unneeded
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@ -19,56 +19,3 @@ GameLib.API.Component = function(
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GameLib.API.Component.prototype = Object.create(GameLib.Event.prototype);
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GameLib.API.Component.prototype = Object.create(GameLib.Event.prototype);
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GameLib.API.Component.prototype.constructor = GameLib.API.Component;
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GameLib.API.Component.prototype.constructor = GameLib.API.Component;
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/**
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* Returns an API component from an object component
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* @param objectComponent (should be an ID string - components get loaded and linked)
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* @returns {GameLib.API.Component}
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* @constructor
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*/
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GameLib.API.Component.FromObject = function(objectComponent) {
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if (objectComponent instanceof Object) {
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if (objectComponent.componentType == GameLib.Component.COMPONENT_PATH_FOLLOWING) {
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return GameLib.D3.API.PathFollowing.FromObject(objectComponent);
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}
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if (objectComponent.componentType === GameLib.Component.COMPONENT_RENDERER) {
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return GameLib.D3.API.Renderer.FromObject(objectComponent);
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}
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if (objectComponent.componentType === GameLib.Component.COMPONENT_COMPOSER) {
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return GameLib.D3.API.Composer.FromObject(objectComponent);
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}
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if (objectComponent.componentType === GameLib.Component.COMPONENT_PASS) {
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return GameLib.D3.API.Pass.FromObject(objectComponent);
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}
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if (objectComponent.componentType === GameLib.Component.COMPONENT_LOOK_AT) {
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return GameLib.D3.API.LookAt.FromObject(objectComponent);
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}
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if (objectComponent.componentType === GameLib.Component.COMPONENT_FOLLOW) {
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return GameLib.D3.API.Follow.FromObject(objectComponent);
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}
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if (objectComponent.componentType === GameLib.Component.COMPONENT_RENDER_TARGET) {
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return GameLib.D3.API.RenderTarget.FromObject(objectComponent);
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}
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if (objectComponent.componentType === GameLib.Component.COMPONENT_SPLINE) {
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return GameLib.D3.API.Spline.FromObject(objectComponent);
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}
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if (objectComponent.componentType === GameLib.Component.COMPONENT_INPUT_DRIVE) {
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return GameLib.D3.API.Input.Drive.FromObject(objectComponent);
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}
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console.warn('No API Component was associated with this Object');
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throw new Error('No API Component was associated with this Object');
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} else {
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return objectComponent;
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}
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};
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