saving to API
parent
e06bccbb95
commit
928b018ae2
|
@ -44,34 +44,77 @@ GameLib.Component.prototype.toString = function() {
|
|||
GameLib.Component.COMPONENT_PATH_FOLLOWING = 0x1;
|
||||
GameLib.Component.COMPONENT_MATERIAL = 0x2;
|
||||
GameLib.Component.COMPONENT_RENDERER = 0x3;
|
||||
GameLib.Component.COMPONENT_LOOK_AT = 0x5;
|
||||
GameLib.Component.COMPONENT_CAMERA = 0x6;
|
||||
GameLib.Component.COMPONENT_FOLLOW = 0x7;
|
||||
GameLib.Component.COMPONENT_MESH = 0x8;
|
||||
GameLib.Component.COMPONENT_SPLINE = 0x9;
|
||||
GameLib.Component.COMPONENT_LIGHT = 0xa;
|
||||
GameLib.Component.COMPONENT_INPUT_DRIVE = 0xb;
|
||||
GameLib.Component.COMPONENT_COMPOSER = 0xc;
|
||||
GameLib.Component.COMPONENT_RENDER_TARGET = 0xd;
|
||||
GameLib.Component.COMPONENT_PASS = 0xe;
|
||||
GameLib.Component.COMPONENT_SCENE = 0xf;
|
||||
GameLib.Component.COMPONENT_GAME = 0x10;
|
||||
GameLib.Component.COMPONENT_INPUT_EDITOR = 0x11;
|
||||
GameLib.Component.COMPONENT_EDITOR = 0x12;
|
||||
GameLib.Component.COMPONENT_VIEWPORT = 0x13;
|
||||
GameLib.Component.COMPONENT_SYSTEM = 0x14;
|
||||
GameLib.Component.COMPONENT_GRAPHICS = 0x15;
|
||||
GameLib.Component.COMPONENT_HELPER = 0x16;
|
||||
GameLib.Component.COMPONENT_CUSTOM_CODE = 0x17;
|
||||
GameLib.Component.COMPONENT_MOUSE = 0x18;
|
||||
GameLib.Component.COMPONENT_SKELETON = 0x19;
|
||||
GameLib.Component.COMPONENT_TEXTURE = 0x1a;
|
||||
GameLib.Component.COMPONENT_ENTITY_MANAGER = 0x1b;
|
||||
GameLib.Component.COMPONENT_DOM_ELEMENT = 0x1c;
|
||||
GameLib.Component.COMPONENT_IMAGE_FACTORY = 0x1d;
|
||||
GameLib.Component.COMPONENT_STATS = 0x1e;
|
||||
GameLib.Component.COMPONENT_GUI = 0x1f;
|
||||
GameLib.Component.COMPONENT_IMAGE = 0x20;
|
||||
GameLib.Component.COMPONENT_LOOK_AT = 0x4;
|
||||
GameLib.Component.COMPONENT_CAMERA = 0x5;
|
||||
GameLib.Component.COMPONENT_FOLLOW = 0x6;
|
||||
GameLib.Component.COMPONENT_MESH = 0x7;
|
||||
GameLib.Component.COMPONENT_SPLINE = 0x8;
|
||||
GameLib.Component.COMPONENT_LIGHT = 0x9;
|
||||
GameLib.Component.COMPONENT_INPUT_DRIVE = 0xa;
|
||||
GameLib.Component.COMPONENT_COMPOSER = 0xb;
|
||||
GameLib.Component.COMPONENT_RENDER_TARGET = 0xc;
|
||||
GameLib.Component.COMPONENT_PASS = 0xd;
|
||||
GameLib.Component.COMPONENT_SCENE = 0xe;
|
||||
GameLib.Component.COMPONENT_GAME = 0xf;
|
||||
GameLib.Component.COMPONENT_INPUT_EDITOR = 0x10;
|
||||
GameLib.Component.COMPONENT_EDITOR = 0x11;
|
||||
GameLib.Component.COMPONENT_VIEWPORT = 0x12;
|
||||
GameLib.Component.COMPONENT_SYSTEM = 0x13;
|
||||
GameLib.Component.COMPONENT_GRAPHICS = 0x14;
|
||||
GameLib.Component.COMPONENT_HELPER = 0x15;
|
||||
GameLib.Component.COMPONENT_CUSTOM_CODE = 0x16;
|
||||
GameLib.Component.COMPONENT_MOUSE = 0x17;
|
||||
GameLib.Component.COMPONENT_SKELETON = 0x18;
|
||||
GameLib.Component.COMPONENT_TEXTURE = 0x19;
|
||||
GameLib.Component.COMPONENT_ENTITY_MANAGER = 0x1a;
|
||||
GameLib.Component.COMPONENT_DOM_ELEMENT = 0x1b;
|
||||
GameLib.Component.COMPONENT_IMAGE_FACTORY = 0x1c;
|
||||
GameLib.Component.COMPONENT_STATS = 0x1d;
|
||||
GameLib.Component.COMPONENT_GUI = 0x1e;
|
||||
GameLib.Component.COMPONENT_IMAGE = 0x1f;
|
||||
|
||||
/**
|
||||
* Returns string name for component number
|
||||
* @param number
|
||||
* @returns {*}
|
||||
* @constructor
|
||||
*/
|
||||
GameLib.Component.GetComponentName = function(number) {
|
||||
switch(number) {
|
||||
case 0x1 : return 'PathFollowing';
|
||||
case 0x2 : return 'Material';
|
||||
case 0x3 : return 'Renderer';
|
||||
case 0x4 : return 'LookAt';
|
||||
case 0x5 : return 'Camera';
|
||||
case 0x6 : return 'Follow';
|
||||
case 0x7 : return 'Mesh';
|
||||
case 0x8 : return 'Spline';
|
||||
case 0x9 : return 'Light';
|
||||
case 0xa : return 'InputDrive';
|
||||
case 0xb : return 'Composer';
|
||||
case 0xc : return 'RenderTarget';
|
||||
case 0xd : return 'Pass';
|
||||
case 0xe : return 'Scene';
|
||||
case 0xf : return 'Game';
|
||||
case 0x10 : return 'InputEditor';
|
||||
case 0x11 : return 'Editor';
|
||||
case 0x12 : return 'Viewport';
|
||||
case 0x13 : return 'System';
|
||||
case 0x14 : return 'Graphics';
|
||||
case 0x15 : return 'Helper';
|
||||
case 0x16 : return 'CustomCode';
|
||||
case 0x17 : return 'Mouse';
|
||||
case 0x18 : return 'Skeleton';
|
||||
case 0x19 : return 'Texture';
|
||||
case 0x1a : return 'EntityManager';
|
||||
case 0x1b : return 'DomElement';
|
||||
case 0x1c : return 'ImageFactory';
|
||||
case 0x1d : return 'Stats';
|
||||
case 0x1e : return 'GUI';
|
||||
case 0x1f : return 'Image';
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Components are linked at runtime - for storing, we just store the ID
|
||||
|
|
|
@ -22,6 +22,7 @@ GameLib.D3.Image = function(
|
|||
apiImage.name,
|
||||
apiImage.path,
|
||||
apiImage.contentType,
|
||||
apiImage.size,
|
||||
apiImage.parentEntity
|
||||
);
|
||||
|
||||
|
@ -161,6 +162,7 @@ GameLib.D3.Image.prototype.toApiObject = function() {
|
|||
this.name,
|
||||
this.path,
|
||||
this.contentType,
|
||||
this.size,
|
||||
GameLib.Utils.IdOrNull(this.parentEntity)
|
||||
);
|
||||
|
||||
|
|
|
@ -104,6 +104,7 @@ GameLib.System.Storage.prototype.save = function(data) {
|
|||
* 'Loads' data from baseURL
|
||||
*/
|
||||
GameLib.System.Storage.prototype.load = function(data) {
|
||||
|
||||
if (typeof XMLHttpRequest === 'undefined') {
|
||||
console.log('Implement server side load here');
|
||||
return;
|
||||
|
|
Loading…
Reference in New Issue