controls migration
parent
1aa01c95a3
commit
af43128b0f
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@ -118,8 +118,8 @@ GameLib.API.Controls.CONTROLS_TYPE_MOUSE = 0x3;
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GameLib.API.Controls.FromObject = function (objectControls){
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return new GameLib.API.Controls(
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objectControls.id,
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objectControls.controlsType,
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objectControls.name,
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objectControls.controlsType,
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objectControls.domElement,
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objectControls.parentEntity
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);
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@ -0,0 +1,45 @@
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/**
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* @param apiControls
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* @constructor
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*/
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GameLib.API.Controls.Keyboard = function(
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apiControls
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) {
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if (GameLib.Utils.UndefinedOrNull(apiControls)) {
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apiControls = {
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controlsType : GameLib.API.Controls.CONTROLS_TYPE_KEYBOARD
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};
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}
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GameLib.API.Controls.call(
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this,
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apiControls.id,
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apiControls.name,
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apiControls.controlsType,
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apiControls.domElement,
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apiControls.parentEntity
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);
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GameLib.API.Component.call(
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this,
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GameLib.Component.CONTROLS_KEYBOARD
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);
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};
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GameLib.API.Controls.Keyboard.prototype = Object.create(GameLib.API.Controls.prototype);
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GameLib.API.Controls.Keyboard.prototype.constructor = GameLib.API.Controls.Keyboard;
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/**
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* Creates an API.Controls.Keyboard from an Object Cast
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* @param objectControls
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* @constructor
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*/
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GameLib.API.Controls.Keyboard.FromObject = function(objectControls) {
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var apiControls = GameLib.API.Controls.FromObject(objectControls);
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return new GameLib.API.Controls.Keyboard(
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apiControls
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);
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};
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@ -0,0 +1,45 @@
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/**
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* @param apiControls
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* @constructor
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*/
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GameLib.API.Controls.Mouse = function(
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apiControls
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) {
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if (GameLib.Utils.UndefinedOrNull(apiControls)) {
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apiControls = {
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controlsType : GameLib.API.Controls.CONTROLS_TYPE_MOUSE
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};
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}
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GameLib.API.Controls.call(
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this,
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apiControls.id,
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apiControls.name,
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apiControls.controlsType,
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apiControls.domElement,
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apiControls.parentEntity
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);
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GameLib.API.Component.call(
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this,
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GameLib.Component.CONTROLS_MOUSE
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);
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};
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GameLib.API.Controls.Mouse.prototype = Object.create(GameLib.API.Controls.prototype);
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GameLib.API.Controls.Mouse.prototype.constructor = GameLib.API.Controls.Mouse;
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/**
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* Creates an API.Controls.Mouse from an Object Cast
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* @param objectControls
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* @constructor
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*/
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GameLib.API.Controls.Mouse.FromObject = function(objectControls) {
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var apiControls = GameLib.API.Controls.FromObject(objectControls);
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return new GameLib.API.Controls.Mouse(
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apiControls
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);
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};
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@ -0,0 +1,53 @@
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/**
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* @param apiControls
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* @param sensitivity
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* @constructor
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*/
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GameLib.API.Controls.Touch = function(
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apiControls,
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sensitivity
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) {
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if (GameLib.Utils.UndefinedOrNull(apiControls)) {
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apiControls = {
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controlsType : GameLib.API.Controls.CONTROLS_TYPE_TOUCH
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};
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}
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GameLib.API.Controls.call(
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this,
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apiControls.id,
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apiControls.name,
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apiControls.controlsType,
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apiControls.domElement,
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apiControls.parentEntity
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);
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if (GameLib.Utils.UndefinedOrNull(sensitivity)) {
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sensitivity = 5;
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}
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this.sensitivity = sensitivity;
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GameLib.API.Component.call(
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this,
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GameLib.Component.CONTROLS_TOUCH
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);
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};
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GameLib.API.Controls.Touch.prototype = Object.create(GameLib.API.Controls.prototype);
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GameLib.API.Controls.Touch.prototype.constructor = GameLib.API.Controls.Touch;
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/**
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* Creates an API.Controls.Touch from an Object Cast
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* @param objectControls
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* @constructor
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*/
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GameLib.API.Controls.Touch.FromObject = function(objectControls) {
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var apiControls = GameLib.API.Controls.FromObject(objectControls);
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return new GameLib.API.Controls.Touch(
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apiControls,
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objectControls.sensitivity
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);
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};
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@ -36,6 +36,8 @@ GameLib.Canvas.prototype.createInstance = function() {
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this.instance.setAttribute('id', this.id);
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this.instance.setAttribute('tabindex', '1');
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this.width = Math.round(this.width);
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this.height = Math.round(this.height);
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@ -41,7 +41,7 @@ GameLib.Color = function (
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this.createInstance();
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};
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GameLib.Color.prototype = Object.create(GameLib.Component.prototype);
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GameLib.Color.prototype = Object.create(GameLib.API.Color.prototype);
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GameLib.Color.prototype.constructor = GameLib.Color;
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/**
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@ -21,7 +21,7 @@ GameLib.Controls = function (
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);
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var linkedObjects = {
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domElement : GameLib.DomElement
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domElement : GameLib.Canvas
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};
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var delayed = false;
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@ -108,8 +108,6 @@ GameLib.Controls.D3.Editor.prototype.toApiObject = function() {
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*/
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GameLib.Controls.D3.Editor.FromObject = function(graphics, objectControls) {
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var apiControls = GameLib.API.Controls.FromObject(objectControls);
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var apiEditorControls = GameLib.API.Controls.D3.Editor.FromObject(objectControls);
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return new GameLib.Controls.D3.Editor(
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@ -1,14 +1,26 @@
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/**
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* Keyboard Controls
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* @param apiControls GameLib.API.Controls
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* @param apiKeyboardControls GameLib.API.Controls
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* @constructor
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*/
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GameLib.Controls.Keyboard = function (
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apiControls
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apiKeyboardControls
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) {
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if (GameLib.Utils.UndefinedOrNull(apiKeyboardControls)) {
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apiKeyboardControls = {
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controlsType : GameLib.API.Controls.CONTROLS_TYPE_KEYBOARD
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};
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}
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GameLib.API.Controls.Keyboard.call(
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this,
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apiKeyboardControls
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);
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GameLib.Controls.call(
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this,
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apiControls
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apiKeyboardControls
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);
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};
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@ -58,10 +70,10 @@ GameLib.Controls.Keyboard.prototype.toApiObject = function() {
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*/
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GameLib.Controls.Keyboard.FromObject = function(objectControls) {
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var apiControls = GameLib.API.Controls.FromObject(objectControls);
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var apiKeyboardControls = GameLib.API.Controls.Keyboard.FromObject(objectControls);
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return new GameLib.Controls.Keyboard(
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apiControls
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apiKeyboardControls
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);
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};
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@ -1,14 +1,26 @@
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/**
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* Mouse Controls
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* @param apiControls GameLib.API.Controls
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* @param apiMouseControls GameLib.API.Controls
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* @constructor
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*/
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GameLib.Controls.Mouse = function (
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apiControls
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apiMouseControls
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) {
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GameLib.Controls.call(
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if (GameLib.Utils.UndefinedOrNull(apiMouseControls)) {
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apiMouseControls = {
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controlsType : GameLib.API.Controls.CONTROLS_TYPE_MOUSE
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};
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}
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GameLib.API.Controls.Mouse.call(
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this,
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apiControls
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apiMouseControls
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);
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GameLib.Controls.call(
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this,
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apiMouseControls
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);
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};
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@ -58,10 +70,10 @@ GameLib.Controls.Mouse.prototype.toApiObject = function() {
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*/
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GameLib.Controls.Mouse.FromObject = function(objectControls) {
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var apiControls = GameLib.API.Controls.FromObject(objectControls);
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var apiMouseControls = GameLib.API.Controls.Mouse.FromObject(objectControls);
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return new GameLib.Controls.Mouse(
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apiControls
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apiMouseControls
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);
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};
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@ -1,21 +1,27 @@
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/**
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* Touch Controls
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* @param apiControls GameLib.API.Controls
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* @param sensitivity
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* @constructor
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* @param apiTouchControls
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*/
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GameLib.Controls.Touch = function (
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apiControls,
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sensitivity
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apiTouchControls
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) {
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if (GameLib.Utils.UndefinedOrNull(sensitivity)) {
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sensitivity = 5;
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}
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this.sensitivity = sensitivity;
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GameLib.Controls.call(
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if (GameLib.Utils.UndefinedOrNull(apiTouchControls)) {
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apiTouchControls = {
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controlsType : GameLib.API.Controls.CONTROLS_TYPE_TOUCH
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};
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}
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GameLib.API.Controls.Touch.call(
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this,
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apiControls
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apiTouchControls,
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apiTouchControls.sensitivity
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);
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GameLib.Controls.call(
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this,
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apiTouchControls
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);
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};
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@ -69,11 +75,8 @@ GameLib.Controls.Touch.prototype.toApiObject = function() {
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*/
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GameLib.Controls.Touch.FromObject = function(objectControls) {
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var apiControls = GameLib.API.Controls.FromObject(objectControls);
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var apiTouchControls = GameLib.API.Controls.Touch.FromObject(objectControls);
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return new GameLib.Controls.Touch(
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apiControls,
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objectControls.sensitivity
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);
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return new GameLib.Controls.Touch(apiTouchControls);
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};
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@ -31,6 +31,8 @@ GameLib.D3.Mesh.Plane = function (
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apiMeshPlane.dotObject
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);
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this.dots = [];
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GameLib.D3.Mesh.call(
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this,
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graphics,
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@ -74,7 +76,7 @@ GameLib.D3.Mesh.Plane.prototype.createInstance = function() {
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GameLib.D3.Mesh.prototype.createInstance.call(this);
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if (this.isDotMap && this.dotObject) {
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console.log('todo: construct dotmap here')
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this.generateDotMap();
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}
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};
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@ -116,7 +118,7 @@ GameLib.D3.Mesh.Plane.prototype.updateInstance = function(property) {
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property === 'isDotMap' ||
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property === 'dotObject'
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) {
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console.log('todo: implement dotmap');
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this.generateDotMap();
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}
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GameLib.D3.Mesh.prototype.updateInstance.call(this, property);
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@ -211,6 +213,45 @@ GameLib.D3.Mesh.Plane.prototype.getHeightData = function() {
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return data;
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};
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GameLib.D3.Mesh.Plane.prototype.generateDotMap = function() {
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this.dots.map(
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function(dot){
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this.parentScene.instance.remove(dot);
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dot.geometry.dispose();
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}.bind(this)
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);
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this.dots = [];
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var data = this.getHeightData();
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var width = Math.sqrt(data.length);
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var height = width;
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for (var x = 0; x < width; x++) {
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for (var y = 0; y < height; y++ ) {
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var geometry = new THREE.BoxBufferGeometry(0.5,0.5,0.5);
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var dot = new THREE.Mesh(geometry, this.materials[0].instance);
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dot.position.x = x;
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dot.position.y = y;
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dot.position.z = data[(y * width) + x];
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var scale = data[(y * width) + x] / 100;
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dot.scale.x = scale;
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dot.scale.y = scale;
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dot.scale.z = scale;
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this.parentScene.instance.add(dot);
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this.dots.push(dot);
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}
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}
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};
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/**
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*
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* @returns {THREE.PlaneGeometry}
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@ -836,7 +836,20 @@ GameLib.System.GUI.prototype.buildControl = function(folder, componentTemplate,
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}
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)
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);
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} else if (property === 'socketType') {
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} else if (property === 'controlsType') {
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controllers.push(
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folder.add(
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object,
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property,
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{
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'touch' : GameLib.API.Controls.CONTROLS_TYPE_TOUCH,
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'mouse' : GameLib.API.Controls.CONTROLS_TYPE_MOUSE,
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'keyboard' : GameLib.API.Controls.CONTROLS_TYPE_KEYBOARD,
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'editor' : GameLib.API.Controls.CONTROLS_TYPE_EDITOR
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}
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)
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);
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} else if (property === 'socketType') {
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controllers.push(
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folder.add(
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object,
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@ -315,23 +315,23 @@ GameLib.System.Input.prototype.registerTouchControls = function(touchControl) {
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touchControl.domElement.instance.addEventListener(
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'touchstart',
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this.touchStart,
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false
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true
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);
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touchControl.domElement.instance.addEventListener(
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'touchmove',
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this.touchMove,
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false
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true
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);
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touchControl.domElement.instance.addEventListener(
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'touchend',
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this.touchEnd,
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false
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true
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);
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touchControl.domElement.instance.addEventListener(
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'touchcancel',
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this.touchCancel,
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false
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true
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);
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};
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@ -340,13 +340,13 @@ GameLib.System.Input.prototype.registerKeyboardControls = function(keyboardContr
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keyboardControl.domElement.instance.addEventListener(
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'keyup',
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this.keyboardKeyUp,
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false
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true
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);
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keyboardControl.domElement.instance.addEventListener(
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'keydown',
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this.keyboardKeyDown,
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false
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true
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);
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};
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|
@ -355,24 +355,24 @@ GameLib.System.Input.prototype.registerMouseControls = function(mouseControl) {
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mouseControl.domElement.instance.addEventListener(
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'mousedown',
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this.mouseDown,
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false
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true
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);
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mouseControl.domElement.instance.addEventListener(
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'mousemove',
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this.mouseMove,
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false
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true
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);
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mouseControl.domElement.instance.addEventListener(
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'wheel',
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this.mouseWheel,
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false
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true
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);
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mouseControl.domElement.instance.addEventListener(
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'mouseup',
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this.mouseUp,
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false
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true
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);
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};
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|
@ -403,25 +403,25 @@ GameLib.System.Input.prototype.registerEditorControls = function(editorControl)
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editorControl.domElement.instance.addEventListener(
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'mousedown',
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this.mouseDownEdit,
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false
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true
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);
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editorControl.domElement.instance.addEventListener(
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'mousemove',
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this.mouseMoveEdit,
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false
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true
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);
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editorControl.domElement.instance.addEventListener(
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'keydown',
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this.keyDown,
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false
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true
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);
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editorControl.domElement.instance.addEventListener(
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'keyup',
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this.keyUp,
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false
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true
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);
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/**
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|
@ -432,13 +432,13 @@ GameLib.System.Input.prototype.registerEditorControls = function(editorControl)
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editorControl.domElement.instance.addEventListener(
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'wheel',
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this.mouseWheelEdit,
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false
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true
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);
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editorControl.domElement.instance.addEventListener(
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'mouseup',
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this.mouseUpEdit,
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false
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true
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);
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};
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|
@ -447,25 +447,25 @@ GameLib.System.Input.prototype.deRegisterEditorControls = function(editorControl
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editorControl.domElement.instance.removeEventListener(
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'mousedown',
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this.mouseDownEdit,
|
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false
|
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true
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);
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editorControl.domElement.instance.removeEventListener(
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'mousemove',
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this.mouseMoveEdit,
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false
|
||||
true
|
||||
);
|
||||
|
||||
editorControl.domElement.instance.removeEventListener(
|
||||
'keydown',
|
||||
this.keyDown,
|
||||
false
|
||||
true
|
||||
);
|
||||
|
||||
editorControl.domElement.instance.removeEventListener(
|
||||
'keyup',
|
||||
this.keyUp,
|
||||
false
|
||||
true
|
||||
);
|
||||
|
||||
editorControl.instance.dispose();
|
||||
|
@ -473,13 +473,13 @@ GameLib.System.Input.prototype.deRegisterEditorControls = function(editorControl
|
|||
editorControl.domElement.instance.removeEventListener(
|
||||
'wheel',
|
||||
this.mouseWheelEdit,
|
||||
false
|
||||
true
|
||||
);
|
||||
|
||||
editorControl.domElement.instance.removeEventListener(
|
||||
'mouseup',
|
||||
this.mouseUpEdit,
|
||||
false
|
||||
true
|
||||
);
|
||||
|
||||
};
|
||||
|
@ -489,25 +489,25 @@ GameLib.System.Input.prototype.deRegisterTouchControls = function(touchControl)
|
|||
touchControl.domElement.instance.removeEventListener(
|
||||
'touchstart',
|
||||
this.touchStart,
|
||||
false
|
||||
true
|
||||
);
|
||||
|
||||
touchControl.domElement.instance.removeEventListener(
|
||||
'touchmove',
|
||||
this.touchMove,
|
||||
false
|
||||
true
|
||||
);
|
||||
|
||||
touchControl.domElement.instance.removeEventListener(
|
||||
'touchend',
|
||||
this.touchEnd,
|
||||
false
|
||||
true
|
||||
);
|
||||
|
||||
touchControl.domElement.instance.removeEventListener(
|
||||
'touchcancel',
|
||||
this.touchCancel,
|
||||
false
|
||||
true
|
||||
);
|
||||
|
||||
};
|
||||
|
@ -517,13 +517,13 @@ GameLib.System.Input.prototype.deRegisterKeyboardControls = function(keyboardCon
|
|||
keyboardControl.domElement.instance.removeEventListener(
|
||||
'keydown',
|
||||
this.keyboardKeyDown,
|
||||
false
|
||||
true
|
||||
);
|
||||
|
||||
keyboardControl.domElement.instance.removeEventListener(
|
||||
'keyup',
|
||||
this.keyboardKeyUp,
|
||||
false
|
||||
true
|
||||
);
|
||||
|
||||
};
|
||||
|
@ -534,24 +534,24 @@ GameLib.System.Input.prototype.deRegisterMouseControls = function(mouseControl)
|
|||
mouseControl.domElement.instance.removeEventListener(
|
||||
'mousedown',
|
||||
this.mouseDown,
|
||||
false
|
||||
true
|
||||
);
|
||||
|
||||
mouseControl.domElement.instance.removeEventListener(
|
||||
'mousemove',
|
||||
this.mouseMove,
|
||||
false
|
||||
true
|
||||
);
|
||||
mouseControl.domElement.instance.removeEventListener(
|
||||
'wheel',
|
||||
this.mouseWheel,
|
||||
false
|
||||
true
|
||||
);
|
||||
|
||||
mouseControl.domElement.instance.removeEventListener(
|
||||
'mouseup',
|
||||
this.mouseUp,
|
||||
false
|
||||
true
|
||||
);
|
||||
|
||||
};
|
||||
|
|
|
@ -39,7 +39,7 @@ GameLib.Vector2 = function (
|
|||
this.createInstance();
|
||||
};
|
||||
|
||||
GameLib.Vector2.prototype = Object.create(GameLib.Component.prototype);
|
||||
GameLib.Vector2.prototype = Object.create(GameLib.API.Vector2.prototype);
|
||||
GameLib.Vector2.prototype.constructor = GameLib.Vector2;
|
||||
|
||||
|
||||
|
|
|
@ -51,7 +51,7 @@ GameLib.Vector3 = function (
|
|||
this.createInstance();
|
||||
};
|
||||
|
||||
GameLib.Vector3.prototype = Object.create(GameLib.Component.prototype);
|
||||
GameLib.Vector3.prototype = Object.create(GameLib.API.Vector3.prototype);
|
||||
GameLib.Vector3.prototype.constructor = GameLib.Vector3;
|
||||
|
||||
/**
|
||||
|
|
|
@ -41,7 +41,7 @@ GameLib.Vector4 = function (
|
|||
this.createInstance();
|
||||
};
|
||||
|
||||
GameLib.Vector4.prototype = Object.create(GameLib.Component.prototype);
|
||||
GameLib.Vector4.prototype = Object.create(GameLib.API.Vector4.prototype);
|
||||
GameLib.Vector4.prototype.constructor = GameLib.Vector4;
|
||||
|
||||
/**
|
||||
|
|
Loading…
Reference in New Issue