animation update
parent
de5e80b80a
commit
9654125674
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@ -97,11 +97,10 @@ GameLib.D3.Animation.prototype.createInstance = function() {
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/**
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* Updates the instance with the current state
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*/
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GameLib.D3.Animation.prototype.updateInstance = function() {
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GameLib.D3.Animation.prototype.updateInstance = function(property, item) {
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try {
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if (this.rotationFn) {
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if (property === 'rotationFn') {
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try {
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this.instance.rotation = new Function('data', this.rotationFn).bind(this);
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this.publish(
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GameLib.Event.ANIMATION_COMPILE_SUCCESS,
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@ -110,9 +109,19 @@ GameLib.D3.Animation.prototype.updateInstance = function() {
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type : GameLib.D3.Animation.ANIMATION_FUNCTION_TYPE_ROTATION
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}
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)
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} catch (error) {
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console.error(error);
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this.publish(
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GameLib.Event.ANIMATION_COMPILE_FAILED,
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{
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component : this
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}
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)
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}
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}
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if (this.translationFn) {
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if (property === 'translationFn') {
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try {
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this.instance.translation = new Function('data', this.translationFn).bind(this);
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this.publish(
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GameLib.Event.ANIMATION_COMPILE_SUCCESS,
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@ -120,10 +129,20 @@ GameLib.D3.Animation.prototype.updateInstance = function() {
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component : this,
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type : GameLib.D3.Animation.ANIMATION_FUNCTION_TYPE_TRANSLATION
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}
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);
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} catch (error) {
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console.error(error);
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this.publish(
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GameLib.Event.ANIMATION_COMPILE_FAILED,
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{
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component : this
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}
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)
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}
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}
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if (this.scaleFn) {
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if (property === 'scaleFn') {
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try {
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this.instance.scale = new Function('data', this.scaleFn).bind(this);
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this.publish(
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GameLib.Event.ANIMATION_COMPILE_SUCCESS,
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@ -132,17 +151,27 @@ GameLib.D3.Animation.prototype.updateInstance = function() {
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type : GameLib.D3.Animation.ANIMATION_FUNCTION_TYPE_SCALE
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}
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)
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} catch (error) {
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console.error(error);
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this.publish(
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GameLib.Event.ANIMATION_COMPILE_FAILED,
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{
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component : this
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}
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)
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}
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}
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if (property === 'meshes') {
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GameLib.Event.Emit(
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GameLib.Event.ANIMATION_MESH_ADDED,
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{
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animation : this,
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mesh : item
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}
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)
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}
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} catch (error) {
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console.error(error);
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this.publish(
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GameLib.Event.ANIMATION_COMPILE_FAILED,
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{
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component : this
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}
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)
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}
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};
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/**
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@ -411,7 +411,7 @@ GameLib.System.GUI.prototype.buildQuaternionControl = function(folder, component
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GameLib.System.GUI.prototype.buildVectorControl = function(folder, componentTemplate, property) {
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var step = 0.01;
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var step = 0.00001;
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var object = componentTemplate.template;
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@ -616,7 +616,7 @@ GameLib.System.GUI.prototype.buildArrayManagerControl = function(
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}
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);
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component.updateInstance(property);
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component.updateInstance(property, activeSelection.component);
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// addArrayItem(activeSelection.component, component[property].length - 1);
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}
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