strange - don't set px value for canvas width / height
parent
e8ca33ab8a
commit
bbd475a2e6
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@ -199,7 +199,8 @@ GameLib.D3.Renderer.prototype.createInstance = function() {
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this.instance.setSize(
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this.instance.setSize(
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this.width * this.windowSize.x,
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this.width * this.windowSize.x,
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this.height * this.windowSize.y
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this.height * this.windowSize.y,
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false
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);
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);
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this.canvas.instance.style.left = (this.offset.x * this.windowSize.x) + 'px';
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this.canvas.instance.style.left = (this.offset.x * this.windowSize.x) + 'px';
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@ -290,7 +291,7 @@ GameLib.D3.Renderer.prototype.updateInstance = function(property) {
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this.editCamera.aspect = trueWidth / trueHeight;
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this.editCamera.aspect = trueWidth / trueHeight;
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this.editCamera.updateInstance('aspect');
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this.editCamera.updateInstance('aspect');
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this.instance.setSize(trueWidth, this.height * this.windowSize.y);
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this.instance.setSize(trueWidth, trueHeight, false);
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}
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}
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if (property === 'height') {
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if (property === 'height') {
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@ -307,7 +308,7 @@ GameLib.D3.Renderer.prototype.updateInstance = function(property) {
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this.editCamera.aspect = trueWidth / trueHeight;
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this.editCamera.aspect = trueWidth / trueHeight;
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this.editCamera.updateInstance('aspect');
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this.editCamera.updateInstance('aspect');
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this.instance.setSize(this.width * this.windowSize.x, trueHeight);
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this.instance.setSize(trueWidth, trueHeight, false);
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}
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}
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if (property === 'widthheight') {
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if (property === 'widthheight') {
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@ -327,7 +328,7 @@ GameLib.D3.Renderer.prototype.updateInstance = function(property) {
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this.editCamera.aspect = trueWidth / trueHeight;
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this.editCamera.aspect = trueWidth / trueHeight;
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this.editCamera.updateInstance('aspect');
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this.editCamera.updateInstance('aspect');
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this.instance.setSize(trueWidth, trueHeight);
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this.instance.setSize(trueWidth, trueHeight, false);
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}
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}
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if (property === 'renderMode') {
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if (property === 'renderMode') {
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@ -461,7 +462,8 @@ GameLib.D3.Renderer.prototype.updateInstance = function(property) {
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this.instance.setSize(
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this.instance.setSize(
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trueWidth,
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trueWidth,
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trueHeight
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trueHeight,
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false
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);
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);
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this.canvas.instance.style.left = (this.offset.x * this.windowSize.x) + 'px';
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this.canvas.instance.style.left = (this.offset.x * this.windowSize.x) + 'px';
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