diff --git a/game-lib.js b/game-lib.js index 399b1e0..0e18b75 100644 --- a/game-lib.js +++ b/game-lib.js @@ -2895,8 +2895,9 @@ GameLib.D3.Physics.World.prototype.Step = function( ) { if(this.engineType == GameLib.D3.Physics.Engine.TYPE_CANNON) { - this.worldObject.internalStep(timeStep); - return; + // todo: figure out, why this call to internal step is more stable for trimesh collisions..... + //this.worldObject.internalStep(timeStep); + //return; var now = performance.now() / 1000; if(!this.lastCallTime){