configuration modes
parent
ae5d71a80a
commit
96ea8c1f6a
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@ -14,6 +14,7 @@
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* @param activeRenderer
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* @param enableComposer
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* @param enableEffect
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* @param defaultMode
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* @constructor
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*/
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R3.API.RenderConfiguration = function (
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@ -30,7 +31,8 @@ R3.API.RenderConfiguration = function (
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activeComposer,
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activeEffect,
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enableComposer,
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enableEffect
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enableEffect,
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defaultMode
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) {
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if (R3.Utils.UndefinedOrNull(id)) {
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id = R3.Utils.RandomId();
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@ -100,6 +102,11 @@ R3.API.RenderConfiguration = function (
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}
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this.enableEffect = enableEffect;
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if (R3.Utils.UndefinedOrNull(defaultMode)) {
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defaultMode = R3.API.RenderConfiguration.DEFAULT_MODE_IN_GAME;
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}
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this.defaultMode = defaultMode;
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R3.API.Component.call(
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this,
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R3.Component.RENDER_CONFIGURATION,
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@ -122,3 +129,6 @@ R3.API.RenderConfiguration.SCALE_MODE_NONE = 0x1;
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R3.API.RenderConfiguration.SCALE_MODE_LETTERBOX = 0x2;
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R3.API.RenderConfiguration.SCALE_MODE_ZOOM_TO_BIGGER = 0x3;
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R3.API.RenderConfiguration.SCALE_MODE_NON_UNIFORM = 0x4;
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R3.API.RenderConfiguration.DEFAULT_MODE_IN_GAME = 0x1;
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R3.API.RenderConfiguration.DEFAULT_MODE_EDIT = 0x2;
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15
src/r3-ar.js
15
src/r3-ar.js
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@ -152,6 +152,19 @@ R3.AR.prototype.createInstance = function() {
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arComponent.camera.instance.projectionMatrix.copy(projectionMatrix);
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arComponent.camera.updateFromInstance();
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arComponent.camera.instance.fov = arComponent.camera.fov;
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arComponent.camera.instance.near = arComponent.camera.near;
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arComponent.camera.instance.far = arComponent.camera.far;
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arComponent.camera.instance.filmGauge = arComponent.camera.filmGauge;
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arComponent.camera.instance.filmOffset = arComponent.camera.filmOffset;
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arComponent.camera.instance.focus = arComponent.camera.focus;
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arComponent.camera.instance.zoom = arComponent.camera.zoom;
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arComponent.camera.instance.aspect = arComponent.camera.aspect;
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arComponent.camera.instance.updateProjectionMatrix();
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}
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}
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@ -219,6 +232,8 @@ R3.AR.prototype.createInstance = function() {
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this.videoScene.camera = this.videoCamera;
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arScene.videoScene.children[0].material.map.flipY = true;
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/**
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* Also update the video texture before render
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*/
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@ -31,7 +31,8 @@ R3.RenderConfiguration = function (
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apiRenderConfiguration.activeComposer,
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apiRenderConfiguration.activeEffect,
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apiRenderConfiguration.enableComposer,
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apiRenderConfiguration.enableEffect
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apiRenderConfiguration.enableEffect,
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apiRenderConfiguration.defaultMode
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);
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this.logicalSize = new R3.Vector2(
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@ -226,6 +227,15 @@ R3.RenderConfiguration.prototype.updateInstance = function(property) {
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return;
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}
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if (
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property === 'defaultMode'
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) {
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console.log('todo: defaultMode change');
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return;
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}
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R3.Component.prototype.updateInstance.call(this, property);
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};
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/**
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@ -252,7 +262,8 @@ R3.RenderConfiguration.prototype.toApiObject = function() {
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R3.Utils.IdOrNull(this.activeComposer),
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R3.Utils.IdOrNull(this.activeEffect),
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this.enableComposer,
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this.enableEffect
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this.enableEffect,
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this.defaultMode
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);
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return apiRenderConfiguration;
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@ -940,6 +940,17 @@ R3.System.GUI.prototype.buildControl = function(folder, componentTemplate, prope
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}
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)
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);
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} else if (property === 'defaultMode') {
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controllers.push(
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folder.add(
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object,
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property,
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{
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'in game' : R3.API.RenderConfiguration.DEFAULT_MODE_IN_GAME,
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'edit' : R3.API.RenderConfiguration.DEFAULT_MODE_EDIT
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}
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)
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);
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} else if (property === 'aspectRatioMode') {
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controllers.push(
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folder.add(
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