trying to resize!
parent
d717c22c03
commit
a32037a826
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@ -448,10 +448,26 @@ GameLib.D3.Editor.prototype.deSelectObject = function(object) {
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}
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}
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);
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);
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this.selectedObjects = results.rest;
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if (this.onDeSelectObject) {
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if (this.onDeSelectObject) {
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this.onDeSelectObject(results);
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this.onDeSelectObject(results);
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}
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}
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};
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};
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GameLib.D3.Editor.prototype.setSize = function(width, height) {
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this.viewports.map(
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function(viewport){
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viewport.width = width;
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viewport.height = height;
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viewport.updateInstance();
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}
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);
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this.renderers.map(
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function(renderer) {
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renderer.setSize(width, height);
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}
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);
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};
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@ -417,3 +417,11 @@ GameLib.D3.Game.LoadGameFromApi = function(
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xhr.send();
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xhr.send();
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};
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};
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GameLib.D3.Game.prototype.setSize = function(width, height) {
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this.renderers.map(
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function(renderer) {
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renderer.setSize(width, height);
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}
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);
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};
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@ -64,6 +64,9 @@ GameLib.D3.Renderer.prototype.createInstance = function(update) {
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this.height
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this.height
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);
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);
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instance.domElement.width = this.width;
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instance.domElement.height = this.height;
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instance.autoClear = this.autoClear;
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instance.autoClear = this.autoClear;
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instance.preserveDrawingBuffer = this.preserveDrawingBuffer;
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instance.preserveDrawingBuffer = this.preserveDrawingBuffer;
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@ -112,3 +115,10 @@ GameLib.D3.Renderer.prototype.render = function() {
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this.instance.render(this.scene.instance, this.camera.instance);
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this.instance.render(this.scene.instance, this.camera.instance);
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};
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};
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GameLib.D3.Renderer.prototype.setSize = function(width, height) {
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this.width = width;
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this.height = height;
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this.updateInstance();
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};
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