construct from object and new
parent
ee53a76cf0
commit
aef4286386
File diff suppressed because one or more lines are too long
|
@ -1,5 +1,5 @@
|
||||||
// COMPILE TIME DEFINITIONS (Generated via gulp)
|
// COMPILE TIME DEFINITIONS (Generated via gulp)
|
||||||
var __DATE__ = "Tue Dec 05 2017 17:00:21 GMT+0100 (CET)";
|
var __DATE__ = "Tue Dec 05 2017 21:13:00 GMT+0100 (CET)";
|
||||||
// END COMPILE TIME DEFINITIONS
|
// END COMPILE TIME DEFINITIONS
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -1615,50 +1615,59 @@ GameLib.Component.GetComponentInfo = function(number) {
|
||||||
case 0x2 : return {
|
case 0x2 : return {
|
||||||
name : 'GameLib.D3.Material',
|
name : 'GameLib.D3.Material',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Material
|
constructor : GameLib.D3.Material,
|
||||||
|
apiConstructor : GameLib.D3.API.Material
|
||||||
};
|
};
|
||||||
case 0x3 : return {
|
case 0x3 : return {
|
||||||
name : 'GameLib.D3.Renderer',
|
name : 'GameLib.D3.Renderer',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Renderer
|
constructor : GameLib.D3.Renderer,
|
||||||
|
apiConstructor : GameLib.D3.API.Renderer
|
||||||
};
|
};
|
||||||
case 0x4 : return null;
|
case 0x4 : return null;
|
||||||
case 0x5 : return {
|
case 0x5 : return {
|
||||||
name : 'GameLib.D3.Camera',
|
name : 'GameLib.D3.Camera',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Camera
|
constructor : GameLib.D3.Camera,
|
||||||
|
apiConstructor : GameLib.D3.API.Camera
|
||||||
};
|
};
|
||||||
case 0x6 : return null;
|
case 0x6 : return null;
|
||||||
case 0x7 : return {
|
case 0x7 : return {
|
||||||
name : 'GameLib.D3.Mesh',
|
name : 'GameLib.D3.Mesh',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Mesh
|
constructor : GameLib.D3.Mesh,
|
||||||
|
apiConstructor : GameLib.D3.API.Mesh
|
||||||
};
|
};
|
||||||
case 0x8 : return {
|
case 0x8 : return {
|
||||||
name : 'GameLib.D3.Spline',
|
name : 'GameLib.D3.Spline',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Spline
|
constructor : GameLib.D3.Spline,
|
||||||
|
apiConstructor : GameLib.D3.API.Spline
|
||||||
};
|
};
|
||||||
case 0x9 : return {
|
case 0x9 : return {
|
||||||
name : 'GameLib.D3.Light',
|
name : 'GameLib.D3.Light',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Light
|
constructor : GameLib.D3.Light,
|
||||||
|
apiConstructor : GameLib.D3.API.Light
|
||||||
};
|
};
|
||||||
case 0xa : return null;
|
case 0xa : return null;
|
||||||
case 0xb : return {
|
case 0xb : return {
|
||||||
name : 'GameLib.D3.Composer',
|
name : 'GameLib.D3.Composer',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Composer
|
constructor : GameLib.D3.Composer,
|
||||||
|
apiConstructor : GameLib.D3.API.Composer
|
||||||
};
|
};
|
||||||
case 0xc : return {
|
case 0xc : return {
|
||||||
name : 'GameLib.D3.RenderTarget',
|
name : 'GameLib.D3.RenderTarget',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.RenderTarget
|
constructor : GameLib.D3.RenderTarget,
|
||||||
|
apiConstructor : GameLib.D3.API.RenderTarget
|
||||||
};
|
};
|
||||||
case 0xd : return {
|
case 0xd : return {
|
||||||
name : 'GameLib.D3.Pass',
|
name : 'GameLib.D3.Pass',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Pass
|
constructor : GameLib.D3.Pass,
|
||||||
|
apiConstructor : GameLib.D3.API.Pass
|
||||||
};
|
};
|
||||||
case 0xe : return {
|
case 0xe : return {
|
||||||
name : 'GameLib.D3.Scene',
|
name : 'GameLib.D3.Scene',
|
||||||
|
@ -1668,19 +1677,22 @@ GameLib.Component.GetComponentInfo = function(number) {
|
||||||
case 0xf : return {
|
case 0xf : return {
|
||||||
name : 'GameLib.D3.Raycaster',
|
name : 'GameLib.D3.Raycaster',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Raycaster
|
constructor : GameLib.D3.Raycaster,
|
||||||
|
apiConstructor : GameLib.D3.API.Raycaster
|
||||||
};
|
};
|
||||||
case 0x10 : return null;
|
case 0x10 : return null;
|
||||||
case 0x11 : return null;
|
case 0x11 : return null;
|
||||||
case 0x12 : return {
|
case 0x12 : return {
|
||||||
name : 'GameLib.D3.Viewport',
|
name : 'GameLib.D3.Viewport',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Viewport
|
constructor : GameLib.D3.Viewport,
|
||||||
|
apiConstructor : GameLib.D3.API.Viewport
|
||||||
};
|
};
|
||||||
case 0x13 : return {
|
case 0x13 : return {
|
||||||
name : 'GameLib.System',
|
name : 'GameLib.System',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.System
|
constructor : GameLib.System,
|
||||||
|
apiConstructor : GameLib.API.System
|
||||||
};
|
};
|
||||||
case 0x14 : return {
|
case 0x14 : return {
|
||||||
name : 'GameLib.GraphicsRuntime',
|
name : 'GameLib.GraphicsRuntime',
|
||||||
|
@ -1695,43 +1707,51 @@ GameLib.Component.GetComponentInfo = function(number) {
|
||||||
case 0x16 : return {
|
case 0x16 : return {
|
||||||
name : 'GameLib.CustomCode',
|
name : 'GameLib.CustomCode',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.CustomCode
|
constructor : GameLib.CustomCode,
|
||||||
|
apiConstructor : GameLib.API.CustomCode
|
||||||
};
|
};
|
||||||
case 0x17 : return {
|
case 0x17 : return {
|
||||||
name : 'GameLib.Mouse',
|
name : 'GameLib.Mouse',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.Mouse
|
constructor : GameLib.Mouse,
|
||||||
|
apiConstructor : GameLib.API.Mouse
|
||||||
};
|
};
|
||||||
case 0x18 : return {
|
case 0x18 : return {
|
||||||
name : 'GameLib.D3.Skeleton',
|
name : 'GameLib.D3.Skeleton',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Skeleton
|
constructor : GameLib.D3.Skeleton,
|
||||||
|
apiConstructor : GameLib.D3.API.Skeleton
|
||||||
};
|
};
|
||||||
case 0x19 : return {
|
case 0x19 : return {
|
||||||
name : 'GameLib.D3.Texture',
|
name : 'GameLib.D3.Texture',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Texture
|
constructor : GameLib.D3.Texture,
|
||||||
|
apiConstructor : GameLib.D3.API.Texture
|
||||||
};
|
};
|
||||||
case 0x1a : return {
|
case 0x1a : return {
|
||||||
name : 'GameLib.EntityManager',
|
name : 'GameLib.EntityManager',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.EntityManager
|
constructor : GameLib.EntityManager,
|
||||||
|
apiConstructor : GameLib.API.EntityManager
|
||||||
};
|
};
|
||||||
case 0x1b : return {
|
case 0x1b : return {
|
||||||
name : 'GameLib.DomElement',
|
name : 'GameLib.DomElement',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.DomElement
|
constructor : GameLib.DomElement,
|
||||||
|
apiConstructor : GameLib.API.DomElement
|
||||||
};
|
};
|
||||||
case 0x1c : return null;
|
case 0x1c : return null;
|
||||||
case 0x1d : return {
|
case 0x1d : return {
|
||||||
name : 'GameLib.Stats',
|
name : 'GameLib.Stats',
|
||||||
runtime : GameLib.Component.STATISTICS_RUNTIME,
|
runtime : GameLib.Component.STATISTICS_RUNTIME,
|
||||||
constructor : GameLib.Stats
|
constructor : GameLib.Stats,
|
||||||
|
apiConstructor : GameLib.API.Stats
|
||||||
};
|
};
|
||||||
case 0x1e : return {
|
case 0x1e : return {
|
||||||
name : 'GameLib.GUI',
|
name : 'GameLib.GUI',
|
||||||
runtime : GameLib.Component.GUI_RUNTIME,
|
runtime : GameLib.Component.GUI_RUNTIME,
|
||||||
constructor : GameLib.GUI
|
constructor : GameLib.GUI,
|
||||||
|
apiConstructor : GameLib.API.GUI
|
||||||
};
|
};
|
||||||
case 0x1f : return {
|
case 0x1f : return {
|
||||||
name : 'GameLib.Image',
|
name : 'GameLib.Image',
|
||||||
|
@ -1741,252 +1761,302 @@ GameLib.Component.GetComponentInfo = function(number) {
|
||||||
case 0x20 : return {
|
case 0x20 : return {
|
||||||
name : 'GameLib.Entity',
|
name : 'GameLib.Entity',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.Entity
|
constructor : GameLib.Entity,
|
||||||
|
apiConstructor : GameLib.API.Entity
|
||||||
};
|
};
|
||||||
case 0x21 : return {
|
case 0x21 : return {
|
||||||
name : 'GameLib.D3.Mesh.Sphere',
|
name : 'GameLib.D3.Mesh.Sphere',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Mesh.Sphere
|
constructor : GameLib.D3.Mesh.Sphere,
|
||||||
|
apiConstructor : GameLib.D3.API.Mesh
|
||||||
};
|
};
|
||||||
case 0x22 : return {
|
case 0x22 : return {
|
||||||
name : 'GameLib.D3.Mesh.Plane',
|
name : 'GameLib.D3.Mesh.Plane',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Mesh.Plane
|
constructor : GameLib.D3.Mesh.Plane,
|
||||||
|
apiConstructor : GameLib.D3.API.Mesh
|
||||||
};
|
};
|
||||||
case 0x23 : return {
|
case 0x23 : return {
|
||||||
name : 'GameLib.D3.Mesh.Curve',
|
name : 'GameLib.D3.Mesh.Curve',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Mesh.Curve
|
constructor : GameLib.D3.Mesh.Curve,
|
||||||
|
apiConstructor : GameLib.D3.API.Mesh
|
||||||
};
|
};
|
||||||
case 0x24 : return {
|
case 0x24 : return {
|
||||||
name : 'GameLib.D3.PhysicsWorld',
|
name : 'GameLib.D3.PhysicsWorld',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.PhysicsWorld
|
constructor : GameLib.D3.PhysicsWorld,
|
||||||
|
apiConstructor : GameLib.D3.API.PhysicsWorld
|
||||||
};
|
};
|
||||||
case 0x25 : return {
|
case 0x25 : return {
|
||||||
name : 'GameLib.D3.Broadphase',
|
name : 'GameLib.D3.Broadphase',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Broadphase
|
constructor : GameLib.D3.Broadphase,
|
||||||
|
apiConstructor : GameLib.D3.API.Broadphase
|
||||||
};
|
};
|
||||||
case 0x26 : return {
|
case 0x26 : return {
|
||||||
name : 'GameLib.D3.Solver',
|
name : 'GameLib.D3.Solver',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Solver
|
constructor : GameLib.D3.Solver,
|
||||||
|
apiConstructor : GameLib.D3.API.Solver
|
||||||
};
|
};
|
||||||
case 0x27 : return {
|
case 0x27 : return {
|
||||||
name : 'GameLib.D3.RigidBody',
|
name : 'GameLib.D3.RigidBody',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.RigidBody
|
constructor : GameLib.D3.RigidBody,
|
||||||
|
apiConstructor : GameLib.D3.API.RigidBody
|
||||||
};
|
};
|
||||||
case 0x28 : return {
|
case 0x28 : return {
|
||||||
name : 'GameLib.D3.Shape',
|
name : 'GameLib.D3.Shape',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Shape
|
constructor : GameLib.D3.Shape,
|
||||||
|
apiConstructor : GameLib.D3.API.Shape
|
||||||
};
|
};
|
||||||
case 0x29 : return {
|
case 0x29 : return {
|
||||||
name : 'GameLib.D3.Shape.Box',
|
name : 'GameLib.D3.Shape.Box',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Shape.Box
|
constructor : GameLib.D3.Shape.Box,
|
||||||
|
apiConstructor : GameLib.D3.API.Shape
|
||||||
};
|
};
|
||||||
case 0x2a : return {
|
case 0x2a : return {
|
||||||
name : 'GameLib.D3.Shape.Sphere',
|
name : 'GameLib.D3.Shape.Sphere',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Shape.Sphere
|
constructor : GameLib.D3.Shape.Sphere,
|
||||||
|
apiConstructor : GameLib.D3.API.Shape
|
||||||
};
|
};
|
||||||
case 0x2b : return {
|
case 0x2b : return {
|
||||||
name : 'GameLib.D3.Shape.TriMesh',
|
name : 'GameLib.D3.Shape.TriMesh',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Shape.TriMesh
|
constructor : GameLib.D3.Shape.TriMesh,
|
||||||
|
apiConstructor : GameLib.D3.API.Shape
|
||||||
};
|
};
|
||||||
case 0x2c : return {
|
case 0x2c : return {
|
||||||
name : 'GameLib.D3.Shape.ConvexHull',
|
name : 'GameLib.D3.Shape.ConvexHull',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Shape.ConvexHull
|
constructor : GameLib.D3.Shape.ConvexHull,
|
||||||
|
apiConstructor : GameLib.D3.API.Shape
|
||||||
};
|
};
|
||||||
case 0x2d : return {
|
case 0x2d : return {
|
||||||
name : 'GameLib.D3.Shape.ConvexHull.Cylinder',
|
name : 'GameLib.D3.Shape.ConvexHull.Cylinder',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Shape.ConvexHull.Cylinder
|
constructor : GameLib.D3.Shape.ConvexHull.Cylinder,
|
||||||
|
apiConstructor : GameLib.D3.API.Shape
|
||||||
};
|
};
|
||||||
case 0x2e : return {
|
case 0x2e : return {
|
||||||
name : 'GameLib.D3.Shape.HeightMap',
|
name : 'GameLib.D3.Shape.HeightMap',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.D3.Shape.HeightMap
|
constructor : GameLib.D3.Shape.HeightMap,
|
||||||
|
apiConstructor : GameLib.D3.API.Shape
|
||||||
};
|
};
|
||||||
case 0x2f : return {
|
case 0x2f : return {
|
||||||
name : 'GameLib.D3.Shape.Plane',
|
name : 'GameLib.D3.Shape.Plane',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Shape.Plane
|
constructor : GameLib.D3.Shape.Plane,
|
||||||
|
apiConstructor : GameLib.D3.API.Shape
|
||||||
};
|
};
|
||||||
case 0x30 : return {
|
case 0x30 : return {
|
||||||
name : 'GameLib.Controls',
|
name : 'GameLib.Controls',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.Controls
|
constructor : GameLib.Controls,
|
||||||
|
apiConstructor : GameLib.API.Controls
|
||||||
};
|
};
|
||||||
case 0x31 : return {
|
case 0x31 : return {
|
||||||
name : 'GameLib.Controls.D3.Editor',
|
name : 'GameLib.Controls.D3.Editor',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.Controls.D3.Editor
|
constructor : GameLib.Controls.D3.Editor,
|
||||||
|
apiConstructor : GameLib.API.Controls
|
||||||
};
|
};
|
||||||
case 0x32 : return {
|
case 0x32 : return {
|
||||||
name : 'GameLib.Controls.Touch',
|
name : 'GameLib.Controls.Touch',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.Controls.Touch
|
constructor : GameLib.Controls.Touch,
|
||||||
|
apiConstructor : GameLib.API.Controls
|
||||||
};
|
};
|
||||||
case 0x33 : return {
|
case 0x33 : return {
|
||||||
name : 'GameLib.D3.FrictionMaterial',
|
name : 'GameLib.D3.FrictionMaterial',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.FrictionMaterial
|
constructor : GameLib.D3.FrictionMaterial,
|
||||||
|
apiConstructor : GameLib.D3.API.FrictionMaterial
|
||||||
};
|
};
|
||||||
case 0x34 : return {
|
case 0x34 : return {
|
||||||
name : 'GameLib.D3.FrictionContactMaterial',
|
name : 'GameLib.D3.FrictionContactMaterial',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.FrictionContactMaterial
|
constructor : GameLib.D3.FrictionContactMaterial,
|
||||||
|
apiConstructor : GameLib.D3.API.FrictionContactMaterial
|
||||||
};
|
};
|
||||||
case 0x35 : return {
|
case 0x35 : return {
|
||||||
name : 'GameLib.D3.RaycastVehicle',
|
name : 'GameLib.D3.RaycastVehicle',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.RaycastVehicle
|
constructor : GameLib.D3.RaycastVehicle,
|
||||||
|
apiConstructor : GameLib.D3.API.RaycastVehicle
|
||||||
};
|
};
|
||||||
case 0x36 : return {
|
case 0x36 : return {
|
||||||
name : 'GameLib.D3.RaycastWheel',
|
name : 'GameLib.D3.RaycastWheel',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.RaycastWheel
|
constructor : GameLib.D3.RaycastWheel,
|
||||||
|
apiConstructor : GameLib.D3.API.RaycastWheel
|
||||||
};
|
};
|
||||||
case 0x37 : return {
|
case 0x37 : return {
|
||||||
name : 'GameLib.Clock',
|
name : 'GameLib.Clock',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.Clock
|
constructor : GameLib.Clock,
|
||||||
|
apiConstructor : GameLib.API.Clock
|
||||||
};
|
};
|
||||||
case 0x38 : return {
|
case 0x38 : return {
|
||||||
name : 'GameLib.D3.Animation',
|
name : 'GameLib.D3.Animation',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.D3.Animation
|
constructor : GameLib.D3.Animation,
|
||||||
|
apiConstructor : GameLib.D3.API.Animation
|
||||||
};
|
};
|
||||||
case 0x39 : return {
|
case 0x39 : return {
|
||||||
name : 'GameLib.Controls.Keyboard',
|
name : 'GameLib.Controls.Keyboard',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.Controls.Keyboard
|
constructor : GameLib.Controls.Keyboard,
|
||||||
|
apiConstructor : GameLib.API.Controls
|
||||||
};
|
};
|
||||||
case 0x3a : return {
|
case 0x3a : return {
|
||||||
name : 'GameLib.Controls.Mouse',
|
name : 'GameLib.Controls.Mouse',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.Controls.Mouse
|
constructor : GameLib.Controls.Mouse,
|
||||||
|
apiConstructor : GameLib.API.Controls
|
||||||
};
|
};
|
||||||
case 0x3b : return {
|
case 0x3b : return {
|
||||||
name : 'GameLib.D3.Mesh.Text',
|
name : 'GameLib.D3.Mesh.Text',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Mesh.Text
|
constructor : GameLib.D3.Mesh.Text,
|
||||||
|
apiConstructor : GameLib.D3.API.Mesh
|
||||||
};
|
};
|
||||||
case 0x3c : return {
|
case 0x3c : return {
|
||||||
name : 'GameLib.D3.Font',
|
name : 'GameLib.D3.Font',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Font
|
constructor : GameLib.D3.Font,
|
||||||
|
apiConstructor : GameLib.D3.API.Font
|
||||||
};
|
};
|
||||||
case 0x3d : return {
|
case 0x3d : return {
|
||||||
name : 'GameLib.Canvas',
|
name : 'GameLib.Canvas',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.Canvas
|
constructor : GameLib.Canvas,
|
||||||
|
apiConstructor : GameLib.API.Canvas
|
||||||
};
|
};
|
||||||
case 0x3e : return {
|
case 0x3e : return {
|
||||||
name : 'GameLib.D3.Bone',
|
name : 'GameLib.D3.Bone',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Bone
|
constructor : GameLib.D3.Bone,
|
||||||
|
apiConstructor : GameLib.D3.API.Bone
|
||||||
};
|
};
|
||||||
case 0x3f : return {
|
case 0x3f : return {
|
||||||
name : 'GameLib.D3.Mesh.Box',
|
name : 'GameLib.D3.Mesh.Box',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Mesh.Box
|
constructor : GameLib.D3.Mesh.Box,
|
||||||
|
apiConstructor : GameLib.D3.API.Mesh
|
||||||
};
|
};
|
||||||
case 0x40 : return {
|
case 0x40 : return {
|
||||||
name : 'GameLib.D3.Mesh.Cylinder',
|
name : 'GameLib.D3.Mesh.Cylinder',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Mesh.Cylinder
|
constructor : GameLib.D3.Mesh.Cylinder,
|
||||||
|
apiConstructor : GameLib.D3.API.Mesh
|
||||||
};
|
};
|
||||||
case 0x41 : return {
|
case 0x41 : return {
|
||||||
name : 'GameLib.System.Animation',
|
name : 'GameLib.System.Animation',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.System.Animation
|
constructor : GameLib.System.Animation,
|
||||||
|
apiConstructor : GameLib.API.System
|
||||||
};
|
};
|
||||||
case 0x42 : return {
|
case 0x42 : return {
|
||||||
name : 'GameLib.System.CustomCode',
|
name : 'GameLib.System.CustomCode',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.System.CustomCode
|
constructor : GameLib.System.CustomCode,
|
||||||
|
apiConstructor : GameLib.API.System
|
||||||
};
|
};
|
||||||
case 0x43 : return {
|
case 0x43 : return {
|
||||||
name : 'GameLib.System.GUI',
|
name : 'GameLib.System.GUI',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.System.GUI
|
constructor : GameLib.System.GUI,
|
||||||
|
apiConstructor : GameLib.API.System
|
||||||
};
|
};
|
||||||
case 0x44 : return {
|
case 0x44 : return {
|
||||||
name : 'GameLib.System.Input',
|
name : 'GameLib.System.Input',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.System.Input
|
constructor : GameLib.System.Input,
|
||||||
|
apiConstructor : GameLib.API.System
|
||||||
};
|
};
|
||||||
case 0x45 : return {
|
case 0x45 : return {
|
||||||
name : 'GameLib.System.Linking',
|
name : 'GameLib.System.Linking',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.System.Linking
|
constructor : GameLib.System.Linking,
|
||||||
|
apiConstructor : GameLib.API.System
|
||||||
};
|
};
|
||||||
case 0x46 : return {
|
case 0x46 : return {
|
||||||
name : 'GameLib.System.Physics',
|
name : 'GameLib.System.Physics',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.System.Physics
|
constructor : GameLib.System.Physics,
|
||||||
|
apiConstructor : GameLib.API.System
|
||||||
};
|
};
|
||||||
case 0x47 : return {
|
case 0x47 : return {
|
||||||
name : 'GameLib.System.Render',
|
name : 'GameLib.System.Render',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.System.Render
|
constructor : GameLib.System.Render,
|
||||||
|
apiConstructor : GameLib.API.System
|
||||||
};
|
};
|
||||||
case 0x48 : return {
|
case 0x48 : return {
|
||||||
name : 'GameLib.System.Storage',
|
name : 'GameLib.System.Storage',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.System.Storage
|
constructor : GameLib.System.Storage,
|
||||||
|
apiConstructor : GameLib.API.System
|
||||||
};
|
};
|
||||||
case 0x49 : return {
|
case 0x49 : return {
|
||||||
name : 'GameLib.System.Visualization',
|
name : 'GameLib.System.Visualization',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.System.Visualization
|
constructor : GameLib.System.Visualization,
|
||||||
|
apiConstructor : GameLib.API.System
|
||||||
};
|
};
|
||||||
case 0x50 : return {
|
case 0x50 : return {
|
||||||
name : 'GameLib.D3.Fog',
|
name : 'GameLib.D3.Fog',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Fog
|
constructor : GameLib.D3.Fog,
|
||||||
|
apiConstructor : GameLib.D3.API.Fog
|
||||||
};
|
};
|
||||||
case 0x51 : return {
|
case 0x51 : return {
|
||||||
name : 'GameLib.D3.Mesh.Line',
|
name : 'GameLib.D3.Mesh.Line',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Mesh.Line
|
constructor : GameLib.D3.Mesh.Line,
|
||||||
|
apiConstructor : GameLib.D3.API.Mesh
|
||||||
};
|
};
|
||||||
case 0x52 : return {
|
case 0x52 : return {
|
||||||
name : 'GameLib.D3.ParticleEngine',
|
name : 'GameLib.D3.ParticleEngine',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.ParticleEngine
|
constructor : GameLib.D3.ParticleEngine,
|
||||||
|
apiConstructor : GameLib.D3.API.ParticleEngine
|
||||||
};
|
};
|
||||||
case 0x53 : return {
|
case 0x53 : return {
|
||||||
name : 'GameLib.System.Particle',
|
name : 'GameLib.System.Particle',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.System.Particle
|
constructor : GameLib.System.Particle,
|
||||||
|
apiConstructor : GameLib.API.System
|
||||||
};
|
};
|
||||||
case 0x54 : return {
|
case 0x54 : return {
|
||||||
name : 'GameLib.D3.Particle',
|
name : 'GameLib.D3.Particle',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Particle
|
constructor : GameLib.D3.Particle,
|
||||||
|
apiConstructor : GameLib.D3.API.Particle
|
||||||
};
|
};
|
||||||
case 0x55 : return {
|
case 0x55 : return {
|
||||||
name : 'GameLib.D3.Audio',
|
name : 'GameLib.D3.Audio',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Audio
|
constructor : GameLib.D3.Audio,
|
||||||
|
apiConstructor : GameLib.D3.API.Audio
|
||||||
};
|
};
|
||||||
case 0x56 : return {
|
case 0x56 : return {
|
||||||
name : 'GameLib.System.Audio',
|
name : 'GameLib.System.Audio',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.System.Audio
|
constructor : GameLib.System.Audio,
|
||||||
|
apiConstructor : GameLib.API.System
|
||||||
};
|
};
|
||||||
case 0x57 : return {
|
case 0x57 : return {
|
||||||
name : 'GameLib.Cast',
|
name : 'GameLib.Cast',
|
||||||
runtime : GameLib.Component.SOCKET_RUNTIME,
|
runtime : GameLib.Component.SOCKET_RUNTIME,
|
||||||
constructor : GameLib.Cast
|
constructor : GameLib.Cast,
|
||||||
|
apiConstructor : GameLib.API.Cast
|
||||||
};
|
};
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -2245,7 +2315,7 @@ GameLib.Component.prototype.clone = function() {
|
||||||
|
|
||||||
apiObject.name = this.name + ' Clone (' + this.cloneNumber + ')';
|
apiObject.name = this.name + ' Clone (' + this.cloneNumber + ')';
|
||||||
|
|
||||||
var runtimeComponent = GameLib.Component.Construct(apiObject);
|
var runtimeComponent = GameLib.Component.ConstructFromObject(apiObject);
|
||||||
|
|
||||||
runtimeComponent.isClone = true;
|
runtimeComponent.isClone = true;
|
||||||
|
|
||||||
|
@ -2389,15 +2459,10 @@ GameLib.Component.prototype.save = function(remote) {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
GameLib.Component.Construct = function(rawComponentObject) {
|
/**
|
||||||
|
* @return {null|Object}
|
||||||
var runtimeComponent = null;
|
*/
|
||||||
|
GameLib.Component.GetRuntimeObject = function(runtimeInfo) {
|
||||||
var info = GameLib.Component.GetComponentInfo(rawComponentObject.componentType);
|
|
||||||
|
|
||||||
var componentClass = info.constructor;
|
|
||||||
|
|
||||||
var fn = componentClass['FromObject'];
|
|
||||||
|
|
||||||
var runtime = null;
|
var runtime = null;
|
||||||
|
|
||||||
|
@ -2409,57 +2474,98 @@ GameLib.Component.Construct = function(rawComponentObject) {
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
|
if (runtimeInfo === GameLib.Component.GRAPHICS_RUNTIME) {
|
||||||
|
|
||||||
|
if (GameLib.Utils.UndefinedOrNull(runtime.graphics)) {
|
||||||
|
console.warn('no runtime graphics');
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return runtime.graphics;
|
||||||
|
|
||||||
|
} else if (runtimeInfo === GameLib.Component.PHYSICS_RUNTIME) {
|
||||||
|
|
||||||
|
if (GameLib.Utils.UndefinedOrNull(runtime.physics)) {
|
||||||
|
console.warn('no runtime physics');
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return runtime.physics;
|
||||||
|
|
||||||
|
} else if (runtimeInfo === GameLib.Component.GUI_RUNTIME) {
|
||||||
|
|
||||||
|
if (GameLib.Utils.UndefinedOrNull(runtime.gui)) {
|
||||||
|
console.warn('no runtime gui');
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return runtime.gui;
|
||||||
|
|
||||||
|
} else if (runtimeInfo === GameLib.Component.SOCKET_RUNTIME) {
|
||||||
|
|
||||||
|
if (GameLib.Utils.UndefinedOrNull(runtime.sockets)) {
|
||||||
|
console.warn('no runtime sockets');
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return runtime.sockets;
|
||||||
|
|
||||||
|
} else if (runtimeInfo === GameLib.Component.STATISTICS_RUNTIME) {
|
||||||
|
|
||||||
|
if (GameLib.Utils.UndefinedOrNull(runtime.statistics)) {
|
||||||
|
console.warn('no runtime statistics');
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return runtime.statistics;
|
||||||
|
|
||||||
|
} else if (runtimeInfo === GameLib.Component.DEFAULT_RUNTIME) {
|
||||||
|
|
||||||
|
} else {
|
||||||
|
console.log('unknown runtime object found : ' + info.runtime);
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
};
|
||||||
|
|
||||||
|
GameLib.Component.Construct = function(componentType) {
|
||||||
|
|
||||||
|
var info = GameLib.Component.GetComponentInfo(componentType);
|
||||||
|
|
||||||
|
var componentClass = info.constructor;
|
||||||
|
|
||||||
|
var runtime = GameLib.Component.GetRuntimeObject(info.runtime);
|
||||||
|
|
||||||
|
if (runtime) {
|
||||||
|
return new componentClass(runtime);
|
||||||
|
} else {
|
||||||
|
return new componentClass();
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
GameLib.Component.ConstructFromObject = function(rawComponentObject) {
|
||||||
|
|
||||||
|
var runtimeComponent = null;
|
||||||
|
|
||||||
|
var info = GameLib.Component.GetComponentInfo(rawComponentObject.componentType);
|
||||||
|
|
||||||
|
var componentClass = info.constructor;
|
||||||
|
|
||||||
|
var fn = componentClass['FromObject'];
|
||||||
|
|
||||||
if (rawComponentObject.componentType === GameLib.Component.ENTITY) {
|
if (rawComponentObject.componentType === GameLib.Component.ENTITY) {
|
||||||
|
|
||||||
runtimeComponent = fn(rawComponentObject, GameLib.EntityManager.Instance);
|
runtimeComponent = fn(rawComponentObject, GameLib.EntityManager.Instance);
|
||||||
|
|
||||||
} else if (info.runtime === GameLib.Component.GRAPHICS_RUNTIME) {
|
|
||||||
|
|
||||||
if (GameLib.Utils.UndefinedOrNull(runtime.graphics)) {
|
|
||||||
console.warn('no runtime graphics');
|
|
||||||
}
|
|
||||||
|
|
||||||
runtimeComponent = fn(runtime.graphics, rawComponentObject);
|
|
||||||
|
|
||||||
} else if (info.runtime === GameLib.Component.PHYSICS_RUNTIME) {
|
|
||||||
|
|
||||||
if (GameLib.Utils.UndefinedOrNull(runtime.physics)) {
|
|
||||||
console.warn('no runtime physics');
|
|
||||||
}
|
|
||||||
|
|
||||||
runtimeComponent = fn(runtime.physics, rawComponentObject);
|
|
||||||
|
|
||||||
} else if (info.runtime === GameLib.Component.GUI_RUNTIME) {
|
|
||||||
|
|
||||||
if (GameLib.Utils.UndefinedOrNull(runtime.gui)) {
|
|
||||||
console.warn('no runtime gui');
|
|
||||||
}
|
|
||||||
|
|
||||||
runtimeComponent = fn(runtime.gui, rawComponentObject);
|
|
||||||
|
|
||||||
} else if (info.runtime === GameLib.Component.SOCKET_RUNTIME) {
|
|
||||||
|
|
||||||
if (GameLib.Utils.UndefinedOrNull(runtime.sockets)) {
|
|
||||||
console.warn('no runtime sockets');
|
|
||||||
}
|
|
||||||
|
|
||||||
runtimeComponent = fn(runtime.sockets, rawComponentObject);
|
|
||||||
|
|
||||||
} else if (info.runtime === GameLib.Component.STATISTICS_RUNTIME) {
|
|
||||||
|
|
||||||
if (GameLib.Utils.UndefinedOrNull(runtime.statistics)) {
|
|
||||||
console.warn('no runtime statistics');
|
|
||||||
}
|
|
||||||
|
|
||||||
runtimeComponent = fn(runtime.statistics, rawComponentObject);
|
|
||||||
|
|
||||||
} else if (info.runtime === GameLib.Component.DEFAULT_RUNTIME) {
|
|
||||||
|
|
||||||
runtimeComponent = fn(rawComponentObject);
|
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
console.log('unknown runtime object found : ' + rawComponentObject.name);
|
var runtime = GameLib.Component.GetRuntimeObject(info.runtime);
|
||||||
console.error(rawComponentObject);
|
|
||||||
|
if (runtime) {
|
||||||
|
runtimeComponent = fn(runtime, rawComponentObject);
|
||||||
|
} else {
|
||||||
|
runtimeComponent = fn(rawComponentObject);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return runtimeComponent;
|
return runtimeComponent;
|
||||||
|
@ -7877,9 +7983,45 @@ GameLib.D3.API.Mesh.FromObject = function (objectMesh){
|
||||||
apiModelMatrix = GameLib.API.Matrix4.FromObject(objectMesh.modelMatrix);
|
apiModelMatrix = GameLib.API.Matrix4.FromObject(objectMesh.modelMatrix);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var meshType = GameLib.D3.API.Mesh.MESH_TYPE_NORMAL;
|
||||||
|
|
||||||
|
if (objectMesh.meshType === GameLib.D3.API.Mesh.MESH_TYPE_NORMAL ||
|
||||||
|
objectMesh.meshType === GameLib.D3.API.Mesh.MESH_TYPE_SKINNED
|
||||||
|
) {
|
||||||
|
meshType = objectMesh.meshType;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (objectMesh.componentType === GameLib.Component.MESH_PLANE) {
|
||||||
|
meshType = GameLib.D3.API.Mesh.MESH_TYPE_PLANE;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (objectMesh.componentType === GameLib.Component.MESH_SPHERE) {
|
||||||
|
meshType = GameLib.D3.API.Mesh.MESH_TYPE_SPHERE;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (objectMesh.componentType === GameLib.Component.MESH_CURVE) {
|
||||||
|
meshType = GameLib.D3.API.Mesh.MESH_TYPE_CURVE;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (objectMesh.componentType === GameLib.Component.MESH_BOX) {
|
||||||
|
meshType = GameLib.D3.API.Mesh.MESH_TYPE_BOX;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (objectMesh.componentType === GameLib.Component.MESH_CYLINDER) {
|
||||||
|
meshType = GameLib.D3.API.Mesh.MESH_TYPE_CYLINDER;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (objectMesh.componentType === GameLib.Component.MESH_TEXT) {
|
||||||
|
meshType = GameLib.D3.API.Mesh.MESH_TYPE_TEXT;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (objectMesh.componentType === GameLib.Component.MESH_TYPE_LINE) {
|
||||||
|
meshType = GameLib.D3.API.Mesh.MESH_LINE;
|
||||||
|
}
|
||||||
|
|
||||||
return new GameLib.D3.API.Mesh(
|
return new GameLib.D3.API.Mesh(
|
||||||
objectMesh.id,
|
objectMesh.id,
|
||||||
objectMesh.meshType,
|
meshType,
|
||||||
objectMesh.name,
|
objectMesh.name,
|
||||||
apiVertices,
|
apiVertices,
|
||||||
apiFaces,
|
apiFaces,
|
||||||
|
@ -31724,7 +31866,7 @@ GameLib.System.Storage.prototype.createRuntimeObject = function(responseText, cl
|
||||||
* First, we create an API object from the Object, then a Runtime object from the API object
|
* First, we create an API object from the Object, then a Runtime object from the API object
|
||||||
* Each component has a function 'FromObject' which essentially does this for you
|
* Each component has a function 'FromObject' which essentially does this for you
|
||||||
*/
|
*/
|
||||||
var runtimeComponent = GameLib.Component.Construct(object.component[0]);
|
var runtimeComponent = GameLib.Component.ConstructFromObject(object.component[0]);
|
||||||
|
|
||||||
if (!runtimeComponent) {
|
if (!runtimeComponent) {
|
||||||
if (clientErrorCallback) {
|
if (clientErrorCallback) {
|
||||||
|
@ -32116,7 +32258,7 @@ GameLib.System.Storage.prototype.imageUploadComplete = function(data) {
|
||||||
/**
|
/**
|
||||||
* We are creating a new image
|
* We are creating a new image
|
||||||
*/
|
*/
|
||||||
GameLib.Component.Construct(rawImage);
|
GameLib.Component.ConstructFromObject(rawImage);
|
||||||
}
|
}
|
||||||
|
|
||||||
}.bind(this));
|
}.bind(this));
|
||||||
|
@ -32137,7 +32279,7 @@ GameLib.System.Storage.prototype.processBlenderData = function(data) {
|
||||||
*/
|
*/
|
||||||
data.images.map(
|
data.images.map(
|
||||||
function(rawImageObject) {
|
function(rawImageObject) {
|
||||||
var image = GameLib.Component.Construct(rawImageObject);
|
var image = GameLib.Component.ConstructFromObject(rawImageObject);
|
||||||
GameLib.Event.Emit(
|
GameLib.Event.Emit(
|
||||||
GameLib.Event.COMPONENT_CREATED,
|
GameLib.Event.COMPONENT_CREATED,
|
||||||
{
|
{
|
||||||
|
@ -32151,7 +32293,7 @@ GameLib.System.Storage.prototype.processBlenderData = function(data) {
|
||||||
* Process all textures
|
* Process all textures
|
||||||
*/
|
*/
|
||||||
data.textures.map(function(rawTextureObject){
|
data.textures.map(function(rawTextureObject){
|
||||||
var texture = GameLib.Component.Construct(rawTextureObject);
|
var texture = GameLib.Component.ConstructFromObject(rawTextureObject);
|
||||||
GameLib.Event.Emit(
|
GameLib.Event.Emit(
|
||||||
GameLib.Event.COMPONENT_CREATED,
|
GameLib.Event.COMPONENT_CREATED,
|
||||||
{
|
{
|
||||||
|
@ -32164,7 +32306,7 @@ GameLib.System.Storage.prototype.processBlenderData = function(data) {
|
||||||
* Process all materials
|
* Process all materials
|
||||||
*/
|
*/
|
||||||
data.materials.map(function(rawMaterialObject){
|
data.materials.map(function(rawMaterialObject){
|
||||||
var material = GameLib.Component.Construct(rawMaterialObject);
|
var material = GameLib.Component.ConstructFromObject(rawMaterialObject);
|
||||||
GameLib.Event.Emit(
|
GameLib.Event.Emit(
|
||||||
GameLib.Event.COMPONENT_CREATED,
|
GameLib.Event.COMPONENT_CREATED,
|
||||||
{
|
{
|
||||||
|
@ -32177,7 +32319,7 @@ GameLib.System.Storage.prototype.processBlenderData = function(data) {
|
||||||
* Now process all meshes
|
* Now process all meshes
|
||||||
*/
|
*/
|
||||||
data.meshes.map(function(rawMeshObject){
|
data.meshes.map(function(rawMeshObject){
|
||||||
var mesh = GameLib.Component.Construct(rawMeshObject);
|
var mesh = GameLib.Component.ConstructFromObject(rawMeshObject);
|
||||||
GameLib.Event.Emit(
|
GameLib.Event.Emit(
|
||||||
GameLib.Event.COMPONENT_CREATED,
|
GameLib.Event.COMPONENT_CREATED,
|
||||||
{
|
{
|
||||||
|
|
|
@ -314,50 +314,59 @@ GameLib.Component.GetComponentInfo = function(number) {
|
||||||
case 0x2 : return {
|
case 0x2 : return {
|
||||||
name : 'GameLib.D3.Material',
|
name : 'GameLib.D3.Material',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Material
|
constructor : GameLib.D3.Material,
|
||||||
|
apiConstructor : GameLib.D3.API.Material
|
||||||
};
|
};
|
||||||
case 0x3 : return {
|
case 0x3 : return {
|
||||||
name : 'GameLib.D3.Renderer',
|
name : 'GameLib.D3.Renderer',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Renderer
|
constructor : GameLib.D3.Renderer,
|
||||||
|
apiConstructor : GameLib.D3.API.Renderer
|
||||||
};
|
};
|
||||||
case 0x4 : return null;
|
case 0x4 : return null;
|
||||||
case 0x5 : return {
|
case 0x5 : return {
|
||||||
name : 'GameLib.D3.Camera',
|
name : 'GameLib.D3.Camera',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Camera
|
constructor : GameLib.D3.Camera,
|
||||||
|
apiConstructor : GameLib.D3.API.Camera
|
||||||
};
|
};
|
||||||
case 0x6 : return null;
|
case 0x6 : return null;
|
||||||
case 0x7 : return {
|
case 0x7 : return {
|
||||||
name : 'GameLib.D3.Mesh',
|
name : 'GameLib.D3.Mesh',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Mesh
|
constructor : GameLib.D3.Mesh,
|
||||||
|
apiConstructor : GameLib.D3.API.Mesh
|
||||||
};
|
};
|
||||||
case 0x8 : return {
|
case 0x8 : return {
|
||||||
name : 'GameLib.D3.Spline',
|
name : 'GameLib.D3.Spline',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Spline
|
constructor : GameLib.D3.Spline,
|
||||||
|
apiConstructor : GameLib.D3.API.Spline
|
||||||
};
|
};
|
||||||
case 0x9 : return {
|
case 0x9 : return {
|
||||||
name : 'GameLib.D3.Light',
|
name : 'GameLib.D3.Light',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Light
|
constructor : GameLib.D3.Light,
|
||||||
|
apiConstructor : GameLib.D3.API.Light
|
||||||
};
|
};
|
||||||
case 0xa : return null;
|
case 0xa : return null;
|
||||||
case 0xb : return {
|
case 0xb : return {
|
||||||
name : 'GameLib.D3.Composer',
|
name : 'GameLib.D3.Composer',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Composer
|
constructor : GameLib.D3.Composer,
|
||||||
|
apiConstructor : GameLib.D3.API.Composer
|
||||||
};
|
};
|
||||||
case 0xc : return {
|
case 0xc : return {
|
||||||
name : 'GameLib.D3.RenderTarget',
|
name : 'GameLib.D3.RenderTarget',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.RenderTarget
|
constructor : GameLib.D3.RenderTarget,
|
||||||
|
apiConstructor : GameLib.D3.API.RenderTarget
|
||||||
};
|
};
|
||||||
case 0xd : return {
|
case 0xd : return {
|
||||||
name : 'GameLib.D3.Pass',
|
name : 'GameLib.D3.Pass',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Pass
|
constructor : GameLib.D3.Pass,
|
||||||
|
apiConstructor : GameLib.D3.API.Pass
|
||||||
};
|
};
|
||||||
case 0xe : return {
|
case 0xe : return {
|
||||||
name : 'GameLib.D3.Scene',
|
name : 'GameLib.D3.Scene',
|
||||||
|
@ -367,19 +376,22 @@ GameLib.Component.GetComponentInfo = function(number) {
|
||||||
case 0xf : return {
|
case 0xf : return {
|
||||||
name : 'GameLib.D3.Raycaster',
|
name : 'GameLib.D3.Raycaster',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Raycaster
|
constructor : GameLib.D3.Raycaster,
|
||||||
|
apiConstructor : GameLib.D3.API.Raycaster
|
||||||
};
|
};
|
||||||
case 0x10 : return null;
|
case 0x10 : return null;
|
||||||
case 0x11 : return null;
|
case 0x11 : return null;
|
||||||
case 0x12 : return {
|
case 0x12 : return {
|
||||||
name : 'GameLib.D3.Viewport',
|
name : 'GameLib.D3.Viewport',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Viewport
|
constructor : GameLib.D3.Viewport,
|
||||||
|
apiConstructor : GameLib.D3.API.Viewport
|
||||||
};
|
};
|
||||||
case 0x13 : return {
|
case 0x13 : return {
|
||||||
name : 'GameLib.System',
|
name : 'GameLib.System',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.System
|
constructor : GameLib.System,
|
||||||
|
apiConstructor : GameLib.API.System
|
||||||
};
|
};
|
||||||
case 0x14 : return {
|
case 0x14 : return {
|
||||||
name : 'GameLib.GraphicsRuntime',
|
name : 'GameLib.GraphicsRuntime',
|
||||||
|
@ -394,43 +406,51 @@ GameLib.Component.GetComponentInfo = function(number) {
|
||||||
case 0x16 : return {
|
case 0x16 : return {
|
||||||
name : 'GameLib.CustomCode',
|
name : 'GameLib.CustomCode',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.CustomCode
|
constructor : GameLib.CustomCode,
|
||||||
|
apiConstructor : GameLib.API.CustomCode
|
||||||
};
|
};
|
||||||
case 0x17 : return {
|
case 0x17 : return {
|
||||||
name : 'GameLib.Mouse',
|
name : 'GameLib.Mouse',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.Mouse
|
constructor : GameLib.Mouse,
|
||||||
|
apiConstructor : GameLib.API.Mouse
|
||||||
};
|
};
|
||||||
case 0x18 : return {
|
case 0x18 : return {
|
||||||
name : 'GameLib.D3.Skeleton',
|
name : 'GameLib.D3.Skeleton',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Skeleton
|
constructor : GameLib.D3.Skeleton,
|
||||||
|
apiConstructor : GameLib.D3.API.Skeleton
|
||||||
};
|
};
|
||||||
case 0x19 : return {
|
case 0x19 : return {
|
||||||
name : 'GameLib.D3.Texture',
|
name : 'GameLib.D3.Texture',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Texture
|
constructor : GameLib.D3.Texture,
|
||||||
|
apiConstructor : GameLib.D3.API.Texture
|
||||||
};
|
};
|
||||||
case 0x1a : return {
|
case 0x1a : return {
|
||||||
name : 'GameLib.EntityManager',
|
name : 'GameLib.EntityManager',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.EntityManager
|
constructor : GameLib.EntityManager,
|
||||||
|
apiConstructor : GameLib.API.EntityManager
|
||||||
};
|
};
|
||||||
case 0x1b : return {
|
case 0x1b : return {
|
||||||
name : 'GameLib.DomElement',
|
name : 'GameLib.DomElement',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.DomElement
|
constructor : GameLib.DomElement,
|
||||||
|
apiConstructor : GameLib.API.DomElement
|
||||||
};
|
};
|
||||||
case 0x1c : return null;
|
case 0x1c : return null;
|
||||||
case 0x1d : return {
|
case 0x1d : return {
|
||||||
name : 'GameLib.Stats',
|
name : 'GameLib.Stats',
|
||||||
runtime : GameLib.Component.STATISTICS_RUNTIME,
|
runtime : GameLib.Component.STATISTICS_RUNTIME,
|
||||||
constructor : GameLib.Stats
|
constructor : GameLib.Stats,
|
||||||
|
apiConstructor : GameLib.API.Stats
|
||||||
};
|
};
|
||||||
case 0x1e : return {
|
case 0x1e : return {
|
||||||
name : 'GameLib.GUI',
|
name : 'GameLib.GUI',
|
||||||
runtime : GameLib.Component.GUI_RUNTIME,
|
runtime : GameLib.Component.GUI_RUNTIME,
|
||||||
constructor : GameLib.GUI
|
constructor : GameLib.GUI,
|
||||||
|
apiConstructor : GameLib.API.GUI
|
||||||
};
|
};
|
||||||
case 0x1f : return {
|
case 0x1f : return {
|
||||||
name : 'GameLib.Image',
|
name : 'GameLib.Image',
|
||||||
|
@ -440,252 +460,302 @@ GameLib.Component.GetComponentInfo = function(number) {
|
||||||
case 0x20 : return {
|
case 0x20 : return {
|
||||||
name : 'GameLib.Entity',
|
name : 'GameLib.Entity',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.Entity
|
constructor : GameLib.Entity,
|
||||||
|
apiConstructor : GameLib.API.Entity
|
||||||
};
|
};
|
||||||
case 0x21 : return {
|
case 0x21 : return {
|
||||||
name : 'GameLib.D3.Mesh.Sphere',
|
name : 'GameLib.D3.Mesh.Sphere',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Mesh.Sphere
|
constructor : GameLib.D3.Mesh.Sphere,
|
||||||
|
apiConstructor : GameLib.D3.API.Mesh
|
||||||
};
|
};
|
||||||
case 0x22 : return {
|
case 0x22 : return {
|
||||||
name : 'GameLib.D3.Mesh.Plane',
|
name : 'GameLib.D3.Mesh.Plane',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Mesh.Plane
|
constructor : GameLib.D3.Mesh.Plane,
|
||||||
|
apiConstructor : GameLib.D3.API.Mesh
|
||||||
};
|
};
|
||||||
case 0x23 : return {
|
case 0x23 : return {
|
||||||
name : 'GameLib.D3.Mesh.Curve',
|
name : 'GameLib.D3.Mesh.Curve',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Mesh.Curve
|
constructor : GameLib.D3.Mesh.Curve,
|
||||||
|
apiConstructor : GameLib.D3.API.Mesh
|
||||||
};
|
};
|
||||||
case 0x24 : return {
|
case 0x24 : return {
|
||||||
name : 'GameLib.D3.PhysicsWorld',
|
name : 'GameLib.D3.PhysicsWorld',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.PhysicsWorld
|
constructor : GameLib.D3.PhysicsWorld,
|
||||||
|
apiConstructor : GameLib.D3.API.PhysicsWorld
|
||||||
};
|
};
|
||||||
case 0x25 : return {
|
case 0x25 : return {
|
||||||
name : 'GameLib.D3.Broadphase',
|
name : 'GameLib.D3.Broadphase',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Broadphase
|
constructor : GameLib.D3.Broadphase,
|
||||||
|
apiConstructor : GameLib.D3.API.Broadphase
|
||||||
};
|
};
|
||||||
case 0x26 : return {
|
case 0x26 : return {
|
||||||
name : 'GameLib.D3.Solver',
|
name : 'GameLib.D3.Solver',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Solver
|
constructor : GameLib.D3.Solver,
|
||||||
|
apiConstructor : GameLib.D3.API.Solver
|
||||||
};
|
};
|
||||||
case 0x27 : return {
|
case 0x27 : return {
|
||||||
name : 'GameLib.D3.RigidBody',
|
name : 'GameLib.D3.RigidBody',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.RigidBody
|
constructor : GameLib.D3.RigidBody,
|
||||||
|
apiConstructor : GameLib.D3.API.RigidBody
|
||||||
};
|
};
|
||||||
case 0x28 : return {
|
case 0x28 : return {
|
||||||
name : 'GameLib.D3.Shape',
|
name : 'GameLib.D3.Shape',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Shape
|
constructor : GameLib.D3.Shape,
|
||||||
|
apiConstructor : GameLib.D3.API.Shape
|
||||||
};
|
};
|
||||||
case 0x29 : return {
|
case 0x29 : return {
|
||||||
name : 'GameLib.D3.Shape.Box',
|
name : 'GameLib.D3.Shape.Box',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Shape.Box
|
constructor : GameLib.D3.Shape.Box,
|
||||||
|
apiConstructor : GameLib.D3.API.Shape
|
||||||
};
|
};
|
||||||
case 0x2a : return {
|
case 0x2a : return {
|
||||||
name : 'GameLib.D3.Shape.Sphere',
|
name : 'GameLib.D3.Shape.Sphere',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Shape.Sphere
|
constructor : GameLib.D3.Shape.Sphere,
|
||||||
|
apiConstructor : GameLib.D3.API.Shape
|
||||||
};
|
};
|
||||||
case 0x2b : return {
|
case 0x2b : return {
|
||||||
name : 'GameLib.D3.Shape.TriMesh',
|
name : 'GameLib.D3.Shape.TriMesh',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Shape.TriMesh
|
constructor : GameLib.D3.Shape.TriMesh,
|
||||||
|
apiConstructor : GameLib.D3.API.Shape
|
||||||
};
|
};
|
||||||
case 0x2c : return {
|
case 0x2c : return {
|
||||||
name : 'GameLib.D3.Shape.ConvexHull',
|
name : 'GameLib.D3.Shape.ConvexHull',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Shape.ConvexHull
|
constructor : GameLib.D3.Shape.ConvexHull,
|
||||||
|
apiConstructor : GameLib.D3.API.Shape
|
||||||
};
|
};
|
||||||
case 0x2d : return {
|
case 0x2d : return {
|
||||||
name : 'GameLib.D3.Shape.ConvexHull.Cylinder',
|
name : 'GameLib.D3.Shape.ConvexHull.Cylinder',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Shape.ConvexHull.Cylinder
|
constructor : GameLib.D3.Shape.ConvexHull.Cylinder,
|
||||||
|
apiConstructor : GameLib.D3.API.Shape
|
||||||
};
|
};
|
||||||
case 0x2e : return {
|
case 0x2e : return {
|
||||||
name : 'GameLib.D3.Shape.HeightMap',
|
name : 'GameLib.D3.Shape.HeightMap',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.D3.Shape.HeightMap
|
constructor : GameLib.D3.Shape.HeightMap,
|
||||||
|
apiConstructor : GameLib.D3.API.Shape
|
||||||
};
|
};
|
||||||
case 0x2f : return {
|
case 0x2f : return {
|
||||||
name : 'GameLib.D3.Shape.Plane',
|
name : 'GameLib.D3.Shape.Plane',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Shape.Plane
|
constructor : GameLib.D3.Shape.Plane,
|
||||||
|
apiConstructor : GameLib.D3.API.Shape
|
||||||
};
|
};
|
||||||
case 0x30 : return {
|
case 0x30 : return {
|
||||||
name : 'GameLib.Controls',
|
name : 'GameLib.Controls',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.Controls
|
constructor : GameLib.Controls,
|
||||||
|
apiConstructor : GameLib.API.Controls
|
||||||
};
|
};
|
||||||
case 0x31 : return {
|
case 0x31 : return {
|
||||||
name : 'GameLib.Controls.D3.Editor',
|
name : 'GameLib.Controls.D3.Editor',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.Controls.D3.Editor
|
constructor : GameLib.Controls.D3.Editor,
|
||||||
|
apiConstructor : GameLib.API.Controls
|
||||||
};
|
};
|
||||||
case 0x32 : return {
|
case 0x32 : return {
|
||||||
name : 'GameLib.Controls.Touch',
|
name : 'GameLib.Controls.Touch',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.Controls.Touch
|
constructor : GameLib.Controls.Touch,
|
||||||
|
apiConstructor : GameLib.API.Controls
|
||||||
};
|
};
|
||||||
case 0x33 : return {
|
case 0x33 : return {
|
||||||
name : 'GameLib.D3.FrictionMaterial',
|
name : 'GameLib.D3.FrictionMaterial',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.FrictionMaterial
|
constructor : GameLib.D3.FrictionMaterial,
|
||||||
|
apiConstructor : GameLib.D3.API.FrictionMaterial
|
||||||
};
|
};
|
||||||
case 0x34 : return {
|
case 0x34 : return {
|
||||||
name : 'GameLib.D3.FrictionContactMaterial',
|
name : 'GameLib.D3.FrictionContactMaterial',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.FrictionContactMaterial
|
constructor : GameLib.D3.FrictionContactMaterial,
|
||||||
|
apiConstructor : GameLib.D3.API.FrictionContactMaterial
|
||||||
};
|
};
|
||||||
case 0x35 : return {
|
case 0x35 : return {
|
||||||
name : 'GameLib.D3.RaycastVehicle',
|
name : 'GameLib.D3.RaycastVehicle',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.RaycastVehicle
|
constructor : GameLib.D3.RaycastVehicle,
|
||||||
|
apiConstructor : GameLib.D3.API.RaycastVehicle
|
||||||
};
|
};
|
||||||
case 0x36 : return {
|
case 0x36 : return {
|
||||||
name : 'GameLib.D3.RaycastWheel',
|
name : 'GameLib.D3.RaycastWheel',
|
||||||
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
runtime : GameLib.Component.PHYSICS_RUNTIME,
|
||||||
constructor : GameLib.D3.RaycastWheel
|
constructor : GameLib.D3.RaycastWheel,
|
||||||
|
apiConstructor : GameLib.D3.API.RaycastWheel
|
||||||
};
|
};
|
||||||
case 0x37 : return {
|
case 0x37 : return {
|
||||||
name : 'GameLib.Clock',
|
name : 'GameLib.Clock',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.Clock
|
constructor : GameLib.Clock,
|
||||||
|
apiConstructor : GameLib.API.Clock
|
||||||
};
|
};
|
||||||
case 0x38 : return {
|
case 0x38 : return {
|
||||||
name : 'GameLib.D3.Animation',
|
name : 'GameLib.D3.Animation',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.D3.Animation
|
constructor : GameLib.D3.Animation,
|
||||||
|
apiConstructor : GameLib.D3.API.Animation
|
||||||
};
|
};
|
||||||
case 0x39 : return {
|
case 0x39 : return {
|
||||||
name : 'GameLib.Controls.Keyboard',
|
name : 'GameLib.Controls.Keyboard',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.Controls.Keyboard
|
constructor : GameLib.Controls.Keyboard,
|
||||||
|
apiConstructor : GameLib.API.Controls
|
||||||
};
|
};
|
||||||
case 0x3a : return {
|
case 0x3a : return {
|
||||||
name : 'GameLib.Controls.Mouse',
|
name : 'GameLib.Controls.Mouse',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.Controls.Mouse
|
constructor : GameLib.Controls.Mouse,
|
||||||
|
apiConstructor : GameLib.API.Controls
|
||||||
};
|
};
|
||||||
case 0x3b : return {
|
case 0x3b : return {
|
||||||
name : 'GameLib.D3.Mesh.Text',
|
name : 'GameLib.D3.Mesh.Text',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Mesh.Text
|
constructor : GameLib.D3.Mesh.Text,
|
||||||
|
apiConstructor : GameLib.D3.API.Mesh
|
||||||
};
|
};
|
||||||
case 0x3c : return {
|
case 0x3c : return {
|
||||||
name : 'GameLib.D3.Font',
|
name : 'GameLib.D3.Font',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Font
|
constructor : GameLib.D3.Font,
|
||||||
|
apiConstructor : GameLib.D3.API.Font
|
||||||
};
|
};
|
||||||
case 0x3d : return {
|
case 0x3d : return {
|
||||||
name : 'GameLib.Canvas',
|
name : 'GameLib.Canvas',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.Canvas
|
constructor : GameLib.Canvas,
|
||||||
|
apiConstructor : GameLib.API.Canvas
|
||||||
};
|
};
|
||||||
case 0x3e : return {
|
case 0x3e : return {
|
||||||
name : 'GameLib.D3.Bone',
|
name : 'GameLib.D3.Bone',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Bone
|
constructor : GameLib.D3.Bone,
|
||||||
|
apiConstructor : GameLib.D3.API.Bone
|
||||||
};
|
};
|
||||||
case 0x3f : return {
|
case 0x3f : return {
|
||||||
name : 'GameLib.D3.Mesh.Box',
|
name : 'GameLib.D3.Mesh.Box',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Mesh.Box
|
constructor : GameLib.D3.Mesh.Box,
|
||||||
|
apiConstructor : GameLib.D3.API.Mesh
|
||||||
};
|
};
|
||||||
case 0x40 : return {
|
case 0x40 : return {
|
||||||
name : 'GameLib.D3.Mesh.Cylinder',
|
name : 'GameLib.D3.Mesh.Cylinder',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Mesh.Cylinder
|
constructor : GameLib.D3.Mesh.Cylinder,
|
||||||
|
apiConstructor : GameLib.D3.API.Mesh
|
||||||
};
|
};
|
||||||
case 0x41 : return {
|
case 0x41 : return {
|
||||||
name : 'GameLib.System.Animation',
|
name : 'GameLib.System.Animation',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.System.Animation
|
constructor : GameLib.System.Animation,
|
||||||
|
apiConstructor : GameLib.API.System
|
||||||
};
|
};
|
||||||
case 0x42 : return {
|
case 0x42 : return {
|
||||||
name : 'GameLib.System.CustomCode',
|
name : 'GameLib.System.CustomCode',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.System.CustomCode
|
constructor : GameLib.System.CustomCode,
|
||||||
|
apiConstructor : GameLib.API.System
|
||||||
};
|
};
|
||||||
case 0x43 : return {
|
case 0x43 : return {
|
||||||
name : 'GameLib.System.GUI',
|
name : 'GameLib.System.GUI',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.System.GUI
|
constructor : GameLib.System.GUI,
|
||||||
|
apiConstructor : GameLib.API.System
|
||||||
};
|
};
|
||||||
case 0x44 : return {
|
case 0x44 : return {
|
||||||
name : 'GameLib.System.Input',
|
name : 'GameLib.System.Input',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.System.Input
|
constructor : GameLib.System.Input,
|
||||||
|
apiConstructor : GameLib.API.System
|
||||||
};
|
};
|
||||||
case 0x45 : return {
|
case 0x45 : return {
|
||||||
name : 'GameLib.System.Linking',
|
name : 'GameLib.System.Linking',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.System.Linking
|
constructor : GameLib.System.Linking,
|
||||||
|
apiConstructor : GameLib.API.System
|
||||||
};
|
};
|
||||||
case 0x46 : return {
|
case 0x46 : return {
|
||||||
name : 'GameLib.System.Physics',
|
name : 'GameLib.System.Physics',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.System.Physics
|
constructor : GameLib.System.Physics,
|
||||||
|
apiConstructor : GameLib.API.System
|
||||||
};
|
};
|
||||||
case 0x47 : return {
|
case 0x47 : return {
|
||||||
name : 'GameLib.System.Render',
|
name : 'GameLib.System.Render',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.System.Render
|
constructor : GameLib.System.Render,
|
||||||
|
apiConstructor : GameLib.API.System
|
||||||
};
|
};
|
||||||
case 0x48 : return {
|
case 0x48 : return {
|
||||||
name : 'GameLib.System.Storage',
|
name : 'GameLib.System.Storage',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.System.Storage
|
constructor : GameLib.System.Storage,
|
||||||
|
apiConstructor : GameLib.API.System
|
||||||
};
|
};
|
||||||
case 0x49 : return {
|
case 0x49 : return {
|
||||||
name : 'GameLib.System.Visualization',
|
name : 'GameLib.System.Visualization',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.System.Visualization
|
constructor : GameLib.System.Visualization,
|
||||||
|
apiConstructor : GameLib.API.System
|
||||||
};
|
};
|
||||||
case 0x50 : return {
|
case 0x50 : return {
|
||||||
name : 'GameLib.D3.Fog',
|
name : 'GameLib.D3.Fog',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Fog
|
constructor : GameLib.D3.Fog,
|
||||||
|
apiConstructor : GameLib.D3.API.Fog
|
||||||
};
|
};
|
||||||
case 0x51 : return {
|
case 0x51 : return {
|
||||||
name : 'GameLib.D3.Mesh.Line',
|
name : 'GameLib.D3.Mesh.Line',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Mesh.Line
|
constructor : GameLib.D3.Mesh.Line,
|
||||||
|
apiConstructor : GameLib.D3.API.Mesh
|
||||||
};
|
};
|
||||||
case 0x52 : return {
|
case 0x52 : return {
|
||||||
name : 'GameLib.D3.ParticleEngine',
|
name : 'GameLib.D3.ParticleEngine',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.ParticleEngine
|
constructor : GameLib.D3.ParticleEngine,
|
||||||
|
apiConstructor : GameLib.D3.API.ParticleEngine
|
||||||
};
|
};
|
||||||
case 0x53 : return {
|
case 0x53 : return {
|
||||||
name : 'GameLib.System.Particle',
|
name : 'GameLib.System.Particle',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.System.Particle
|
constructor : GameLib.System.Particle,
|
||||||
|
apiConstructor : GameLib.API.System
|
||||||
};
|
};
|
||||||
case 0x54 : return {
|
case 0x54 : return {
|
||||||
name : 'GameLib.D3.Particle',
|
name : 'GameLib.D3.Particle',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Particle
|
constructor : GameLib.D3.Particle,
|
||||||
|
apiConstructor : GameLib.D3.API.Particle
|
||||||
};
|
};
|
||||||
case 0x55 : return {
|
case 0x55 : return {
|
||||||
name : 'GameLib.D3.Audio',
|
name : 'GameLib.D3.Audio',
|
||||||
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
runtime : GameLib.Component.GRAPHICS_RUNTIME,
|
||||||
constructor : GameLib.D3.Audio
|
constructor : GameLib.D3.Audio,
|
||||||
|
apiConstructor : GameLib.D3.API.Audio
|
||||||
};
|
};
|
||||||
case 0x56 : return {
|
case 0x56 : return {
|
||||||
name : 'GameLib.System.Audio',
|
name : 'GameLib.System.Audio',
|
||||||
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
runtime : GameLib.Component.DEFAULT_RUNTIME,
|
||||||
constructor : GameLib.System.Audio
|
constructor : GameLib.System.Audio,
|
||||||
|
apiConstructor : GameLib.API.System
|
||||||
};
|
};
|
||||||
case 0x57 : return {
|
case 0x57 : return {
|
||||||
name : 'GameLib.Cast',
|
name : 'GameLib.Cast',
|
||||||
runtime : GameLib.Component.SOCKET_RUNTIME,
|
runtime : GameLib.Component.SOCKET_RUNTIME,
|
||||||
constructor : GameLib.Cast
|
constructor : GameLib.Cast,
|
||||||
|
apiConstructor : GameLib.API.Cast
|
||||||
};
|
};
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -944,7 +1014,7 @@ GameLib.Component.prototype.clone = function() {
|
||||||
|
|
||||||
apiObject.name = this.name + ' Clone (' + this.cloneNumber + ')';
|
apiObject.name = this.name + ' Clone (' + this.cloneNumber + ')';
|
||||||
|
|
||||||
var runtimeComponent = GameLib.Component.Construct(apiObject);
|
var runtimeComponent = GameLib.Component.ConstructFromObject(apiObject);
|
||||||
|
|
||||||
runtimeComponent.isClone = true;
|
runtimeComponent.isClone = true;
|
||||||
|
|
||||||
|
@ -1088,15 +1158,10 @@ GameLib.Component.prototype.save = function(remote) {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
GameLib.Component.Construct = function(rawComponentObject) {
|
/**
|
||||||
|
* @return {null|Object}
|
||||||
var runtimeComponent = null;
|
*/
|
||||||
|
GameLib.Component.GetRuntimeObject = function(runtimeInfo) {
|
||||||
var info = GameLib.Component.GetComponentInfo(rawComponentObject.componentType);
|
|
||||||
|
|
||||||
var componentClass = info.constructor;
|
|
||||||
|
|
||||||
var fn = componentClass['FromObject'];
|
|
||||||
|
|
||||||
var runtime = null;
|
var runtime = null;
|
||||||
|
|
||||||
|
@ -1108,57 +1173,98 @@ GameLib.Component.Construct = function(rawComponentObject) {
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
|
if (runtimeInfo === GameLib.Component.GRAPHICS_RUNTIME) {
|
||||||
|
|
||||||
|
if (GameLib.Utils.UndefinedOrNull(runtime.graphics)) {
|
||||||
|
console.warn('no runtime graphics');
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return runtime.graphics;
|
||||||
|
|
||||||
|
} else if (runtimeInfo === GameLib.Component.PHYSICS_RUNTIME) {
|
||||||
|
|
||||||
|
if (GameLib.Utils.UndefinedOrNull(runtime.physics)) {
|
||||||
|
console.warn('no runtime physics');
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return runtime.physics;
|
||||||
|
|
||||||
|
} else if (runtimeInfo === GameLib.Component.GUI_RUNTIME) {
|
||||||
|
|
||||||
|
if (GameLib.Utils.UndefinedOrNull(runtime.gui)) {
|
||||||
|
console.warn('no runtime gui');
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return runtime.gui;
|
||||||
|
|
||||||
|
} else if (runtimeInfo === GameLib.Component.SOCKET_RUNTIME) {
|
||||||
|
|
||||||
|
if (GameLib.Utils.UndefinedOrNull(runtime.sockets)) {
|
||||||
|
console.warn('no runtime sockets');
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return runtime.sockets;
|
||||||
|
|
||||||
|
} else if (runtimeInfo === GameLib.Component.STATISTICS_RUNTIME) {
|
||||||
|
|
||||||
|
if (GameLib.Utils.UndefinedOrNull(runtime.statistics)) {
|
||||||
|
console.warn('no runtime statistics');
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return runtime.statistics;
|
||||||
|
|
||||||
|
} else if (runtimeInfo === GameLib.Component.DEFAULT_RUNTIME) {
|
||||||
|
|
||||||
|
} else {
|
||||||
|
console.log('unknown runtime object found : ' + info.runtime);
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
};
|
||||||
|
|
||||||
|
GameLib.Component.Construct = function(componentType) {
|
||||||
|
|
||||||
|
var info = GameLib.Component.GetComponentInfo(componentType);
|
||||||
|
|
||||||
|
var componentClass = info.constructor;
|
||||||
|
|
||||||
|
var runtime = GameLib.Component.GetRuntimeObject(info.runtime);
|
||||||
|
|
||||||
|
if (runtime) {
|
||||||
|
return new componentClass(runtime);
|
||||||
|
} else {
|
||||||
|
return new componentClass();
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
GameLib.Component.ConstructFromObject = function(rawComponentObject) {
|
||||||
|
|
||||||
|
var runtimeComponent = null;
|
||||||
|
|
||||||
|
var info = GameLib.Component.GetComponentInfo(rawComponentObject.componentType);
|
||||||
|
|
||||||
|
var componentClass = info.constructor;
|
||||||
|
|
||||||
|
var fn = componentClass['FromObject'];
|
||||||
|
|
||||||
if (rawComponentObject.componentType === GameLib.Component.ENTITY) {
|
if (rawComponentObject.componentType === GameLib.Component.ENTITY) {
|
||||||
|
|
||||||
runtimeComponent = fn(rawComponentObject, GameLib.EntityManager.Instance);
|
runtimeComponent = fn(rawComponentObject, GameLib.EntityManager.Instance);
|
||||||
|
|
||||||
} else if (info.runtime === GameLib.Component.GRAPHICS_RUNTIME) {
|
|
||||||
|
|
||||||
if (GameLib.Utils.UndefinedOrNull(runtime.graphics)) {
|
|
||||||
console.warn('no runtime graphics');
|
|
||||||
}
|
|
||||||
|
|
||||||
runtimeComponent = fn(runtime.graphics, rawComponentObject);
|
|
||||||
|
|
||||||
} else if (info.runtime === GameLib.Component.PHYSICS_RUNTIME) {
|
|
||||||
|
|
||||||
if (GameLib.Utils.UndefinedOrNull(runtime.physics)) {
|
|
||||||
console.warn('no runtime physics');
|
|
||||||
}
|
|
||||||
|
|
||||||
runtimeComponent = fn(runtime.physics, rawComponentObject);
|
|
||||||
|
|
||||||
} else if (info.runtime === GameLib.Component.GUI_RUNTIME) {
|
|
||||||
|
|
||||||
if (GameLib.Utils.UndefinedOrNull(runtime.gui)) {
|
|
||||||
console.warn('no runtime gui');
|
|
||||||
}
|
|
||||||
|
|
||||||
runtimeComponent = fn(runtime.gui, rawComponentObject);
|
|
||||||
|
|
||||||
} else if (info.runtime === GameLib.Component.SOCKET_RUNTIME) {
|
|
||||||
|
|
||||||
if (GameLib.Utils.UndefinedOrNull(runtime.sockets)) {
|
|
||||||
console.warn('no runtime sockets');
|
|
||||||
}
|
|
||||||
|
|
||||||
runtimeComponent = fn(runtime.sockets, rawComponentObject);
|
|
||||||
|
|
||||||
} else if (info.runtime === GameLib.Component.STATISTICS_RUNTIME) {
|
|
||||||
|
|
||||||
if (GameLib.Utils.UndefinedOrNull(runtime.statistics)) {
|
|
||||||
console.warn('no runtime statistics');
|
|
||||||
}
|
|
||||||
|
|
||||||
runtimeComponent = fn(runtime.statistics, rawComponentObject);
|
|
||||||
|
|
||||||
} else if (info.runtime === GameLib.Component.DEFAULT_RUNTIME) {
|
|
||||||
|
|
||||||
runtimeComponent = fn(rawComponentObject);
|
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
console.log('unknown runtime object found : ' + rawComponentObject.name);
|
var runtime = GameLib.Component.GetRuntimeObject(info.runtime);
|
||||||
console.error(rawComponentObject);
|
|
||||||
|
if (runtime) {
|
||||||
|
runtimeComponent = fn(runtime, rawComponentObject);
|
||||||
|
} else {
|
||||||
|
runtimeComponent = fn(rawComponentObject);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return runtimeComponent;
|
return runtimeComponent;
|
||||||
|
|
|
@ -281,9 +281,45 @@ GameLib.D3.API.Mesh.FromObject = function (objectMesh){
|
||||||
apiModelMatrix = GameLib.API.Matrix4.FromObject(objectMesh.modelMatrix);
|
apiModelMatrix = GameLib.API.Matrix4.FromObject(objectMesh.modelMatrix);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var meshType = GameLib.D3.API.Mesh.MESH_TYPE_NORMAL;
|
||||||
|
|
||||||
|
if (objectMesh.meshType === GameLib.D3.API.Mesh.MESH_TYPE_NORMAL ||
|
||||||
|
objectMesh.meshType === GameLib.D3.API.Mesh.MESH_TYPE_SKINNED
|
||||||
|
) {
|
||||||
|
meshType = objectMesh.meshType;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (objectMesh.componentType === GameLib.Component.MESH_PLANE) {
|
||||||
|
meshType = GameLib.D3.API.Mesh.MESH_TYPE_PLANE;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (objectMesh.componentType === GameLib.Component.MESH_SPHERE) {
|
||||||
|
meshType = GameLib.D3.API.Mesh.MESH_TYPE_SPHERE;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (objectMesh.componentType === GameLib.Component.MESH_CURVE) {
|
||||||
|
meshType = GameLib.D3.API.Mesh.MESH_TYPE_CURVE;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (objectMesh.componentType === GameLib.Component.MESH_BOX) {
|
||||||
|
meshType = GameLib.D3.API.Mesh.MESH_TYPE_BOX;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (objectMesh.componentType === GameLib.Component.MESH_CYLINDER) {
|
||||||
|
meshType = GameLib.D3.API.Mesh.MESH_TYPE_CYLINDER;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (objectMesh.componentType === GameLib.Component.MESH_TEXT) {
|
||||||
|
meshType = GameLib.D3.API.Mesh.MESH_TYPE_TEXT;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (objectMesh.componentType === GameLib.Component.MESH_TYPE_LINE) {
|
||||||
|
meshType = GameLib.D3.API.Mesh.MESH_LINE;
|
||||||
|
}
|
||||||
|
|
||||||
return new GameLib.D3.API.Mesh(
|
return new GameLib.D3.API.Mesh(
|
||||||
objectMesh.id,
|
objectMesh.id,
|
||||||
objectMesh.meshType,
|
meshType,
|
||||||
objectMesh.name,
|
objectMesh.name,
|
||||||
apiVertices,
|
apiVertices,
|
||||||
apiFaces,
|
apiFaces,
|
||||||
|
|
|
@ -340,7 +340,7 @@ GameLib.System.Storage.prototype.createRuntimeObject = function(responseText, cl
|
||||||
* First, we create an API object from the Object, then a Runtime object from the API object
|
* First, we create an API object from the Object, then a Runtime object from the API object
|
||||||
* Each component has a function 'FromObject' which essentially does this for you
|
* Each component has a function 'FromObject' which essentially does this for you
|
||||||
*/
|
*/
|
||||||
var runtimeComponent = GameLib.Component.Construct(object.component[0]);
|
var runtimeComponent = GameLib.Component.ConstructFromObject(object.component[0]);
|
||||||
|
|
||||||
if (!runtimeComponent) {
|
if (!runtimeComponent) {
|
||||||
if (clientErrorCallback) {
|
if (clientErrorCallback) {
|
||||||
|
@ -732,7 +732,7 @@ GameLib.System.Storage.prototype.imageUploadComplete = function(data) {
|
||||||
/**
|
/**
|
||||||
* We are creating a new image
|
* We are creating a new image
|
||||||
*/
|
*/
|
||||||
GameLib.Component.Construct(rawImage);
|
GameLib.Component.ConstructFromObject(rawImage);
|
||||||
}
|
}
|
||||||
|
|
||||||
}.bind(this));
|
}.bind(this));
|
||||||
|
@ -753,7 +753,7 @@ GameLib.System.Storage.prototype.processBlenderData = function(data) {
|
||||||
*/
|
*/
|
||||||
data.images.map(
|
data.images.map(
|
||||||
function(rawImageObject) {
|
function(rawImageObject) {
|
||||||
var image = GameLib.Component.Construct(rawImageObject);
|
var image = GameLib.Component.ConstructFromObject(rawImageObject);
|
||||||
GameLib.Event.Emit(
|
GameLib.Event.Emit(
|
||||||
GameLib.Event.COMPONENT_CREATED,
|
GameLib.Event.COMPONENT_CREATED,
|
||||||
{
|
{
|
||||||
|
@ -767,7 +767,7 @@ GameLib.System.Storage.prototype.processBlenderData = function(data) {
|
||||||
* Process all textures
|
* Process all textures
|
||||||
*/
|
*/
|
||||||
data.textures.map(function(rawTextureObject){
|
data.textures.map(function(rawTextureObject){
|
||||||
var texture = GameLib.Component.Construct(rawTextureObject);
|
var texture = GameLib.Component.ConstructFromObject(rawTextureObject);
|
||||||
GameLib.Event.Emit(
|
GameLib.Event.Emit(
|
||||||
GameLib.Event.COMPONENT_CREATED,
|
GameLib.Event.COMPONENT_CREATED,
|
||||||
{
|
{
|
||||||
|
@ -780,7 +780,7 @@ GameLib.System.Storage.prototype.processBlenderData = function(data) {
|
||||||
* Process all materials
|
* Process all materials
|
||||||
*/
|
*/
|
||||||
data.materials.map(function(rawMaterialObject){
|
data.materials.map(function(rawMaterialObject){
|
||||||
var material = GameLib.Component.Construct(rawMaterialObject);
|
var material = GameLib.Component.ConstructFromObject(rawMaterialObject);
|
||||||
GameLib.Event.Emit(
|
GameLib.Event.Emit(
|
||||||
GameLib.Event.COMPONENT_CREATED,
|
GameLib.Event.COMPONENT_CREATED,
|
||||||
{
|
{
|
||||||
|
@ -793,7 +793,7 @@ GameLib.System.Storage.prototype.processBlenderData = function(data) {
|
||||||
* Now process all meshes
|
* Now process all meshes
|
||||||
*/
|
*/
|
||||||
data.meshes.map(function(rawMeshObject){
|
data.meshes.map(function(rawMeshObject){
|
||||||
var mesh = GameLib.Component.Construct(rawMeshObject);
|
var mesh = GameLib.Component.ConstructFromObject(rawMeshObject);
|
||||||
GameLib.Event.Emit(
|
GameLib.Event.Emit(
|
||||||
GameLib.Event.COMPONENT_CREATED,
|
GameLib.Event.COMPONENT_CREATED,
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue