strange - don't set px value for canvas width / height

beta.r3js.org
-=yb4f310 2018-01-16 13:02:48 +01:00
parent e8ca33ab8a
commit bbd475a2e6
1 changed files with 7 additions and 5 deletions

View File

@ -199,7 +199,8 @@ GameLib.D3.Renderer.prototype.createInstance = function() {
this.instance.setSize(
this.width * this.windowSize.x,
this.height * this.windowSize.y
this.height * this.windowSize.y,
false
);
this.canvas.instance.style.left = (this.offset.x * this.windowSize.x) + 'px';
@ -290,7 +291,7 @@ GameLib.D3.Renderer.prototype.updateInstance = function(property) {
this.editCamera.aspect = trueWidth / trueHeight;
this.editCamera.updateInstance('aspect');
this.instance.setSize(trueWidth, this.height * this.windowSize.y);
this.instance.setSize(trueWidth, trueHeight, false);
}
if (property === 'height') {
@ -307,7 +308,7 @@ GameLib.D3.Renderer.prototype.updateInstance = function(property) {
this.editCamera.aspect = trueWidth / trueHeight;
this.editCamera.updateInstance('aspect');
this.instance.setSize(this.width * this.windowSize.x, trueHeight);
this.instance.setSize(trueWidth, trueHeight, false);
}
if (property === 'widthheight') {
@ -327,7 +328,7 @@ GameLib.D3.Renderer.prototype.updateInstance = function(property) {
this.editCamera.aspect = trueWidth / trueHeight;
this.editCamera.updateInstance('aspect');
this.instance.setSize(trueWidth, trueHeight);
this.instance.setSize(trueWidth, trueHeight, false);
}
if (property === 'renderMode') {
@ -461,7 +462,8 @@ GameLib.D3.Renderer.prototype.updateInstance = function(property) {
this.instance.setSize(
trueWidth,
trueHeight
trueHeight,
false
);
this.canvas.instance.style.left = (this.offset.x * this.windowSize.x) + 'px';