),document.addEventListener("keyup",function(e){73==e.keyCode?(i.raycastVehicleComponent.instance.applyEngineForce(0,i.backLWheelIndex),i.raycastVehicleComponent.instance.applyEngineForce(0,i.backRWheelIndex)):74==e.keyCode?(i.raycastVehicleComponent.instance.setSteeringValue(0,i.frontLWheelIndex),i.raycastVehicleComponent.instance.setSteeringValue(0,i.frontRWheelIndex)):75==e.keyCode?(i.raycastVehicleComponent.instance.applyEngineForce(0,i.backLWheelIndex),i.raycastVehicleComponent.instance.applyEngineForce(0,i.backRWheelIndex)):76==e.keyCode&&(i.raycastVehicleComponent.instance.setSteeringValue(0,i.frontLWheelIndex),i.raycastVehicleComponent.instance.setSteeringValue(0,i.frontRWheelIndex))},!1)}else console.warn("NO RAYCAST VEHICLE FOUND!")},GameLib.D3.Engine=function(e,t){this.engineType=e,this.instance=t},GameLib.D3.Engine.prototype.isCannon=function(){return this.engineType==GameLib.D3.Engine.ENGINE_TYPE_CANNON},GameLib.D3.Engine.prototype.isNotCannonThrow=function(){if(this.engineType!=GameLib.D3.Engine.ENGINE_TYPE_CANNON)throw console.warn("Only CANNON supported for this function"),new Error("Only CANNON supported for this function")},GameLib.D3.Engine.prototype.isAmmo=function(){return this.engineType==GameLib.D3.Engine.ENGINE_TYPE_AMMO},GameLib.D3.Engine.prototype.isGoblin=function(){return this.engineType==GameLib.D3.Engine.ENGINE_TYPE_GOBLIN},GameLib.D3.Engine.ENGINE_TYPE_CANNON=1,GameLib.D3.Engine.ENGINE_TYPE_AMMO=2,GameLib.D3.Engine.ENGINE_TYPE_GOBLIN=3,GameLib.D3.Entity=function(e,t,i,n,o){this.meshId=e,"undefined"==typeof t&&(t=[]),this.componentIds=t,this.parentScene=null,this.mesh=null,GameLib.D3.Utils.UndefinedOrNull(i)&&(i=new GameLib.D3.Vector3(0,0,0)),this.position=i,GameLib.D3.Utils.UndefinedOrNull(n)&&(n=new GameLib.D3.Vector4(0,0,0,1)),this.quaternion=n,GameLib.D3.Utils.UndefinedOrNull(o)&&(o=new GameLib.D3.Vector3(1,1,1)),this.scale=o},GameLib.D3.Entity.prototype.update=function(e){for(var t in this.componentIds){var i=this.componentIds[t],n=this.parentScene.componentIdToComponent[i];n&&n.onUpdate&&n.onUpdate(e,this)}this.mesh&&(this.mesh.position.set(this.position.x,this.position.y,this.position.z),this.mesh.quaternion.set(this.quaternion.x,this.quaternion.y,this.quaternion.z,this.quaternion.w),this.mesh.scale.set(this.scale.x,this.scale.y,this.scale.z)),this.onUpdate(e)},GameLib.D3.Entity.prototype.lateUpdate=function(e){for(var t in this.componentIds){var i=this.componentIds[t],n=this.parentScene.componentIdToComponent[i];n&&n.onLateUpdate&&n.onLateUpdate(e,this)}this.onLateUpdate(e)},GameLib.D3.Entity.prototype.register=function(e){this.parentScene=e,null!=this.meshId&&e.meshIdToMesh[this.meshId]&&(e.instance.add(e.meshIdToMesh[this.meshId]),this.mesh=e.meshIdToMesh[this.meshId]),this.onRegistered(e)},GameLib.D3.Entity.prototype.addComponentId=function(e){this.componentIds.push(e)},GameLib.D3.Entity.prototype.addComponent=function(e){this.parentScene.registerComponent(e),this.componentIds.push(e.componentId),e.setParentEntity&&"function"==typeof e.setParentEntity&&e.setParentEntity(this.parentScene,this)},GameLib.D3.Entity.prototype.getComponent=function(e){for(var t in this.componentIds){var i=this.componentIds[t],n=this.parentScene.componentIdToComponent[i];if(n instanceof e)return n}return null},GameLib.D3.Entity.prototype.onUpdate=function(e){},GameLib.D3.Entity.prototype.onLateUpdate=function(e){},GameLib.D3.Entity.prototype.onRegistered=function(e){},GameLib.D3.FlyControls=function(e,t,i){this.flySpeed=100,this.canvas=i,this.THREE=t,this.yaw=0,this.pitch=0,this.canRotate=!1,this.moveForward=!1,this.moveBackward=!1,this.moveLeft=!1,this.moveRight=!1,this.moveUp=!1,this.moveDown=!1,this.mouseUpCallback=this.onMouseUp.bind(this),this.mouseDownCallback=this.onMouseDown.bind(this),this.mouseMoveCallback=this.onMouseMove.bind(this),this.mouseWheelCallback=this.onMouseWheel.bind(this),this.keyDownCallback=this.onKeyDown.bind(this),this.keyUpCallback=this.onKeyUp.bind(this),this.camera=e,this.canvas.addEventListener("keydown",this.keyDownCallback,!1),this.canvas.addEventListener("keyup",this.keyUpCallback,!1),this.canvas.addEventListener("mousedown",this.mouseDownCallback,!1),this.canvas.addEventListener("mouseup",this.mouseUpCallback,!1),this.canvas.addEventListener("mousewheel",this.mouseWheelCallback,!1),this.havePointerLock="pointerLockElement"in document||"mozPointerLockElement"in document||"webkitPointerLockElement"in document,this.element=document.body,this.havePointerLock&&(this.element.requestPointerLock=this.element.requestPointerLock||this.element.mozRequestPointerLock||this.element.webkitRequestPointerLock,document.exitPointerLock=document.exitPointerLock||document.mozExitPointerLock||document.webkitExitPointerLock)},GameLib.D3.FlyControls.prototype.onMouseWheel=function(e){this.moveForward=!0,this.applyTranslation(.001*e.wheelDelta),e.preventDefault(),this.moveForward=!1},GameLib.D3.FlyControls.prototype.onMouseDown=function(e){1==e.button&&(this.canRotate=!0,this.canvas.addEventListener("mousemove",this.mouseMoveCallback,!1))},GameLib.D3.FlyControls.prototype.onMouseUp=function(e){1==e.button&&(this.canRotate=!1,this.canvas.removeEventListener("mousemove",this.mouseMoveCallback))},GameLib.D3.FlyControls.prototype.applyRotation=function(){this.camera.rotation.set(this.pitch,this.yaw,0,"YXZ")},GameLib.D3.FlyControls.prototype.applyTranslation=function(e){var t=new this.THREE.Vector3(0,0,-1),i=new this.THREE.Euler(0,0,0,"YXZ");i.set(this.pitch,this.yaw,0,"YXZ"),t=t.applyEuler(i);var n=t.normalize(),o=n.cross(new this.THREE.Vector3(0,1,0));this.moveForward?(this.camera.position.x+=n.x*(e*this.flySpeed),this.camera.position.y+=n.y*(e*this.flySpeed),this.camera.position.z+=n.z*(e*this.flySpeed)):this.moveBackward&&(this.camera.position.x-=n.x*(e*this.flySpeed),this.camera.position.y-=n.y*(e*this.flySpeed),this.camera.position.z-=n.z*(e*this.flySpeed)),this.moveLeft?(this.camera.position.x-=o.x*(e*this.flySpeed),this.camera.position.y-=o.y*(e*this.flySpeed),this.camera.position.z-=o.z*(e*this.flySpeed)):this.moveRight&&(this.camera.position.x+=o.x*(e*this.flySpeed),this.camera.position.y+=o.y*(e*this.flySpeed),this.camera.position.z+=o.z*(e*this.flySpeed)),this.moveUp?this.camera.position.y+=e*this.flySpeed:this.moveDown&&(this.camera.position.y-=e*this.flySpeed)},GameLib.D3.FlyControls.prototype.update=function(e){this.applyRotation(),this.applyTranslation(e)},GameLib.D3.FlyControls.prototype.onMouseMove=function(e){if(this.canRotate){var t=e.movementX||e.mozMovementX||e.webkitMovementX||0,i=e.movementY||e.mozMovementY||e.webkitMovementY||0;this.yaw-=.002*t,this.pitch-=.002*i}},GameLib.D3.FlyControls.prototype.onKeyDown=function(e){switch(e.keyCode){case 87:this.moveForward=!0;break;case 65:this.moveLeft=!0;break;case 83:this.moveBackward=!0;break;case 68:this.moveRight=!0;break;case 104:this.moveUp=!0;break;case 98:this.moveDown=!0}},GameLib.D3.FlyControls.prototype.onKeyUp=function(e){switch(e.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 104:this.moveUp=!1;break;case 98:this.moveDown=!1}},GameLib.D3.Game=function(){this.scenes={}},GameLib.D3.Game.prototype.addScene=function(e,t){this.scenes[t]=e},GameLib.D3.Game.prototype.processPhysics=function(e){for(var t in this.scenes){var i=this.scenes[t];for(var n in i.worlds){var o=i.worlds[n];o.step(e)}}},GameLib.D3.Game.prototype.render=function(e,t,i){for(var n in this.scenes){var o=this.scenes[n];o.render(e,t,i)}},GameLib.D3.Game.prototype.update=function(e,t){for(var i in this.scenes){var n=this.scenes[i];for(var o in n.worlds){var s=n.worlds[o];s.step(t)}n.update(e),n.lateUpdate(e)}},GameLib.D3.Graphics=function(e,t){this.graphicsType=e,this.instance=t},GameLib.D3.Graphics.prototype.isThree=function(){return this.graphicsType==GameLib.D3.Graphics.GRAPHICS_TYPE_THREE},GameLib.D3.Graphics.prototype.isNotThreeThrow=function(){if(this.graphicsType!=GameLib.D3.Graphics.GRAPHICS_TYPE_THREE)throw console.warn("Only THREE supported for this function"),new Error("Only THREE supported for this function")},GameLib.D3.Graphics.GRAPHICS_TYPE_THREE=1,GameLib.D3.Heightmap=function(e,t,i,n,o){"undefined"==typeof e&&(e=0),this.sizeX=e,"undefined"==typeof t&&(t=0),this.sizeY=t,"undefined"==typeof i&&(i=[]),this.matrix=i,"undefined"==typeof n&&(n=10),this.elementSize=n,"undefined"==typeof o&&(o=15),this.elementSize=o},GameLib.D3.Heightmap.GenerateInstanceMesh=function(e,t,i){e.isNotThreeThrow(),i.isNotCannonThrow();for(var n=new e.instance.Geometry,o=new i.instance.Vec3,s=new i.instance.Vec3,a=new i.instance.Vec3,r=0;r0){var r=GameLib.D3.Texture.loadMaps(e,a,s,t,i,n);Q.all(r).then(function(){o.resolve(s)}).catch(function(e){console.log(e),o.reject(e)})}else o.resolve(s);return o.promise},GameLib.D3.Matrix3=function(e,t,i){this.identity(),e&&(this.rows[0]=e),t&&(this.rows[1]=t),i&&(this.rows[2]=i)},GameLib.D3.Matrix3.prototype.identity=function(){this.rows=[new GameLib.D3.Vector4(1,0,0),new GameLib.D3.Vector4(0,1,0),new GameLib.D3.Vector4(0,0,1)]},GameLib.D3.Matrix4=function(e,t,i,n){this.identity(),e&&(this.rows[0]=e),t&&(this.rows[1]=t),i&&(this.rows[2]=i),n&&(this.rows[3]=n)},GameLib.D3.Matrix4.prototype.rotationMatrixX=function(e){return this.identity(),this.rows[1]=new GameLib.D3.Vector4(0,Math.cos(e),-1*Math.sin(e),0),this.rows[2]=new GameLib.D3.Vector4(0,Math.sin(e),Math.cos(e),0),this},GameLib.D3.Matrix4.prototype.rotationMatrixY=function(e){return this.identity(),this.rows[0]=new GameLib.D3.Vector4(Math.cos(e),0,Math.sin(e),0),this.rows[2]=new GameLib.D3.Vector4(-1*Math.sin(e),0,Math.cos(e),0),this},GameLib.D3.Matrix4.prototype.rotationMatrixZ=function(e){return this.identity(),this.rows[0]=new GameLib.D3.Vector4(Math.cos(e),-1*Math.sin(e),0,0),this.rows[1]=new GameLib.D3.Vector4(Math.sin(e),Math.cos(e),0,0),this},GameLib.D3.Matrix4.prototype.rotateX=function(e,t){return this.identity(),this.rotationMatrixX(e),this.multiply(t)},GameLib.D3.Matrix4.prototype.rotateY=function(e,t){return this.identity(),this.rotationMatrixY(e),this.multiply(t)},GameLib.D3.Matrix4.prototype.rotateZ=function(e,t){return this.identity(),this.rotationMatrixZ(e),this.multiply(t)},GameLib.D3.Matrix4.prototype.multiply=function(e){return e instanceof GameLib.D3.Vector4?new GameLib.D3.Vector4(this.rows[0].x*e.x+this.rows[0].y*e.y+this.rows[0].z*e.z+this.rows[0].w*e.w,this.rows[1].x*e.x+this.rows[1].y*e.y+this.rows[1].z*e.z+this.rows[1].w*e.w,this.rows[2].x*e.x+this.rows[2].y*e.y+this.rows[2].z*e.z+this.rows[2].w*e.w,this.rows[3].x*e.x+this.rows[3].y*e.y+this.rows[3].z*e.z+this.rows[3].w*e.w):e instanceof GameLib.D3.Vector3?new GameLib.D3.Vector3(this.rows[0].x*e.x+this.rows[0].y*e.y+this.rows[0].z*e.z,this.rows[1].x*e.x+this.rows[1].y*e.y+this.rows[1].z*e.z,this.rows[2].x*e.x+this.rows[2].y*e.y+this.rows[2].z*e.z):void 0; +},GameLib.D3.Matrix4.prototype.identity=function(){this.rows=[new GameLib.D3.Vector4(1,0,0,0),new GameLib.D3.Vector4(0,1,0,0),new GameLib.D3.Vector4(0,0,1,0),new GameLib.D3.Vector4(0,0,0,1)]},GameLib.D3.Matrix4.prototype.lookAt=function(e,t,i){var n=new GameLib.D3.Vector3(e.x,e.y,e.z),o=n.subtract(t).normalize();0===o.squared()&&(o.z=1);var s=i.cross(o).normalize();0===s.squared()&&(o.x+=1e-4,s=i.cross(o).normalize());var a=o.cross(s);return this.rows[0].x=s.x,this.rows[0].y=s.y,this.rows[0].z=s.z,this.rows[1].x=a.x,this.rows[1].y=a.y,this.rows[1].z=a.z,this.rows[2].x=o.x,this.rows[2].y=o.y,this.rows[2].z=o.z,this},GameLib.D3.Mesh=function(e,t,i,n,o,s,a,r,h,c,p,l,d,m,u,f,y,L,v){this.id=e,this.meshId=GameLib.D3.Tools.RandomId(),this.path=t,this.name=i,this.meshType=n,this.vertices=o,this.faces=s,"undefined"==typeof a&&(a=null),this.skeleton=a,"undefined"==typeof r&&(r=[]),this.faceVertexUvs=r,"undefined"==typeof h&&(h=[]),this.skinIndices=h,"undefined"==typeof c&&(c=[]),this.skinWeights=c,"undefined"==typeof p&&(p=[]),this.materials=p,"undefined"==typeof l&&(l=new GameLib.D3.Vector3(0,0,0)),this.position=l,"undefined"==typeof d&&new GameLib.D3.Vector4,this.quaternion=d,"undefined"==typeof m&&(m=new GameLib.D3.Vector3(0,0,0)),this.rotation=m,"undefined"==typeof u&&(u=new GameLib.D3.Vector3(1,1,1)),this.scale=u,"undefined"==typeof f&&(f=new GameLib.D3.Vector3(0,1,0)),this.up=f,this.physics=y,this.parentMeshId=L,this.parentSceneId=v},GameLib.D3.Mesh.TYPE_NORMAL=0,GameLib.D3.Mesh.TYPE_SKINNED=1,GameLib.D3.Mesh.createInstanceMesh=function(e,t,i,n){var o=null;if(e.meshType==GameLib.D3.Mesh.TYPE_NORMAL&&(o=new n.instance.Mesh(t,i)),e.meshType==GameLib.D3.Mesh.TYPE_SKINNED){for(var s=e.skeleton.bones,a=e.skinIndices,r=e.skinWeights,h=[],c=0;c0;){var a=o.pop();if(a.triangle.v0==a.edge.x&&a.triangle.v1==a.edge.y||a.triangle.v1==a.edge.x&&a.triangle.v2==a.edge.y||a.triangle.v2==a.edge.x&&a.triangle.v0==a.edge.y){var r=a.triangle.v1;a.triangle.v1=a.triangle.v2,a.triangle.v2=r;var h=a.triangle.v1uv;a.triangle.v1uv=a.triangle.v2uv,a.triangle.v2uv=h}s.push(a);for(var c=[new GameLib.D3.Vector2(a.triangle.v0,a.triangle.v1),new GameLib.D3.Vector2(a.triangle.v1,a.triangle.v2),new GameLib.D3.Vector2(a.triangle.v2,a.triangle.v0)],p=0;p9||console.log("The vertices are not in the right length : "+e.length);for(var i=[],n=new GameLib.D3.Vector4.Points,o=0;o0&&console.warn("Implement physics worlds code here");for(var h=[],c=0;c0},GameLib.D3.Vector3.normal=function(e,t,i){var n=t.copy(),o=i.copy();return n.subtract(e).cross(o.subtract(e))},GameLib.D3.Vector3.prototype.lookAt=function(e,t){var i=GameLib.D3.Matrix4.lookAt(this,e,t);this.multiply(i)},GameLib.D3.Vector3.prototype.translate=function(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this},GameLib.D3.Vector3.prototype.squared=function(){return this.x*this.x+this.y*this.y+this.z*this.z},GameLib.D3.Vector3.prototype.copy=function(){return new GameLib.D3.Vector3(this.x,this.y,this.z)},GameLib.D3.Vector3.prototype.multiply=function(e){if(e instanceof GameLib.D3.Vector3)this.x*=e.x,this.y*=e.y,this.z*=e.z;else{if(!(e instanceof GameLib.D3.Matrix4))throw console.log("functionality not implemented - please do this"),new Error("not implemented");var t=e.rows[0].x*this.x+e.rows[0].y*this.y+e.rows[0].z*this.z,i=e.rows[1].x*this.x+e.rows[1].y*this.y+e.rows[1].z*this.z,n=e.rows[2].x*this.x+e.rows[2].y*this.y+e.rows[2].z*this.z;this.x=t,this.y=i,this.z=n}return this},GameLib.D3.Vector3.prototype.dot=function(e){return this.x*e.x+this.y*e.y+this.z*e.z},GameLib.D3.Vector3.prototype.normalize=function(){var e=1e-6,t=this.squared();if(ts&&(s=h.x,n=t*e)}this.vectors=o;for(var c=(new GameLib.D3.Matrix4).rotationMatrixY(n),p=0;ps&&(s=h.y,n=t*e)}this.vectors=o;for(var c=(new GameLib.D3.Matrix4).rotationMatrixX(n),p=0;pn&&(n=this.vectors[a].x),this.vectors[a].y>o&&(o=this.vectors[a].y),this.vectors[a].z>s&&(s=this.vectors[a].z);return new GameLib.D3.Vector3(Math.abs(n-e),Math.abs(o-t),Math.abs(o-i))},GameLib.D3.Vector4.Points.prototype.average=function(){for(var e=0,t=0,i=0,n=0;n this.minDistance) { + parentEntity.position = parentEntity.position.lerp(target, this.moveSpeed * deltaTime); + } + } +}; GameLib.D3.ComponentInterface = function( componentId ) { @@ -257,6 +521,196 @@ GameLib.D3.ComponentInterface.prototype.onSetParentEntity = function( parentEntity ) { +}; +GameLib.D3.ComponentLookAt = function( + componentId, + targetEntity, + targetOffset +) { + this.componentId = componentId || GameLib.D3.Tools.RandomId(); + this.parentEntity = null; + + // Todo: this should be executed somewhere in game-lib-z, so that we don't execute it on every construction of an object. + GameLib.D3.Utils.Extend(GameLib.D3.ComponentLookAt, GameLib.D3.ComponentInterface); + + // todo: USE TARGET OFFSET. + this.targetEntity = targetEntity; + this.targetOffset = targetOffset || new GameLib.D3.Vector3(0, 0, 0); +}; + +///////////////////////// Methods to override ////////////////////////// +GameLib.D3.ComponentLookAt.prototype.onUpdate = function( + deltaTime, + parentEntity +) { + if(this.targetEntity) { + var target = this.targetEntity.position; + var lookAtMatrix = new THREE.Matrix4().lookAt( + new THREE.Vector3( + parentEntity.position.x, + parentEntity.position.y, + parentEntity.position.z + ), + new THREE.Vector3( + target.x, + target.y, + target.z + ), + new THREE.Vector3( + 0, + 1, + 0 + ) + ); + + var quaternion = new THREE.Quaternion().setFromRotationMatrix(lookAtMatrix); + this.parentEntity.quaternion.x = quaternion.x; + this.parentEntity.quaternion.y = quaternion.y; + this.parentEntity.quaternion.z = quaternion.z; + this.parentEntity.quaternion.w = quaternion.w; + } +}; +GameLib.D3.ComponentMeshPermutation = function( + componentId, + positionOffset, + quaternionOffset, + scaleOffset +) { + this.componentId = componentId || GameLib.D3.Tools.RandomId(); + this.parentEntity = null; + + this.positionOffset = positionOffset || new GameLib.D3.Vector3(0, 0, 0); + this.quaternionOffset = quaternionOffset || new GameLib.D3.Quaternion(0, 0, 0, 1); + this.scaleOffset = scaleOffset || new GameLib.D3.Vector3(0, 0, 0); + + // Todo: this should be executed somewhere in game-lib-z, so that we don't execute it on every construction of an object. + GameLib.D3.Utils.Extend(GameLib.D3.ComponentMeshPermutation, GameLib.D3.ComponentInterface); +}; + +///////////////////////// Methods to override ////////////////////////// +GameLib.D3.ComponentMeshPermutation.prototype.onLateUpdate = function( + deltaTime, + parentEntity +) { + + if(parentEntity && parentEntity.mesh) { + var quaternion = new THREE.Quaternion(); + quaternion.copy(parentEntity.mesh.quaternion); + + var quaternionCopy = quaternion.clone(); + + var position = new THREE.Vector3(); + position.copy(parentEntity.mesh.position); + + var offsetQuaternion = new THREE.Quaternion(); + offsetQuaternion.copy(this.quaternionOffset); + quaternion = quaternion.multiply(offsetQuaternion).normalize(); + + var offsetPosition = new THREE.Vector3(); + offsetPosition.copy(this.positionOffset); + position = position.add(offsetPosition.applyQuaternion(quaternionCopy)); + + var scale = new THREE.Vector3(); + scale.copy(parentEntity.mesh.scale); + + var scaleOffset = new THREE.Vector3(); + scaleOffset.copy(this.scaleOffset); + scale = scale.add(scaleOffset); + + parentEntity.mesh.position.copy(position); + parentEntity.mesh.quaternion.copy(quaternion); + parentEntity.mesh.scale.copy(scale); + } +}; +GameLib.D3.ComponentRaycastVehicleControls = function( + componentId, + frontLWheelIndex, + frontRWheelIndex, + backLWheelIndex, + backRWheelIndex, + maxForce, + steering +) { + this.componentId = componentId || GameLib.D3.Tools.RandomId(); + this.parentEntity = null; + + // maybe we pass this in the constructor + this.raycastVehicleComponent = null; + this.frontLWheelIndex = frontLWheelIndex || 0; + this.frontRWheelIndex = frontRWheelIndex || 1; + this.backLWheelIndex = backLWheelIndex || 2; + this.backRWheelIndex = backRWheelIndex || 3; + + this.maxForce = maxForce || 400; + this.steering = steering || 0.5; + + // Todo: this should be executed somewhere in game-lib-z, so that we don't execute it on every construction of an object. + GameLib.D3.Utils.Extend(GameLib.D3.ComponentRaycastVehicleControls, GameLib.D3.ComponentInterface); +}; + +///////////////////////// Methods to override ////////////////////////// +GameLib.D3.ComponentRaycastVehicleControls.prototype.onSetParentEntity = function( + parentScene, + parentEntity +) { + + console.log("Set parent!"); + + this.raycastVehicleComponent = parentEntity.getComponent(GameLib.D3.RaycastVehicle); + if(!this.raycastVehicleComponent) { + console.warn("NO RAYCAST VEHICLE FOUND!"); + } else { + + var component = this; + document.addEventListener('keydown', function(event) { + + if (event.keyCode == 73) { // Forward [i] + + component.raycastVehicleComponent.instance.applyEngineForce(-component.maxForce, component.backLWheelIndex); + component.raycastVehicleComponent.instance.applyEngineForce(-component.maxForce, component.backRWheelIndex); + + } else if (event.keyCode == 74) { // Left [j] + + component.raycastVehicleComponent.instance.setSteeringValue(component.steering, component.frontLWheelIndex); + component.raycastVehicleComponent.instance.setSteeringValue(component.steering, component.frontRWheelIndex); + + } else if (event.keyCode == 75) { // Back [k] + + component.raycastVehicleComponent.instance.applyEngineForce(component.maxForce, component.backLWheelIndex); + component.raycastVehicleComponent.instance.applyEngineForce(component.maxForce, component.backRWheelIndex); + + } else if (event.keyCode == 76) { // Right [l] + component.raycastVehicleComponent.instance.setSteeringValue(-component.steering, component.frontLWheelIndex); + component.raycastVehicleComponent.instance.setSteeringValue(-component.steering, component.frontRWheelIndex); + } + + }, false); + + document.addEventListener('keyup', function(event) { + + if (event.keyCode == 73) { // Forward [i] + + component.raycastVehicleComponent.instance.applyEngineForce(0, component.backLWheelIndex); + component.raycastVehicleComponent.instance.applyEngineForce(0, component.backRWheelIndex); + + } else if (event.keyCode == 74) { // Left [j] + + component.raycastVehicleComponent.instance.setSteeringValue(0, component.frontLWheelIndex); + component.raycastVehicleComponent.instance.setSteeringValue(0, component.frontRWheelIndex); + + } else if (event.keyCode == 75) { // Back [k] + + component.raycastVehicleComponent.instance.applyEngineForce(0, component.backLWheelIndex); + component.raycastVehicleComponent.instance.applyEngineForce(0, component.backRWheelIndex); + + } else if (event.keyCode == 76) { // Right [l] + component.raycastVehicleComponent.instance.setSteeringValue(0, component.frontLWheelIndex); + component.raycastVehicleComponent.instance.setSteeringValue(0, component.frontRWheelIndex); + } + + }, false); + + } }; /** * Engine Superset @@ -315,7 +769,10 @@ GameLib.D3.Engine.ENGINE_TYPE_AMMO = 0x2; GameLib.D3.Engine.ENGINE_TYPE_GOBLIN = 0x3; GameLib.D3.Entity = function( meshId, - componentIds + componentIds, + position, + quaternion, + scale ) { this.meshId = meshId; @@ -325,8 +782,24 @@ GameLib.D3.Entity = function( this.componentIds = componentIds; + // constructed at runtime this.parentScene = null; this.mesh = null; + + if(GameLib.D3.Utils.UndefinedOrNull(position)) { + position = new GameLib.D3.Vector3(0, 0, 0); + } + this.position = position; + + if(GameLib.D3.Utils.UndefinedOrNull(quaternion)) { + quaternion = new GameLib.D3.Vector4(0, 0, 0, 1); + } + this.quaternion = quaternion; + + if(GameLib.D3.Utils.UndefinedOrNull(scale)) { + scale = new GameLib.D3.Vector3(1, 1, 1); + } + this.scale = scale; }; /** @@ -344,6 +817,12 @@ GameLib.D3.Entity.prototype.update = function( } } + if(this.mesh) { + this.mesh.position.set(this.position.x, this.position.y, this.position.z); + this.mesh.quaternion.set(this.quaternion.x, this.quaternion.y, this.quaternion.z, this.quaternion.w); + this.mesh.scale.set(this.scale.x, this.scale.y, this.scale.z); + } + this.onUpdate(deltaTime); }; @@ -375,7 +854,7 @@ GameLib.D3.Entity.prototype.register = function( this.parentScene = parentScene; if(this.meshId != null && parentScene.meshIdToMesh[this.meshId]) { - parentScene.threeScene.add(parentScene.meshIdToMesh[this.meshId]); + parentScene.instance.add(parentScene.meshIdToMesh[this.meshId]); this.mesh = parentScene.meshIdToMesh[this.meshId]; } @@ -409,6 +888,20 @@ GameLib.D3.Entity.prototype.addComponent = function( }; +GameLib.D3.Entity.prototype.getComponent = function( + componentType +) { + for(var c in this.componentIds) { + var componentId = this.componentIds[c]; + var component = this.parentScene.componentIdToComponent[componentId]; + if (component instanceof componentType) { + return component; + } + } + + return null; +}; + ///////////////////////// Methods to override ////////////////////////// GameLib.D3.Entity.prototype.onUpdate = function( @@ -679,14 +1172,14 @@ GameLib.D3.Game.prototype.addScene = function( }; GameLib.D3.Game.prototype.processPhysics = function ( - timestep + dt ) { for(var s in this.scenes) { var scene = this.scenes[s]; for(var w in scene.worlds) { var world = scene.worlds[w]; - world.step(timestep); + world.step(dt); } } }; @@ -703,14 +1196,15 @@ GameLib.D3.Game.prototype.render = function( }; GameLib.D3.Game.prototype.update = function( - dt + dt, + fixedDt ) { for(var s in this.scenes) { var scene = this.scenes[s]; for(var w in scene.worlds) { var world = scene.worlds[w]; - world.step(dt); + world.step(fixedDt); } scene.update(dt); @@ -2565,7 +3059,8 @@ GameLib.D3.PolyVertex.prototype.clone = function() { GameLib.D3.RaycastVehicle = function( engine, chassisBody, - wheels + wheels, + wheelBodies ) { this.engine = engine; this.engine.isNotCannonThrow(); @@ -2579,7 +3074,14 @@ GameLib.D3.RaycastVehicle = function( } this.wheels = wheels; + if(GameLib.D3.Utils.UndefinedOrNull(wheelBodies)) { + wheelBodies = []; + } + this.wheelBodies = wheelBodies; + this.instance = this.createInstance(); + + GameLib.D3.Utils.Extend(GameLib.D3.RaycastVehicle, GameLib.D3.ComponentInterface); }; /** @@ -2595,12 +3097,15 @@ GameLib.D3.RaycastVehicle.prototype.createInstance = function() { /** * Adds a raycast wheel to this vehicle * @param wheel GameLib.D3.RaycastWheel + * @param wheelRigidBody GameLib.D3.RigidBody */ GameLib.D3.RaycastVehicle.prototype.addWheel = function ( - wheel + wheel, + wheelRigidBody ) { this.wheels.push(wheel); - this.instance.addWheel(wheel.instance); + this.wheelBodies.push(wheelRigidBody); + wheel.wheelIndex = this.instance.addWheel(wheel.instance); }; /** @@ -2611,6 +3116,28 @@ GameLib.D3.RaycastVehicle.prototype.addWheel = function ( GameLib.D3.RaycastVehicle.prototype.getWheelInfo = function() { return this.instance.wheelInfos; }; + + + +// Override component methods // +GameLib.D3.RaycastVehicle.prototype.onUpdate = function( + deltaTime, + parentEntity +) { + for (var i = 0; i < this.getWheelInfo().length; i++) { + this.instance.updateWheelTransform(i); + var t = this.getWheelInfo()[i].worldTransform; + var wheelBody = this.wheelBodies[i].instance; + wheelBody.position.copy(t.position); + wheelBody.quaternion.copy(t.quaternion); + } +}; + +GameLib.D3.RaycastVehicle.prototype.onRegistered = function( + parentScene +) { + +}; GameLib.D3.RaycastWheel = function( engine, chassisConnectionPointLocal, @@ -2631,7 +3158,6 @@ GameLib.D3.RaycastWheel = function( deltaRotation, rollInfluence, maxSuspensionForce, - isFrontWheel, clippedInvContactDotSuspension, suspensionRelativeVelocity, suspensionForce, @@ -2646,147 +3172,144 @@ GameLib.D3.RaycastWheel = function( this.componentId = GameLib.D3.Tools.RandomId(); - if(typeof chassisConnectionPointLocal == 'undefined') { + if(typeof chassisConnectionPointLocal == 'undefined' || chassisConnectionPointLocal == null) { chassisConnectionPointLocal = new this.engine.instance.Vec3(); } this.chassisConnectionPointLocal = chassisConnectionPointLocal; - if(typeof chassisConnectionPointWorld == 'undefined') { + if(typeof chassisConnectionPointWorld == 'undefined' || chassisConnectionPointWorld == null) { chassisConnectionPointWorld = new this.engine.instance.Vec3(); } this.chassisConnectionPointWorld = chassisConnectionPointWorld; - if(typeof directionLocal == 'undefined') { + if(typeof directionLocal == 'undefined' || directionLocal == null) { directionLocal = new this.engine.instance.Vec3(); } this.directionLocal = directionLocal; - if(typeof directionWorld == 'undefined') { + if(typeof directionWorld == 'undefined' || directionWorld == null) { directionWorld = new this.engine.instance.Vec3(); } this.directionWorld = directionWorld; - if(typeof axleLocal == 'undefined') { + if(typeof axleLocal == 'undefined' || axleLocal == null) { axleLocal = new this.engine.instance.Vec3(); } this.axleLocal = axleLocal; - if(typeof axleWorld == 'undefined') { + if(typeof axleWorld == 'undefined' || axleWorld == null) { axleWorld = new this.engine.instance.Vec3(); } this.axleWorld = axleWorld; - if(typeof suspensionRestLength == 'undefined') { + if(typeof suspensionRestLength == 'undefined' || suspensionRestLength == null) { suspensionRestLength = 1; } this.suspensionRestLength = suspensionRestLength; - if(typeof suspensionMaxLength == 'undefined') { + if(typeof suspensionMaxLength == 'undefined' || suspensionMaxLength == null) { suspensionMaxLength = 2; } this.suspensionMaxLength = suspensionMaxLength; - if(typeof radius == 'undefined') { + if(typeof radius == 'undefined' || radius == null) { radius = 1; } this.radius = radius; - if(typeof suspensionStiffness == 'undefined') { + if(typeof suspensionStiffness == 'undefined' || suspensionStiffness == null) { suspensionStiffness = 100; } this.suspensionStiffness = suspensionStiffness; - if(typeof dampingCompression == 'undefined') { + if(typeof dampingCompression == 'undefined' || dampingCompression == null) { dampingCompression = 10; } this.dampingCompression = dampingCompression; - if(typeof dampingRelaxation == 'undefined') { + if(typeof dampingRelaxation == 'undefined' || dampingRelaxation == null) { dampingRelaxation = 10; } this.dampingRelaxation = dampingRelaxation; - if(typeof frictionSlip == 'undefined') { + if(typeof frictionSlip == 'undefined' || frictionSlip == null) { frictionSlip = 10000; } this.frictionSlip = frictionSlip; - if(typeof steering == 'undefined') { + if(typeof steering == 'undefined' || steering == null) { steering = 0; } this.steering = steering; - if(typeof rotation == 'undefined') { + if(typeof rotation == 'undefined' || rotation == null) { rotation = 0; } this.rotation = rotation; - if(typeof deltaRotation == 'undefined') { + if(typeof deltaRotation == 'undefined' || deltaRotation == null) { deltaRotation = 0; } this.deltaRotation = deltaRotation; - if(typeof rollInfluence == 'undefined') { + if(typeof rollInfluence == 'undefined' || rollInfluence == null) { rollInfluence = 0.01; } this.rollInfluence = rollInfluence; - if(typeof maxSuspensionForce == 'undefined') { + if(typeof maxSuspensionForce == 'undefined' || maxSuspensionForce == null) { maxSuspensionForce = Number.MAX_VALUE; } this.maxSuspensionForce = maxSuspensionForce; - if(typeof isFrontWheel == 'undefined') { - isFrontWheel = true; - } - this.isFrontWheel = isFrontWheel; - - if(typeof clippedInvContactDotSuspension == 'undefined') { + if(typeof clippedInvContactDotSuspension == 'undefined' || clippedInvContactDotSuspension == null) { clippedInvContactDotSuspension = 1; } this.clippedInvContactDotSuspension = clippedInvContactDotSuspension; - if(typeof suspensionRelativeVelocity == 'undefined') { + if(typeof suspensionRelativeVelocity == 'undefined' || suspensionRelativeVelocity == null) { suspensionRelativeVelocity = 0; } this.suspensionRelativeVelocity = suspensionRelativeVelocity; - if(typeof suspensionForce == 'undefined') { + if(typeof suspensionForce == 'undefined' || suspensionForce == null) { suspensionForce = 0; } this.suspensionForce = suspensionForce; - if(typeof skidInfo == 'undefined') { + if(typeof skidInfo == 'undefined' || skidInfo == null) { skidInfo = 0; } this.skidInfo = skidInfo; - if(typeof suspensionLength == 'undefined') { + if(typeof suspensionLength == 'undefined' || suspensionLength == null) { suspensionLength = 0; } this.suspensionLength = suspensionLength; - if(typeof maxSuspensionTravel == 'undefined') { + if(typeof maxSuspensionTravel == 'undefined' || maxSuspensionTravel == null) { maxSuspensionTravel = 1; } this.maxSuspensionTravel = maxSuspensionTravel; - if(typeof useCustomSlidingRotationalSpeed == 'undefined') { + if(typeof useCustomSlidingRotationalSpeed == 'undefined' || useCustomSlidingRotationalSpeed == null) { useCustomSlidingRotationalSpeed = false; } this.useCustomSlidingRotationalSpeed = useCustomSlidingRotationalSpeed; - if(typeof customSlidingRotationalSpeed == 'undefined') { + if(typeof customSlidingRotationalSpeed == 'undefined' || customSlidingRotationalSpeed == null) { customSlidingRotationalSpeed = -0.1; } this.customSlidingRotationalSpeed = customSlidingRotationalSpeed; this.instance = this.createInstance(); + + // this gets assigned at runtime, when the wheel gets added to a vehicle + this.wheelIndex = -1; }; GameLib.D3.RaycastWheel.prototype.createInstance = function() { - - return new this.engine.instance.WheelInfo({ + return { chassisConnectionPointLocal : this.chassisConnectionPointLocal, chassisConnectionPointWorld : this.chassisConnectionPointWorld, directionLocal : this.directionLocal, @@ -2805,7 +3328,6 @@ GameLib.D3.RaycastWheel.prototype.createInstance = function() { deltaRotation : this.deltaRotation, rollInfluence : this.rollInfluence, maxSuspensionForce : this.maxSuspensionForce, - isFrontWheel : this.isFrontWheel, clippedInvContactDotSuspension : this.clippedInvContactDotSuspension, suspensionRelativeVelocity : this.suspensionRelativeVelocity, suspensionForce : this.suspensionForce, @@ -2814,7 +3336,7 @@ GameLib.D3.RaycastWheel.prototype.createInstance = function() { maxSuspensionTravel : this.maxSuspensionTravel, useCustomSlidingRotationalSpeed : this.useCustomSlidingRotationalSpeed, customSlidingRotationalSpeed : this.customSlidingRotationalSpeed - }); + }; }; @@ -3013,11 +3535,11 @@ GameLib.D3.RigidBody.prototype.addShape = function( offset, orientation ) { - if (!offset) { + if (!offset || typeof offset == 'undefined') { offset = new GameLib.D3.Vector3(0,0,0); } - if (!orientation) { + if (!orientation || typeof orientation == 'undefined') { orientation = new GameLib.D3.Vector4(0,0,0,1); } @@ -3038,50 +3560,26 @@ GameLib.D3.RigidBody.prototype.addShape = function( }; ///////////////////////// Methods to override ////////////////////////// -GameLib.D3.RigidBody.prototype.onLateUpdate = function( +GameLib.D3.RigidBody.prototype.onUpdate = function( deltaTime, parentEntity ) { - if(parentEntity.mesh) { + if(parentEntity) { var quaternion = new THREE.Quaternion(); quaternion.copy(this.instance.quaternion); - var quaternionCopy = quaternion.clone(); - var position = new THREE.Vector3(); position.copy(this.instance.position); - // todo: create mesh superset with permutate field - // permutate : { - // offset : { - // quaternion : new Quaternion(), - // position : new Vec3() - // } - // } + parentEntity.position.x = position.x; + parentEntity.position.y = position.y; + parentEntity.position.z = position.z; - /*if(mesh.permutate) { - if(mesh.permutate.offset) { - if(mesh.permutate.offset.quaternion) { - var offsetQuaternion = new THREE.Quaternion(); - offsetQuaternion.copy(mesh.permutate.offset.quaternion); - quaternion = quaternion.multiply(offsetQuaternion).normalize(); - } - - if(mesh.permutate.offset.position) { - var offsetPosition = new THREE.Vector3(); - offsetPosition.copy(mesh.permutate.offset.position); - //position = position.add(offsetPosition); - position = position.add(offsetPosition.applyQuaternion(quaternionCopy)); - } - } - }*/ - - parentEntity.mesh.position.copy(position); - parentEntity.mesh.quaternion.copy(quaternion); + parentEntity.quaternion.x = quaternion.x; + parentEntity.quaternion.y = quaternion.y; + parentEntity.quaternion.z = quaternion.z; + parentEntity.quaternion.w = quaternion.w; } - - - }; /** * Rigid Wheel superset @@ -3187,16 +3685,22 @@ GameLib.D3.Scene = function( } this.entities = entities; - // todo: remove this from the scene class - // changes - //this.threeScene = new THREE.Scene(); - //this.threeScene.render = true; + this.instance = this.createInstance(); // assoc array - //this.meshIdToMesh = {}; + this.meshIdToMesh = {}; // assoc array - //this.componentIdToComponent = {}; + this.componentIdToComponent = {}; +}; + + +GameLib.D3.Scene.prototype.createInstance = function ( + +) { + var scene = new THREE.Scene(); + scene.render = true; + return scene; }; /** @@ -3705,7 +4209,7 @@ GameLib.D3.Scene.prototype.render = function( renderer, camera ) { - renderer.render(this.threeScene, camera); + renderer.render(this.instance, camera); }; /** @@ -3753,7 +4257,7 @@ GameLib.D3.Scene.prototype.registerComponent = function( GameLib.D3.Scene.prototype.registerLight = function( light ) { - this.threeScene.add(light); + this.instance.add(light); }; /** * Physics Shape Superset @@ -4715,6 +5219,12 @@ GameLib.D3.Utils.Extend = function( } }; +GameLib.D3.Utils.UndefinedOrNull = function ( + variable +) { + return typeof variable == 'undefined' || variable == null; +}; + GameLib.D3.Utils.Raycast = function ( from, to, diff --git a/src/game-lib-component-follow.js b/src/game-lib-component-follow.js index 9aeec20..05df78e 100644 --- a/src/game-lib-component-follow.js +++ b/src/game-lib-component-follow.js @@ -1,6 +1,8 @@ GameLib.D3.ComponentFollow = function( componentId, - targetEntity + targetEntity, + targetOffset, + minDistance ) { this.componentId = componentId || GameLib.D3.Tools.RandomId(); this.parentEntity = null; @@ -11,6 +13,14 @@ GameLib.D3.ComponentFollow = function( // this.targetEntity = targetEntity; this.moveSpeed = 2.5; + + + if(GameLib.D3.Utils.UndefinedOrNull(targetOffset)) { + targetOffset = new GameLib.D3.Vector3(0, 0, 0); + } + + this.targetOffset = targetOffset; + this.minDistance = minDistance || 0; }; ///////////////////////// Methods to override ////////////////////////// @@ -20,7 +30,12 @@ GameLib.D3.ComponentFollow.prototype.onUpdate = function( ) { if(this.targetEntity) { var target = new THREE.Vector3().copy(this.targetEntity.position); + target.x += this.targetOffset.x; + target.y += this.targetOffset.y; + target.z += this.targetOffset.z; - parentEntity.position = parentEntity.position.lerp(target, this.moveSpeed * deltaTime); + if(target.distanceTo(parentEntity.position) > this.minDistance) { + parentEntity.position = parentEntity.position.lerp(target, this.moveSpeed * deltaTime); + } } }; \ No newline at end of file diff --git a/src/game-lib-component-look-at.js b/src/game-lib-component-look-at.js index 6d1a4e2..a876cdb 100644 --- a/src/game-lib-component-look-at.js +++ b/src/game-lib-component-look-at.js @@ -1,6 +1,7 @@ GameLib.D3.ComponentLookAt = function( componentId, - targetEntity + targetEntity, + targetOffset ) { this.componentId = componentId || GameLib.D3.Tools.RandomId(); this.parentEntity = null; @@ -8,8 +9,9 @@ GameLib.D3.ComponentLookAt = function( // Todo: this should be executed somewhere in game-lib-z, so that we don't execute it on every construction of an object. GameLib.D3.Utils.Extend(GameLib.D3.ComponentLookAt, GameLib.D3.ComponentInterface); - // + // todo: USE TARGET OFFSET. this.targetEntity = targetEntity; + this.targetOffset = targetOffset || new GameLib.D3.Vector3(0, 0, 0); }; ///////////////////////// Methods to override //////////////////////////